mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-04 20:29:09 +01:00
e714267689
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
20 lines
1 KiB
Text
20 lines
1 KiB
Text
PrBoom is a modern doom game engine or "doom-port" to play id Software's Doom,
|
|
Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include
|
|
the game itself). It aims to be the most stable Doom port with the highest
|
|
compatibility to the major Doom versions.
|
|
|
|
If you don't own any of the Doom games, get the shareware doom1.wad from
|
|
http://www.libsdl.org/projects/doom/data/doom1.wad.zip, unzip it, and
|
|
rename it to lowercase: mv DOOM1.WAD doom1.wad
|
|
Then copy doom1.wad to /usr/share/games/doom/
|
|
|
|
If you have one or all of the main Doom data files from idSoftware -
|
|
either doom.wad, doom2.wad, tnt.wad, or plutonia.wad from one of the
|
|
commercial Doom games, copy them there too.
|
|
|
|
Highly recommended to play the Doom background music:
|
|
TiMidity++ with eawpats or freepats (all available at SlackBuilds.org)
|
|
|
|
Suggested: Take a look at the docs, man pages, or visit BahdKo at
|
|
http://www.doom2.net to learn how to watch demos, info, files, etc.
|
|
A great help for newcomers. (You may need a proxy to visit this url)
|