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https://github.com/Ponce/slackbuilds
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games/KoboDeluxe: Added (Simple space shooting game)
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
This commit is contained in:
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9 changed files with 247 additions and 0 deletions
108
games/KoboDeluxe/KoboDeluxe.SlackBuild
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108
games/KoboDeluxe/KoboDeluxe.SlackBuild
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#!/bin/sh
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# Slackware build script for Kobo Deluxe
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# Written by Black Rider <black_rider@esdebian.org>
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# This script is of public domain. It can be distributed, modified and used as desired.
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
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# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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PRGNAM=KoboDeluxe
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VERSION=0.5.1
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT $PKG/install
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvjf $CWD/$PRGNAM-$VERSION.tar.bz2
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cp -t $TMP $CWD/kobodeluxe-0.5.1-glibc2.10.patch $CWD/kobodeluxe-gcc-4.3.patch
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find . \
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\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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# This patches are incuded to fix compilation bugs.
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# I want to thank the Arch comunity for making them availible.
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patch -p0 <$TMP/kobodeluxe-0.5.1-glibc2.10.patch
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patch -p0 <$TMP/kobodeluxe-gcc-4.3.patch
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CFLAGS="$SLKCFLAGS" \
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CXXFLAGS="$SLKCFLAGS" \
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./configure \
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--prefix=/usr \
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--bindir=/usr/games \
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--libdir=/usr/lib${LIBDIRSUFFIX} \
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--sysconfdir=/etc \
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--localstatedir=/var \
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--sharedstatedir=/var/games \
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--mandir=/usr/man \
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--docdir=/usr/doc/$PRGNAM-$VERSION \
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--build=$ARCH-slackware-linux
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make
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make install DESTDIR=$PKG
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find $PKG/usr/man -type f -exec gzip -9 {} \;
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for i in $( find $PKG/usr/man -type l ) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done
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mkdir -p $PKG/usr/share/{applications,pixmaps}
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cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a \
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COPYING README README.xkobo README.jp README.xkobo.jp README.sfont ChangeLog TODO \
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$PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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8
games/KoboDeluxe/KoboDeluxe.desktop
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8
games/KoboDeluxe/KoboDeluxe.desktop
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[Desktop Entry]
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Encoding=UTF-8
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Name=Kobo Deluxe
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GenericName=Kobo Deluxe, a retro arcade-style game
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Exec=kobodl
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Icon=KoboDeluxe.png
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Type=Application
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Categories=Application;Game;Arcade
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10
games/KoboDeluxe/KoboDeluxe.info
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games/KoboDeluxe/KoboDeluxe.info
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PRGNAM="KoboDeluxe"
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VERSION="0.5.1"
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HOMEPAGE="http://olofson.net/kobodl"
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DOWNLOAD="http://www.olofson.net/kobodl/download/KoboDeluxe-0.5.1.tar.bz2"
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MD5SUM="cb5dcdaf07ccad18a921058138dedc4a"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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MAINTAINER="Black Rider"
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EMAIL="black_rider@esdebian.org"
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APPROVED="Niels Horn"
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BIN
games/KoboDeluxe/KoboDeluxe.png
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BIN
games/KoboDeluxe/KoboDeluxe.png
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Binary file not shown.
After Width: | Height: | Size: 5.1 KiB |
5
games/KoboDeluxe/README
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5
games/KoboDeluxe/README
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Kobo is a game based on Xkobo. It is a 2D scrolling shooting game where you
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must destroy every enemy starbase you find in each stage, while avoiding
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being taken down by their defenses, the enemy ships, the asteroids...
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Tons of good old arcade endless action.
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3
games/KoboDeluxe/doinst.sh
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3
games/KoboDeluxe/doinst.sh
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database usr/share/applications &> /dev/null
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fi
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11
games/KoboDeluxe/kobodeluxe-0.5.1-glibc2.10.patch
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games/KoboDeluxe/kobodeluxe-0.5.1-glibc2.10.patch
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--- graphics/window.cpp
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+++ graphics/window.cpp
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@@ -398,7 +398,7 @@
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*/
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if(token)
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{
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- char *tok = strchr(txt, token);
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+ const char *tok = strchr(txt, token);
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if(tok)
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tokpos = tok-txt;
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else
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games/KoboDeluxe/kobodeluxe-gcc-4.3.patch
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games/KoboDeluxe/kobodeluxe-gcc-4.3.patch
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--- enemies.h
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+++ enemies.h
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@@ -70,9 +70,9 @@
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extern const enemy_kind bomb2;
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extern const enemy_kind bombdeto;
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extern const enemy_kind cannon;
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-extern const enemy_kind pipe1;
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+extern const enemy_kind pipeone;
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extern const enemy_kind core;
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-extern const enemy_kind pipe2;
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+extern const enemy_kind pipetwo;
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extern const enemy_kind rock;
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extern const enemy_kind ring;
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extern const enemy_kind enemy_m1;
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@@ -430,7 +430,7 @@
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inline int _enemy::is_pipe()
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{
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- return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2)));
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+ return ((_state != notuse) && ((ek == &pipeone) || (ek == &pipetwo)));
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}
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--- enemy.cpp
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+++ enemy.cpp
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@@ -713,7 +713,7 @@
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void _enemy::kill_cannon()
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{
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- enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y));
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+ enemies.make(&pipeone, CS2PIXEL(x), CS2PIXEL(y));
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sound.g_base_node_explo(x, y);
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release();
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}
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@@ -755,10 +755,10 @@
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void _enemy::kill_core()
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{
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y));
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sound.g_base_core_explo(x, y);
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release();
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@@ -851,7 +851,7 @@
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screen.set_map(x1, y1, m ^ a);
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release();
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}
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-const enemy_kind pipe1 = {
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+const enemy_kind pipeone = {
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0,
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&_enemy::make_pipe1,
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&_enemy::move_pipe1,
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@@ -978,19 +978,19 @@
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}
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p ^= a;
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if(p & U_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
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if(p & R_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
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if(p & D_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
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if(p & L_MASK)
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- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
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manage.add_score(10);
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release();
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}
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-const enemy_kind pipe2 = {
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+const enemy_kind pipetwo = {
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0,
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&_enemy::make_pipe2,
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&_enemy::move_pipe2,
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19
games/KoboDeluxe/slack-desc
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games/KoboDeluxe/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description. Line
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# up the first '|' above the ':' following the base package name, and the '|' on
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# the right side marks the last column you can put a character in. You must make
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# exactly 11 lines for the formatting to be correct. It's also customary to
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# leave one space after the ':'.
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|-----handy-ruler------------------------------------------------------|
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KoboDeluxe: Kobo Deluxe (Simple space shooting game)
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KoboDeluxe:
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KoboDeluxe: Kobo is a game based in Xkobo. It is a 2D scrolling shooting
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KoboDeluxe: game where you must destroy every enemy starbase you find in
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KoboDeluxe: each stage, while avoiding being taken down by their defenses,
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KoboDeluxe: the enemy ships, the asteroids...
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KoboDeluxe:
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KoboDeluxe: Tons of good old arcade endless action.
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KoboDeluxe:
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KoboDeluxe:
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KoboDeluxe:
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