games/KoboDeluxe: Added (Simple space shooting game)

Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
This commit is contained in:
Black Rider 2011-10-21 16:13:44 -02:00 committed by Niels Horn
parent 008170dda6
commit a7cde684cf
9 changed files with 247 additions and 0 deletions

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#!/bin/sh
# Slackware build script for Kobo Deluxe
# Written by Black Rider <black_rider@esdebian.org>
# This script is of public domain. It can be distributed, modified and used as desired.
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=KoboDeluxe
VERSION=0.5.1
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i486 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT $PKG/install
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvjf $CWD/$PRGNAM-$VERSION.tar.bz2
cp -t $TMP $CWD/kobodeluxe-0.5.1-glibc2.10.patch $CWD/kobodeluxe-gcc-4.3.patch
cd $PRGNAM-$VERSION
chown -R root:root .
find . \
\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
-exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \;
# This patches are incuded to fix compilation bugs.
# I want to thank the Arch comunity for making them availible.
patch -p0 <$TMP/kobodeluxe-0.5.1-glibc2.10.patch
patch -p0 <$TMP/kobodeluxe-gcc-4.3.patch
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
./configure \
--prefix=/usr \
--bindir=/usr/games \
--libdir=/usr/lib${LIBDIRSUFFIX} \
--sysconfdir=/etc \
--localstatedir=/var \
--sharedstatedir=/var/games \
--mandir=/usr/man \
--docdir=/usr/doc/$PRGNAM-$VERSION \
--build=$ARCH-slackware-linux
make
make install DESTDIR=$PKG
find $PKG/usr/man -type f -exec gzip -9 {} \;
for i in $( find $PKG/usr/man -type l ) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done
mkdir -p $PKG/usr/share/{applications,pixmaps}
cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a \
COPYING README README.xkobo README.jp README.xkobo.jp README.sfont ChangeLog TODO \
$PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}

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[Desktop Entry]
Encoding=UTF-8
Name=Kobo Deluxe
GenericName=Kobo Deluxe, a retro arcade-style game
Exec=kobodl
Icon=KoboDeluxe.png
Type=Application
Categories=Application;Game;Arcade

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PRGNAM="KoboDeluxe"
VERSION="0.5.1"
HOMEPAGE="http://olofson.net/kobodl"
DOWNLOAD="http://www.olofson.net/kobodl/download/KoboDeluxe-0.5.1.tar.bz2"
MD5SUM="cb5dcdaf07ccad18a921058138dedc4a"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
MAINTAINER="Black Rider"
EMAIL="black_rider@esdebian.org"
APPROVED="Niels Horn"

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5
games/KoboDeluxe/README Normal file
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Kobo is a game based on Xkobo. It is a 2D scrolling shooting game where you
must destroy every enemy starbase you find in each stage, while avoiding
being taken down by their defenses, the enemy ships, the asteroids...
Tons of good old arcade endless action.

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if [ -x /usr/bin/update-desktop-database ]; then
/usr/bin/update-desktop-database usr/share/applications &> /dev/null
fi

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--- graphics/window.cpp
+++ graphics/window.cpp
@@ -398,7 +398,7 @@
*/
if(token)
{
- char *tok = strchr(txt, token);
+ const char *tok = strchr(txt, token);
if(tok)
tokpos = tok-txt;
else

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--- enemies.h
+++ enemies.h
@@ -70,9 +70,9 @@
extern const enemy_kind bomb2;
extern const enemy_kind bombdeto;
extern const enemy_kind cannon;
-extern const enemy_kind pipe1;
+extern const enemy_kind pipeone;
extern const enemy_kind core;
-extern const enemy_kind pipe2;
+extern const enemy_kind pipetwo;
extern const enemy_kind rock;
extern const enemy_kind ring;
extern const enemy_kind enemy_m1;
@@ -430,7 +430,7 @@
inline int _enemy::is_pipe()
{
- return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2)));
+ return ((_state != notuse) && ((ek == &pipeone) || (ek == &pipetwo)));
}
--- enemy.cpp
+++ enemy.cpp
@@ -713,7 +713,7 @@
void _enemy::kill_cannon()
{
- enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y));
+ enemies.make(&pipeone, CS2PIXEL(x), CS2PIXEL(y));
sound.g_base_node_explo(x, y);
release();
}
@@ -755,10 +755,10 @@
void _enemy::kill_core()
{
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y));
sound.g_base_core_explo(x, y);
release();
@@ -851,7 +851,7 @@
screen.set_map(x1, y1, m ^ a);
release();
}
-const enemy_kind pipe1 = {
+const enemy_kind pipeone = {
0,
&_enemy::make_pipe1,
&_enemy::move_pipe1,
@@ -978,19 +978,19 @@
}
p ^= a;
if(p & U_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
if(p & R_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
if(p & D_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
if(p & L_MASK)
- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
+ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
manage.add_score(10);
release();
}
-const enemy_kind pipe2 = {
+const enemy_kind pipetwo = {
0,
&_enemy::make_pipe2,
&_enemy::move_pipe2,

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# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description. Line
# up the first '|' above the ':' following the base package name, and the '|' on
# the right side marks the last column you can put a character in. You must make
# exactly 11 lines for the formatting to be correct. It's also customary to
# leave one space after the ':'.
|-----handy-ruler------------------------------------------------------|
KoboDeluxe: Kobo Deluxe (Simple space shooting game)
KoboDeluxe:
KoboDeluxe: Kobo is a game based in Xkobo. It is a 2D scrolling shooting
KoboDeluxe: game where you must destroy every enemy starbase you find in
KoboDeluxe: each stage, while avoiding being taken down by their defenses,
KoboDeluxe: the enemy ships, the asteroids...
KoboDeluxe:
KoboDeluxe: Tons of good old arcade endless action.
KoboDeluxe:
KoboDeluxe:
KoboDeluxe: