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games/darkplaces: Don't use precompiled binaries.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
parent
03ce5be87f
commit
7d0bd0e3b5
3 changed files with 25 additions and 49 deletions
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@ -6,20 +6,13 @@ asynchronous delta compression, a built in server browser, real-time
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lighting, and bump mapping. It makes use of the OpenGL Shading
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Language and supports Ogg Vorbis.
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By default the binaries will not be built from source, we will instead
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use the supplied binaries. if you wish to build your own binaries
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from source them pass SOURCE=YES to the build. There is a known
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issue with Darkplaces sometimes failing to compile if MAKEFLAGS is
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set higher than -j1. This should only be an issue if you have custom
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MAKEFLAGS set in your .bash_profile or in sbopkg.conf.
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The application launcher will launch the OpenGL version of Quake,
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however if you would prefer it to launch the SDL version then pass
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SDL=YES to the build.
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SDL=yes to the build.
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Also the darkplaces game modifications are disabled by default to
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maintain that "classic" look of the original quake. To enable the
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modifications, pass DPMOD=YES to the build.
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modifications, pass DPMOD=yes to the build.
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*NOTE* DarkPlaces is only a game engine modification; you still need the
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original quake *.pak game files to play quake. See README.SLACKWARE for
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@ -22,11 +22,16 @@
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# 20220401 bkw: Modified by SlackBuilds.org, BUILD=2:
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# - always build from source. the precompiled binaries no longer work
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# on Slackware 15.0 (missing libjpeg.so.8).
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# - absolute paths in .desktop file.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=darkplaces
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VERSION=${VERSION:-20140513}
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BUILD=${BUILD:-1}
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BUILD=${BUILD:-2}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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@ -38,9 +43,6 @@ if [ -z "$ARCH" ]; then
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esac
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fi
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# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
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# the name of the created package would be, and then exit. This information
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# could be useful to other scripts.
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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@ -55,13 +57,10 @@ SRCVER=${SRCVER:-enginesource20140513}
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MODVER=${MODVER:-darkplacesmod20130301}
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# By default we won't add the darkplaces game mods
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DPMOD=${DPMOD:-"NO"}
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# Pass SOURCE=YES if you want to build you binaries from source
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SOURCE=${SOURCE:-"NO"}
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DPMOD=${DPMOD:-"no"}
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# By default application launcher will use opengl version
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SDL=${SDL:-"NO"}
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SDL=${SDL:-"no"}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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@ -79,7 +78,6 @@ else
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# might not work at all, but we could try :)
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SLKCFLAGS="-O2"
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BINARCH=$ARCH
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SOURCE="YES"
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fi
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set -e
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@ -96,28 +94,19 @@ unzip $PRGNAM$SRCVER.zip # this is in the first zip file
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chown -R root:root .
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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-exec chmod 755 {} \+ -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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-exec chmod 644 {} \+
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( cd darkplaces
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patch -p1 < $CWD/gcc11.patch )
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( cd darkplaces ; patch -p1 < $CWD/gcc11.patch )
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if [ "$SOURCE" != "NO" ]; then
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cd $PRGNAM
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make OPTIM_RELEASE="$SLKCFLAGS" release
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cd -
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fi
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cd $PRGNAM
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make OPTIM_RELEASE="$SLKCFLAGS" release
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cd -
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# Create game directory and copy executables
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mkdir -p $PKG/usr/share/games/darkplaces
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if [ "$SOURCE" = "NO" ]; then
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cp -a darkplaces-linux-$BINARCH-dedicated $PKG/usr/share/games/darkplaces/$PRGNAM-dedicated
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cp -a darkplaces-linux-$BINARCH-glx $PKG/usr/share/games/darkplaces/$PRGNAM-glx
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cp -a darkplaces-linux-$BINARCH-sdl $PKG/usr/share/games/darkplaces/$PRGNAM-sdl
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else
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cp -a $PRGNAM/$PRGNAM-{glx,sdl,dedicated} $PKG/usr/share/games/darkplaces
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fi
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install -s $PRGNAM/$PRGNAM-{glx,sdl,dedicated} $PKG/usr/share/games/darkplaces
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# Create directory for original game *.pak files
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mkdir -p $PKG/usr/share/games/darkplaces/id1
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@ -125,8 +114,8 @@ mkdir -p $PKG/usr/share/games/darkplaces/id1
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# Add launchers to path
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mkdir $PKG/usr/games
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for i in glx sdl dedicated ; do
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cat $CWD/darkplaces-$i > $PKG/usr/games/darkplaces-$i ;
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chmod 0755 $PKG/usr/games/darkplaces-$i ;
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cat $CWD/darkplaces-$i > $PKG/usr/games/darkplaces-$i
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chmod 0755 $PKG/usr/games/darkplaces-$i
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done
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# Add application launcher
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@ -135,18 +124,18 @@ cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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cat $CWD/quake.png > $PKG/usr/share/pixmaps/quake.png
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# Make application launcher execute SDL version if requested.
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if [ "$SDL" != "NO" ]; then
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if [ "$SDL" != "no" ]; then
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sed -i 's,darkplaces-glx,darkplaces-sdl,g' $PKG/usr/share/applications/$PRGNAM.desktop
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fi
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if [ "$DPMOD" != "NO" ]; then
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if [ "$DPMOD" != "no" ]; then
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unzip $CWD/$MODVER.zip
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chown -R root:root dpmod
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find dpmod \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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-exec chmod 755 {} \+ -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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-exec chmod 644 {} \+
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cp -a dpmod $PKG/usr/share/games/darkplaces
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sed -i 's,exec ./darkplaces-glx,exec ./darkplaces-glx -game dpmod,g' \
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$PKG/usr/games/darkplaces-glx
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@ -159,12 +148,6 @@ cp -a README-SDL.txt darkplaces.txt $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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cat $CWD/README.SLACKWARE > $PKG/usr/doc/$PRGNAM-$VERSION/README.SLACKWARE
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# We only need to strip the binaries if we're compiling from source
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if [ "$SOURCE" != "NO" ]; then
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find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
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| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
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fi
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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@ -1,9 +1,9 @@
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[Desktop Entry]
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Name=Quake
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GenericName=Darkplaces port of idsoftware's Quake
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Exec=darkplaces-glx
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Exec=/usr/games/darkplaces-glx
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Terminal=false
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Type=Application
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Categories=Game;
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Icon=quake
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Icon=/usr/share/pixmaps/quake.png
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StartupNotify=false
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