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games/zaz: correct typo in man page.
Signed-off-by: B. Watson <urchlay@slackware.uk> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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3 changed files with 5 additions and 7 deletions
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@ -27,15 +27,13 @@ level margin: \\n[rst2man-indent\\n[rst2man-indent-level]]
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.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]]
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.in \\n[rst2man-indent\\n[rst2man-indent-level]]u
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..
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.TH "ZAZ" 6 "2023-07-03" "1.0.0" "SlackBuilds.org"
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.TH "ZAZ" 6 "2024-08-02" "1.0.0" "SlackBuilds.org"
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.SH NAME
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zaz \- action/puzzle game
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.\" RST source for zaz(1) man page. Convert with:
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.
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.\" rst2man.py zaz.rst > zaz.6
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.
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.\" rst2man.py comes from the SBo development/docutils package.
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.
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.SH SYNOPSIS
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.sp
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zaz [\fB\-d\fP \fIdirectory\fP] [\fB\-e\fP [\fI\-level\fP]] [\fB\-p\fP \fIlevel\fP] [\fB\-t\fP]
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@ -62,7 +60,7 @@ Use \fIdirectory\fP for game data location. The default is \fI/usr/share/zaz\fP\
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.TP
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.B \-e [\fIlevel\fP]
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Start up in level editing mode. If \fBlevel\fP is given, it will be loaded
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into the editor, otherwise \fIdefault\fP is used. \fBlevel\fP shoould be the name
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into the editor, otherwise \fIdefault\fP is used. \fBlevel\fP should be the name
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of the \fI\&.lvl\fP file, minus the \fI\&.lvl\fP extension.
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Must be run from within the data directory (or a copy of it).
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.TP
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@ -22,6 +22,7 @@
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# 20240802 bkw: correct typo in man page, BUILD=3.
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# 20230701 bkw: Modified by SlackBuilds.org, BUILD=2:
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# - move binary to /usr/games.
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# - new-style (prescaled) icons.
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@ -34,7 +35,7 @@ cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=zaz
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VERSION=${VERSION:-1.0.0}
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BUILD=${BUILD:-2}
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BUILD=${BUILD:-3}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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@ -1,6 +1,5 @@
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.. RST source for zaz(1) man page. Convert with:
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.. rst2man.py zaz.rst > zaz.6
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.. rst2man.py comes from the SBo development/docutils package.
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.. |version| replace:: 1.0.0
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.. |date| date::
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@ -48,7 +47,7 @@ gameplay, **zaz** should be run without options.
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-e [*level*]
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Start up in level editing mode. If **level** is given, it will be loaded
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into the editor, otherwise *default* is used. **level** shoould be the name
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into the editor, otherwise *default* is used. **level** should be the name
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of the *.lvl* file, minus the *.lvl* extension.
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Must be run from within the data directory (or a copy of it).
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