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games/GLupeN64: Updated for version 2017.01.30_7b7cb25.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
This commit is contained in:
parent
83f987407a
commit
c8c6804a35
3 changed files with 30 additions and 8 deletions
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@ -24,7 +24,7 @@
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PRGNAM=GLupeN64
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LIBNAM=$(echo $PRGNAM | tr [A-Z] [a-z])_libretro
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VERSION=${VERSION:-2016.11.28_ef3d576}
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VERSION=${VERSION:-2017.01.30_7b7cb25}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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@ -58,6 +58,8 @@ else
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fi
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DEBUG=${DEBUG:-0}
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GLES=${GLES:-0}
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GLES3=${GLES3:-0}
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set -e
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@ -74,21 +76,34 @@ find -L . \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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make DEBUG=$DEBUG
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make DEBUG=$DEBUG \
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GIT_VERSION=${VERSION#*_} \
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FORCE_GLES=$GLES \
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FORCE_GLES3=$GLES3
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install -Dm0644 $LIBNAM.so $PKG/usr/lib${LIBDIRSUFFIX}/libretro/$LIBNAM.so
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install -Dm0644 $LIBNAM.info $PKG/usr/lib${LIBDIRSUFFIX}/libretro/info/$LIBNAM.info
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if [ "${DEBUG:-0}" = "0" ]; then
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if [ "$DEBUG" = "0" ]; then
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find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
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| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
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fi
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PLUGIN="GLideN64 glsl-optimizer mupen64plus-core mupen64plus-rsp-cxd4 mupen64plus-rsp-hle"
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DOCS="Changelog.md COPYING INSTALL LICENSES LICENSE license.txt README.md README RELEASE"
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PLUGIN='GLideN64 mupen64plus-core mupen64plus-rsp-cxd4 mupen64plus-rsp-hle'
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DOCS='gpl-2.0.txt COPYING INSTALL LICENSES LICENSE README.md README RELEASE'
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for DOCDIR in $PLUGIN; do
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/$DOCDIR
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if [ "$DOCDIR" = GLideN64 ]; then
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for DIR in GlideHQ Glow gles2n64; do
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/$DOCDIR/$DIR
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for file in $DOCS; do
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if [ -f $DOCDIR/licenses/$DIR/$file ]; then
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cp -a $DOCDIR/licenses/$DIR/$file $PKG/usr/doc/$PRGNAM-$VERSION/$DOCDIR/$DIR
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fi
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done
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done
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fi
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for file in $DOCS; do
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if [ -f $DOCDIR/$file ]; then
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cp -a $DOCDIR/$file $PKG/usr/doc/$PRGNAM-$VERSION/$DOCDIR
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@ -1,8 +1,8 @@
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PRGNAM="GLupeN64"
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VERSION="2016.11.28_ef3d576"
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VERSION="2017.01.30_7b7cb25"
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HOMEPAGE="https://glupen64.github.io/"
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DOWNLOAD="http://ks392457.kimsufi.com/orbea/stuff/slackbuilds/src/libretro/GLupeN64-2016.11.28_ef3d576.tar.xz"
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MD5SUM="1a38f62fbaf7876d7dfe15ae85603e42"
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DOWNLOAD="http://ks392457.kimsufi.com/orbea/stuff/slackbuilds/src/libretro/GLupeN64-2017.01.30_7b7cb25.tar.xz"
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MD5SUM="dcc00f652bc16bdbdfc0dbcadffa942d"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="RetroArch"
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@ -12,5 +12,12 @@ standalone mupen64plus.
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By choosing one graphics plugin (GLideN64), we will be able to keep the
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code in line with upstream, and maintaining the code will be much simpler.
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GLupeN64 optionally supports using OpenGL ES 2 and OpenGL ES 3 instead of
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OpenGL which will require support in the libretro frontend, video card and
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driver. This can be done by building GLupeN64 with:
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GLES=1 ./GLupeN64.SlackBuild
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or
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GLES3=1 ./GLupeN64.SlackBuild
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To build the debugging symbols use:
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DEBUG=1 ./GLupeN64.SlackBuild
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