slackbuilds_ponce/games/KoboDeluxe/kobodeluxe-gcc-4.3.patch
Black Rider a7cde684cf games/KoboDeluxe: Added (Simple space shooting game)
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
2011-10-21 16:13:44 -02:00

83 lines
2.3 KiB
Diff

--- enemies.h
+++ enemies.h
@@ -70,9 +70,9 @@
extern const enemy_kind bomb2;
extern const enemy_kind bombdeto;
extern const enemy_kind cannon;
-extern const enemy_kind pipe1;
+extern const enemy_kind pipeone;
extern const enemy_kind core;
-extern const enemy_kind pipe2;
+extern const enemy_kind pipetwo;
extern const enemy_kind rock;
extern const enemy_kind ring;
extern const enemy_kind enemy_m1;
@@ -430,7 +430,7 @@
inline int _enemy::is_pipe()
{
- return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2)));
+ return ((_state != notuse) && ((ek == &pipeone) || (ek == &pipetwo)));
}
--- enemy.cpp
+++ enemy.cpp
@@ -713,7 +713,7 @@
void _enemy::kill_cannon()
{
- enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y));
+ enemies.make(&pipeone, CS2PIXEL(x), CS2PIXEL(y));
sound.g_base_node_explo(x, y);
release();
}
@@ -755,10 +755,10 @@
void _enemy::kill_core()
{
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y));
sound.g_base_core_explo(x, y);
release();
@@ -851,7 +851,7 @@
screen.set_map(x1, y1, m ^ a);
release();
}
-const enemy_kind pipe1 = {
+const enemy_kind pipeone = {
0,
&_enemy::make_pipe1,
&_enemy::move_pipe1,
@@ -978,19 +978,19 @@
}
p ^= a;
if(p & U_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
if(p & R_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
if(p & D_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
if(p & L_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
manage.add_score(10);
release();
}
-const enemy_kind pipe2 = {
+const enemy_kind pipetwo = {
0,
&_enemy::make_pipe2,
&_enemy::move_pipe2,