slackbuilds_ponce/graphics/mangohud
Steven Voges 18ce2e1a43
graphics/mangohud: Updated for version 0.6.8.
Signed-off-by: Dave Woodfall <dave@slackbuilds.org>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2022-08-20 10:06:40 +07:00
..
doinst.sh graphics/mangohud: Updated for version 0.6.8. 2022-08-20 10:06:40 +07:00
mangohud.info graphics/mangohud: Updated for version 0.6.8. 2022-08-20 10:06:40 +07:00
mangohud.SlackBuild graphics/mangohud: Updated for version 0.6.8. 2022-08-20 10:06:40 +07:00
meson594.patch graphics/mangohud: Updated for version 0.6.8. 2022-08-20 10:06:40 +07:00
README graphics/mangohud: Updated for version 0.6.8. 2022-08-20 10:06:40 +07:00
slack-desc graphics/mangohud: Updated for version 0.6.8. 2022-08-20 10:06:40 +07:00

MangoHud is a Vulkan and OpenGL overlay for monitoring FPS,
temperatures, CPU/GPU load and more.

MangoHud may be built with access to Nvidia's NV_Control X
extension. This introduces a dependency on libxnvctrl and
may be included by passing XNVCTRL=enabled.

By default, MangoHud reaches out to the internet to pull
Vulkan-Headers. Since Slackware ships with vulkan-sdk, we
enable system headers by default. To disable this feature
and restore default behavior, pass SYSVULKAN=disabled to
the build script.

This SlackBuild defaults to building mangoapp as well. To
disable this behavior, pass MANGOAPP=false to the build
script. This removes the dependency on glfw3 and
nlohmann_json.

If you would like multilib support, pass COMPAT32=yes to
the build script. Please note that this only adds 32bit
support for mangohud, NOT mangoapp.