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4dd8b7b979
Signed-off-by: B. Watson <urchlay@slackware.uk> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
141 lines
3.6 KiB
Groff
141 lines
3.6 KiB
Groff
.\" Man page generated from reStructuredText.
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.TH "ZAZ" 6 "2024-08-02" "1.0.0" "SlackBuilds.org"
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.SH NAME
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zaz \- action/puzzle game
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.\" RST source for zaz(1) man page. Convert with:
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.
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.\" rst2man.py zaz.rst > zaz.6
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.
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.SH SYNOPSIS
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.sp
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zaz [\fB\-d\fP \fIdirectory\fP] [\fB\-e\fP [\fI\-level\fP]] [\fB\-p\fP \fIlevel\fP] [\fB\-t\fP]
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.SH DESCRIPTION
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.sp
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Zaz is a game where the player has to get rid of incoming balls by
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arranging them in triplets. The idea of the game is loosely based on
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games like Luxor, Zuma, Puzz Loop, and Puzzle Bobble. The twists that
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make Zaz stand out from other games of this type are that the balls
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have to be picked from the path (insted of being randomly assigned for
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the player) and that the player\(aqs "vehicle" is also attached to a path
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which is different from level to level.
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.sp
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The game can be controlled with either the mouse or the keyboard (see
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\fBCONTROLS\fP, below).
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.SH OPTIONS
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.sp
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These options are used for editing levels and testing them. For normal
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gameplay, \fBzaz\fP should be run without options.
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.INDENT 0.0
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.TP
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.B \-d \fIdirectory\fP
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Use \fIdirectory\fP for game data location. The default is \fI/usr/share/zaz\fP\&.
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.TP
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.B \-e [\fIlevel\fP]
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Start up in level editing mode. If \fBlevel\fP is given, it will be loaded
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into the editor, otherwise \fIdefault\fP is used. \fBlevel\fP should be the name
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of the \fI\&.lvl\fP file, minus the \fI\&.lvl\fP extension.
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Must be run from within the data directory (or a copy of it).
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.TP
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.B \-p \fIlevel\fP
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Test\-play a level (possibly created with \fB\-e\fP).
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Must be run from within the data directory (or a copy of it).
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.UNINDENT
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.INDENT 0.0
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.TP
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.B \-t
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This is supposed to run the built\-in self\-tests. However, all it seems to
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do is segfault.
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.UNINDENT
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.SH CONTROLS
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.INDENT 0.0
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.TP
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.B Movement
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Mouse X axis or keyboard left/right arrows.
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.TP
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.B Pick or Fire Ball
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Mouse button 1 (normally left), keyboard Space, Enter, or down arrow.
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.TP
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.B Speedup (advance puzzle)
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Mouse button 3 (normally right), or keyboard up arrow.
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.UNINDENT
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.sp
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There is no way to change these keyboard/mouse control mappings. If
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the keyboard movement doesn\(aqt seem to work properly (arrow keys jump
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the player all the way left or right), try moving the mouse slightly.
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.SH FILES
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.sp
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\fB$HOME/.zaz/\fP contains:
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.INDENT 0.0
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.INDENT 3.5
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.INDENT 0.0
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.TP
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.B \fBsettings\fP
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Saved settings. Human\-readable, but normally edited within the game,
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via the \fIOptions\fP menu.
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.TP
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.B \fBhiscores\fP
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Self\-explanatory.
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.TP
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.B \fB*.profile\fP
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Used to keep track of which levels have been unlocked.
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.UNINDENT
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.UNINDENT
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.UNINDENT
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.\" ENVIRONMENT
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.
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.\" ===========
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.
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.\" EXIT STATUS
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.
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.\" ===========
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.
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.\" BUGS
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.
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.\" ====
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.
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.\" EXAMPLES
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.
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.\" ========
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.
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.SH COPYRIGHT
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.sp
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See the file /usr/doc/zaz\-1.0.0/COPYING for license information.
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.SH AUTHORS
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.sp
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zaz was written by Remigiusz Dybka, with music by paniQ.
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.sp
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This man page written for the SlackBuilds.org project
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by B. Watson, and is licensed under the WTFPL.
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.SH SEE ALSO
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.sp
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The zaz homepage: \fI\%http://zaz.sourceforge.net\fP
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.\" Generated by docutils manpage writer.
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