diff --git a/games/GLupeN64/GLupeN64.SlackBuild b/games/GLupeN64/GLupeN64.SlackBuild index 89b1702652..cc54c53727 100644 --- a/games/GLupeN64/GLupeN64.SlackBuild +++ b/games/GLupeN64/GLupeN64.SlackBuild @@ -24,7 +24,7 @@ PRGNAM=GLupeN64 LIBNAM=$(echo $PRGNAM | tr [A-Z] [a-z])_libretro -VERSION=${VERSION:-2016.11.28_ef3d576} +VERSION=${VERSION:-2017.01.30_7b7cb25} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -58,6 +58,8 @@ else fi DEBUG=${DEBUG:-0} +GLES=${GLES:-0} +GLES3=${GLES3:-0} set -e @@ -74,21 +76,34 @@ find -L . \ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; -make DEBUG=$DEBUG +make DEBUG=$DEBUG \ + GIT_VERSION=${VERSION#*_} \ + FORCE_GLES=$GLES \ + FORCE_GLES3=$GLES3 install -Dm0644 $LIBNAM.so $PKG/usr/lib${LIBDIRSUFFIX}/libretro/$LIBNAM.so install -Dm0644 $LIBNAM.info $PKG/usr/lib${LIBDIRSUFFIX}/libretro/info/$LIBNAM.info -if [ "${DEBUG:-0}" = "0" ]; then +if [ "$DEBUG" = "0" ]; then find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \ | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true fi -PLUGIN="GLideN64 glsl-optimizer mupen64plus-core mupen64plus-rsp-cxd4 mupen64plus-rsp-hle" -DOCS="Changelog.md COPYING INSTALL LICENSES LICENSE license.txt README.md README RELEASE" +PLUGIN='GLideN64 mupen64plus-core mupen64plus-rsp-cxd4 mupen64plus-rsp-hle' +DOCS='gpl-2.0.txt COPYING INSTALL LICENSES LICENSE README.md README RELEASE' for DOCDIR in $PLUGIN; do mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/$DOCDIR + if [ "$DOCDIR" = GLideN64 ]; then + for DIR in GlideHQ Glow gles2n64; do + mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/$DOCDIR/$DIR + for file in $DOCS; do + if [ -f $DOCDIR/licenses/$DIR/$file ]; then + cp -a $DOCDIR/licenses/$DIR/$file $PKG/usr/doc/$PRGNAM-$VERSION/$DOCDIR/$DIR + fi + done + done + fi for file in $DOCS; do if [ -f $DOCDIR/$file ]; then cp -a $DOCDIR/$file $PKG/usr/doc/$PRGNAM-$VERSION/$DOCDIR diff --git a/games/GLupeN64/GLupeN64.info b/games/GLupeN64/GLupeN64.info index 3adcd40c50..fe57cd9243 100644 --- a/games/GLupeN64/GLupeN64.info +++ b/games/GLupeN64/GLupeN64.info @@ -1,8 +1,8 @@ PRGNAM="GLupeN64" -VERSION="2016.11.28_ef3d576" +VERSION="2017.01.30_7b7cb25" HOMEPAGE="https://glupen64.github.io/" -DOWNLOAD="http://ks392457.kimsufi.com/orbea/stuff/slackbuilds/src/libretro/GLupeN64-2016.11.28_ef3d576.tar.xz" -MD5SUM="1a38f62fbaf7876d7dfe15ae85603e42" +DOWNLOAD="http://ks392457.kimsufi.com/orbea/stuff/slackbuilds/src/libretro/GLupeN64-2017.01.30_7b7cb25.tar.xz" +MD5SUM="dcc00f652bc16bdbdfc0dbcadffa942d" DOWNLOAD_x86_64="" MD5SUM_x86_64="" REQUIRES="RetroArch" diff --git a/games/GLupeN64/README b/games/GLupeN64/README index 5b06c96018..0dfb4e1e73 100644 --- a/games/GLupeN64/README +++ b/games/GLupeN64/README @@ -12,5 +12,12 @@ standalone mupen64plus. By choosing one graphics plugin (GLideN64), we will be able to keep the code in line with upstream, and maintaining the code will be much simpler. +GLupeN64 optionally supports using OpenGL ES 2 and OpenGL ES 3 instead of +OpenGL which will require support in the libretro frontend, video card and +driver. This can be done by building GLupeN64 with: + GLES=1 ./GLupeN64.SlackBuild +or + GLES3=1 ./GLupeN64.SlackBuild + To build the debugging symbols use: DEBUG=1 ./GLupeN64.SlackBuild