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games/prboom: Added (a port of the classic fps game Doom by id Software)
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
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20
games/prboom/README
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games/prboom/README
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PrBoom is a modern doom game engine or "doom-port" to play id Software's Doom,
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Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include
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the game itself). It aims to be the most stable Doom port with the highest
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compatibility to the major Doom versions.
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If you don't own any of the Doom games, get the shareware doom1.wad from
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http://www.libsdl.org/projects/doom/data/doom1.wad.zip, unzip it, and
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rename it to lowercase: mv DOOM1.WAD doom1.wad
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Then copy doom1.wad to /usr/share/games/doom/
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If you have one or all of the main Doom data files from idSoftware -
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either doom.wad, doom2.wad, tnt.wad, or plutonia.wad from one of the
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commercial Doom games, copy them there too.
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Highly recommended to play the Doom background music:
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TiMidity++ with eawpats or freepats (all available at SlackBuilds.org)
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Suggested: Take a look at the docs, man pages, or visit BahdKo at
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http://www.doom2.net to learn how to watch demos, info, files, etc.
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A great help for newcomers. (You may need a proxy to visit this url)
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21
games/prboom/libpng-1.4.patch
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games/prboom/libpng-1.4.patch
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diff -Naur prboom-2.5.0-orig/src/SDL/i_sshot.c prboom-2.5.0/src/SDL/i_sshot.c
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--- prboom-2.5.0-orig/src/SDL/i_sshot.c 2010-01-24 23:26:03.000000000 -0500
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+++ prboom-2.5.0/src/SDL/i_sshot.c 2010-01-24 23:28:42.000000000 -0500
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@@ -231,7 +231,7 @@
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if (fp)
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{
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png_struct *png_ptr = png_create_write_struct(
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- PNG_LIBPNG_VER_STRING, png_error_ptr_NULL, error_fn, warning_fn);
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+ PNG_LIBPNG_VER_STRING, NULL, error_fn, warning_fn);
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if (png_ptr)
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{
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@@ -279,7 +279,7 @@
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break;
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}
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}
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- png_destroy_write_struct(&png_ptr, png_infopp_NULL);
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+ png_destroy_write_struct(&png_ptr, NULL);
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}
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fclose(fp);
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}
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104
games/prboom/prboom.SlackBuild
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games/prboom/prboom.SlackBuild
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#!/bin/sh
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# Slackware build script for prboom
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# Copyright 2009-2010 Manuel Mantilla, Veracruz, Mexico
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# All rights reserved.
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#
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# Redistribution and use of this script, with or without modification, is
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# permitted provided that the following conditions are met:
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#
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# 1. Redistributions of this script must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
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# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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PRGNAM=prboom
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VERSION=${VERSION:-2.5.0}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP || exit 1
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz || exit 1
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cd $PRGNAM-$VERSION || exit 1
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chown -R root:root .
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find . \
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\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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# patch thanks to Arch Linux
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patch -p1 < $CWD/libpng-1.4.patch || exit 1
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# --disable-i386-asm fixes the "exit with signal 8" crash on the x86 arch
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# --enable-gl allows to launch game with: prboom -vidmode gl
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# default is software video mode.
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CFLAGS="$SLKCFLAGS" \
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CXXFLAGS="$SLKCFLAGS" \
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./configure \
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--prefix=/usr \
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--libdir=/usr/lib${LIBDIRSUFFIX} \
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--sysconfdir=/etc \
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--localstatedir=/var \
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--mandir=/usr/man \
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--docdir=/usr/doc/$PRGNAM-$VERSION \
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--build=$ARCH-slackware-linux \
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--disable-i386-asm \
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--enable-gl || exit 1
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make || exit 1
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make install-strip DESTDIR=$PKG || exit 1
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find $PKG/usr/man -type f -exec gzip -9 {} \;
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for i in $( find $PKG/usr/man -type l ) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done
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mv $PKG/usr/share/doc $PKG/usr
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a TODO INSTALL $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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10
games/prboom/prboom.info
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games/prboom/prboom.info
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PRGNAM="prboom"
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VERSION="2.5.0"
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HOMEPAGE="http://prboom.sourceforge.net"
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DOWNLOAD="http://downloads.sourceforge.net/prboom/prboom-2.5.0.tar.gz"
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MD5SUM="a8a15f61fa2626ab98051ab2703378c4"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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MAINTAINER="Manuel Mantilla"
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EMAIL="mannynix@megared.net.mx"
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APPROVED="Erik Hanson"
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19
games/prboom/slack-desc
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19
games/prboom/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description. Line
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# up the first '|' above the ':' following the base package name, and the '|'
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# on the right side marks the last column you can put a character in. You must
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# make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':'.
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|-----handy-ruler------------------------------------------------------|
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prboom: prboom (a port of the classic fps game Doom by id Software)
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prboom:
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prboom: Aims to be the most stable Doom port with the highest compatibility
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prboom: to the major Doom versions. Highres software and nice OpenGL
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prboom: rendering. Full Boom and most if not all MBF features.
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prboom:
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prboom:
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prboom: Homepage: http://prboom.sourceforge.net
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prboom:
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prboom:
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prboom:
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