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games/epsxe: Added to 12.2 repository
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23
games/epsxe/README
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23
games/epsxe/README
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ePSXe (enhanced PSX emulator) is an emulator of the Sony PlayStation video
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game console for x86-based PC hardware. It was written by three authors,
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using the aliases "Calb", "_Demo_", and "Galtor". It has been described as
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the best freeware Playstation emulator available.
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ePSXe makes use of a plugin system to emulate GPU, SPU, and CD drive functions
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* GPU: Most GPU plugins run with either Direct3D, OpenGL, or the
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Glide API, and are available freeware or open source.
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* SPU: The SPU plugins can emulate everything from music to sound
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effects, with varying degrees of success depending on the plugin
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settings, and of course the plugin being used.
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* CD-ROM: ePSXe comes with a core CD-ROM plugin, but many others
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are available for freeware download and many can emulate up to
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seven different types of read modes.
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* Input: The core plugin is sufficient, but there are others that
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allow for more functionality. It is even possible to plug in and
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use a DualShock controller with a USB adapter.
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If you want to add plugins to the epsxe, go to $HOME/.epsxe, where you
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will find the plugins directory. Note that this script installs many
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needed directories owned by root:games and writable by that group; if you
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want a user to be able to install plugins, then make sure they are in the
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games group.
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19
games/epsxe/doinst.sh
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19
games/epsxe/doinst.sh
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config() {
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NEW="$1"
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OLD="$(dirname $NEW)/$(basename $NEW .new)"
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# If there's no config file by that name, mv it over:
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if [ ! -r $OLD ]; then
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mv $NEW $OLD
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elif [ "$(cat $OLD | md5sum)" = "$(cat $NEW | md5sum)" ]; then
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# toss the redundant copy
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rm $NEW
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fi
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# Otherwise, we leave the .new copy for the admin to consider...
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}
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config var/games/epsxe/.epsxerc.new
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
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fi
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35
games/epsxe/dot.epsxerc
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35
games/epsxe/dot.epsxerc
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#
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# ePSXe config file
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#
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# Plugins names
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VideoPlugin = libgpuPeteXGL2.so.2.0.8
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SoundPlugin = libspuPeopsOSS.so.1.0.8
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PadPlugin = libpadJoy-0.8.so
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# File paths/names
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BiosPath = @INSTALLDIR@/SCPH1001.BIN
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CdromDevice = /dev/cdrom
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CdromMountPath = /mnt/cdrom
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IsoDirectory = /
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# Memory cards [files]
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MemcardPath1 = @INSTALLDIR@/memcards/epsxe000.mcr
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MemcardPath2 = @INSTALLDIR@/memcards/epsxe001.mcr
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# Sounds options [0-disabled, 1-enabled]
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SoundEnabled = 1
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SoundXA = 1
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SoundCDDA = 0
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SoundFakeSpuIrq = 0
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# Keys [16-keycodes]
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Keys1 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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Keys2 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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Keys3 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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Keys4 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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Multitap1 = 0
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# Misc options [0-NTSC, 1-PAL, 255-AUTODETECT, 0-disabled, 1-enabled]
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Country = 0
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AutoPpfLoad = 1
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95
games/epsxe/epsxe.SlackBuild
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games/epsxe/epsxe.SlackBuild
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#!/bin/sh
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# Slackware build script for epsxe
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# Copyright (c) 2009, soyalexman, soyalexman@soyalexman.com
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# PSX Controller icon made by soyalexman.
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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# 1.- Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY
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# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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# DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
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# DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# NOTE:plugins,bios or cfg are not considered on this script
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PRGNAM=epsxe
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VERSION=1.60
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ARCH=${ARCH:-i486}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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EPSXEZIP=160lin
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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set -e
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rm -rf $PKG
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mkdir -p $PKG/usr/games/$PRGNAM-$VERSION $OUTPUT
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unzip $CWD/$PRGNAM$EPSXEZIP.zip -d $PKG/usr/games/$PRGNAM-$VERSION
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cd $PKG/usr/games/$PRGNAM-$VERSION
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chown -R root:root .
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## We'll diverge from upstream a bit in locations but not functionality
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## Some of this stuff needs to be writable by users, so it can't be on the
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## /usr partition in case it's mounted readonly. Also, we don't want *all*
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## users to have write permissions on it, so we'll handle that too.
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# First, the global configuration file
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mkdir -p $PKG/var/games/$PRGNAM
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sed "s%@INSTALLDIR@%/usr/games/$PRGNAM-$VERSION%g" $CWD/dot.epsxerc > \
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$PKG/var/games/$PRGNAM/.epsxerc.new
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cd $PKG/usr/games/$PRGNAM-$VERSION
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# Link the config file to where it's expected
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ln -s ../../../var/games/$PRGNAM/.epsxerc .epsxerc
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mv bios cfg cheats memcards plugins sstates snap \
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$PKG/var/games/$PRGNAM
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for i in bios cfg cheats memcards plugins sstates snap ; do
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ln -s ../../../var/games/$PRGNAM/$i . ;
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done
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cd -
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# Make the plugins, bios, cfg, cheats, memcards, and snap dirs be owned by
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# root:games and mode 2775 ; also make files 0664
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chown -R root:games $PKG/var/games/$PRGNAM
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find $PKG/var/games/$PRGNAM -type f -exec chmod 0664 {} \;
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find $PKG/var/games/$PRGNAM -type d -exec chmod 2775 {} \;
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# Add a wrapper in PATH (/usr/games) which will run the real executable at
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# /usr/games/$PRGNAM-$VERSION/epsxe after handling some config details
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sed "s%@INSTALLDIR@%/usr/games/$PRGNAM-$VERSION%g" $CWD/wrapper.epsxe \
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> $PKG/usr/games/epsxe
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chmod 0755 $PKG/usr/games/epsxe
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# Add a .desktop file and icon for good menu integration
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mkdir -p $PKG/usr/share/{applications,pixmaps}
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install -m 0644 $CWD/epsxe.desktop $PKG/usr/share/applications/epsxe.desktop
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install -m 0644 $CWD/epsxe.png $PKG/usr/share/pixmaps/epsxe.png
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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mv docs/* $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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( cd $PKG/usr/games/$PRGNAM-$VERSION
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rm -rf docs ; ln -sf ../../doc/$PRGNAM-$VERSION/ docs
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)
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz
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12
games/epsxe/epsxe.desktop
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games/epsxe/epsxe.desktop
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[Desktop Entry]
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Name=EPSXE
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Comment=PSX Emulator
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Exec=epsxe
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Icon=epsxe
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Terminal=false
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Type=Application
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Categories=GNOME;GTK;Qt;KDE;Game;
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StartupNotify=false
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GenericName=PSX Emulation
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X-KDE-StartupNotify=false
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X-DCOP-ServiceType=Multi
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8
games/epsxe/epsxe.info
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8
games/epsxe/epsxe.info
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PRGNAM="epsxe"
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VERSION="1.60"
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HOMEPAGE="http://www.epsxe.com"
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DOWNLOAD="http://www.epsxe.com/files/epsxe160lin.zip"
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MD5SUM="32704cfc77939b9a1bd047f22b70eca2"
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MAINTAINER="soyalexman"
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EMAIL="soyalexman@soyalexman.com"
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APPROVED="rworkman"
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BIN
games/epsxe/epsxe.png
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BIN
games/epsxe/epsxe.png
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Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
19
games/epsxe/slack-desc
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19
games/epsxe/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description. Line
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# up the first '|' above the ':' following the base package name, and the '|'
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# on the right side marks the last column you can put a character in. You must
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# make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':'.
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|-----handy-ruler------------------------------------------------------|
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epsxe: EPSXE (PSX Emulator)
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epsxe:
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epsxe: ePSXe (enhanced PSX emulator) is an emulator of the Sony PlayStation
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epsxe: video game console for x86-based PC hardware. It was written by
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epsxe: three authors, using the aliases "Calb", "_Demo_", and "Galtor".
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epsxe: It has been described as the best freeware Playstation emulator
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epsxe: available. ((http://en.wikipedia.org/wiki/EPSXe)
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epsxe:
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epsxe: Homepage: http://www.epsxe.com
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epsxe:
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epsxe:
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25
games/epsxe/wrapper.epsxe
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25
games/epsxe/wrapper.epsxe
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#!/bin/sh
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# This script has 2 reasons to exist.
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# 1) Run the real executable, since it looks for the plugins in the same
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# directory where it is located; therefore, the file structure given
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# by the epsxe team must be preserved.
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# 2) Check if the user's $HOME has a ".epsxe" directory. This is only a way
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# to have links to the plugins directory, that was given write permissions
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# to the games group.
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# Check for the $HOME/.epsxe dir.
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if [ ! -d $HOME/.epsxe ]; then
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mkdir -p $HOME/.epsxe
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cd $HOME/.epsxe
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ln -s @INSTALLDIR@/cfg cfg
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ln -s @INSTALLDIR@/bios bios
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ln -s @INSTALLDIR@/cheats cheats
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ln -s @INSTALLDIR@/memcards memcards
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ln -s @INSTALLDIR@/plugins plugins
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cd -
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fi
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# Run the program
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@INSTALLDIR@/epsxe
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