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games/dungeon: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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dungeon (text adventure game)
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This "mainframe zork" has everything contained in the commercial ZORK I,
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part of ZORK II, and the endgame from ZORK III. Some mainframe computers
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don't have this full version, so if your mainframe doesn't have the
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endgame, the Bank of Zork, and the puzzle room, you are in for some
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new challenges.
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This "mainframe zork" has everything contained in the commercial ZORK
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I, part of ZORK II, and the endgame from ZORK III. Some mainframe
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computers don't have this full version, so if your mainframe doesn't
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have the endgame, the Bank of Zork, and the puzzle room, you are in for
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some new challenges.
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This version of Dungeon seems to be earlier than any of the ones available
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at www.if-archive.org. It was posted to USEnet ages ago. This build
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uses slightly modified sources, needed to get modern GNU Fortran to
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compile them.
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This version of Dungeon seems to be earlier than any of the ones
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available at www.if-archive.org. It was posted to USEnet ages ago. This
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build uses slightly modified sources, needed to get modern GNU Fortran
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to compile them.
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BTW, the source files say copyright INFOCOM, but allow non-commercial use.
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This was the last version before INFOCOM went commercial.
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BTW, the source files say copyright INFOCOM, but allow non-commercial
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use. This was the last version before INFOCOM went commercial.
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This build includes the game map in /usr/doc/dungeon-$VERSION
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You can build a debugging (aka cheating) version of Dungeon by passing
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DEBUG=yes in the script's environment. This enables tracing and the
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GDT command.
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DEBUG=yes in the script's environment. This enables tracing and the GDT
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command.
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