mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-25 10:03:03 +01:00
7d0bd0e3b5
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
||
---|---|---|
.. | ||
darkplaces-dedicated | ||
darkplaces-glx | ||
darkplaces-sdl | ||
darkplaces.desktop | ||
darkplaces.info | ||
darkplaces.SlackBuild | ||
doinst.sh | ||
gcc11.patch | ||
quake.png | ||
README | ||
README.SLACKWARE | ||
slack-desc |
darkplaces (crossplatform Quake modification) DarkPlaces is a gameplay modification and a source port engine based on the computer game Quake. It adds enhanced network code, with asynchronous delta compression, a built in server browser, real-time lighting, and bump mapping. It makes use of the OpenGL Shading Language and supports Ogg Vorbis. The application launcher will launch the OpenGL version of Quake, however if you would prefer it to launch the SDL version then pass SDL=yes to the build. Also the darkplaces game modifications are disabled by default to maintain that "classic" look of the original quake. To enable the modifications, pass DPMOD=yes to the build. *NOTE* DarkPlaces is only a game engine modification; you still need the original quake *.pak game files to play quake. See README.SLACKWARE for more information on this and information for adding high resolution textures for people with modern video cards.