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games/glbsp: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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glBSP is a node builder specially designed for OpenGL ports of the DOOM
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game engine. It adheres to the "GL-Nodes Specification", which means it
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adds some new special lumps to a WAD file that makes it easy and fast
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for an OpenGL DOOM engine to compute the polygons needed for drawing
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the levels.
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glBSP is a node builder specially designed for OpenGL ports of the
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DOOM game engine. It adheres to the "GL-Nodes Specification", which
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means it adds some new special lumps to a WAD file that makes it easy
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and fast for an OpenGL DOOM engine to compute the polygons needed for
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drawing the levels.
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There are many DOOM ports that understand the GL-Nodes which glBSP
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creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy 2.0,
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Vavoom, Doom3D and ZDoomGL.
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creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
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2.0, Vavoom, Doom3D and ZDoomGL.
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This script builds both the command-line (glbsp) and GUI (glBSPX) binaries
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of glBSP. If you don't need the GUI and/or don't want to install fltk,
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"export OMIT_GUI=yes" in the build script's environment.
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This script builds both the command-line (glbsp) and GUI (glBSPX)
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binaries of glBSP. If you don't need the GUI and/or don't want to
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install fltk, "export OMIT_GUI=yes" in the build script's environment.
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The package also includes a C header and a library (what would be known
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as libglbsp-dev on other Linux distributions). By default, a dynamic
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library is created. This works on x86 and x86_64 systems, but is untested
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on others. If you have trouble with the shared library, "export STATIC=yes"
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in the build script's environment (and please contact the maintainer of
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this SlackBuild!)
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The package also includes a C header and a library (what would be
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known as libglbsp-dev on other Linux distributions). By default, a
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dynamic library is created. This works on x86 and x86_64 systems, but
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is untested on others. If you have trouble with the shared library,
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"export STATIC=yes" in the build script's environment (and please
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contact the maintainer of this SlackBuild!)
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