diff --git a/games/glbsp/README b/games/glbsp/README index f30794633c..bacd32a642 100644 --- a/games/glbsp/README +++ b/games/glbsp/README @@ -1,20 +1,20 @@ -glBSP is a node builder specially designed for OpenGL ports of the DOOM -game engine. It adheres to the "GL-Nodes Specification", which means it -adds some new special lumps to a WAD file that makes it easy and fast -for an OpenGL DOOM engine to compute the polygons needed for drawing -the levels. +glBSP is a node builder specially designed for OpenGL ports of the +DOOM game engine. It adheres to the "GL-Nodes Specification", which +means it adds some new special lumps to a WAD file that makes it easy +and fast for an OpenGL DOOM engine to compute the polygons needed for +drawing the levels. There are many DOOM ports that understand the GL-Nodes which glBSP -creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy 2.0, -Vavoom, Doom3D and ZDoomGL. +creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy +2.0, Vavoom, Doom3D and ZDoomGL. -This script builds both the command-line (glbsp) and GUI (glBSPX) binaries -of glBSP. If you don't need the GUI and/or don't want to install fltk, -"export OMIT_GUI=yes" in the build script's environment. +This script builds both the command-line (glbsp) and GUI (glBSPX) +binaries of glBSP. If you don't need the GUI and/or don't want to +install fltk, "export OMIT_GUI=yes" in the build script's environment. -The package also includes a C header and a library (what would be known -as libglbsp-dev on other Linux distributions). By default, a dynamic -library is created. This works on x86 and x86_64 systems, but is untested -on others. If you have trouble with the shared library, "export STATIC=yes" -in the build script's environment (and please contact the maintainer of -this SlackBuild!) +The package also includes a C header and a library (what would be +known as libglbsp-dev on other Linux distributions). By default, a +dynamic library is created. This works on x86 and x86_64 systems, but +is untested on others. If you have trouble with the shared library, +"export STATIC=yes" in the build script's environment (and please +contact the maintainer of this SlackBuild!)