diff --git a/games/dungeon/README b/games/dungeon/README index e0f829af0d..192e46be7d 100644 --- a/games/dungeon/README +++ b/games/dungeon/README @@ -1,21 +1,21 @@ dungeon (text adventure game) -This "mainframe zork" has everything contained in the commercial ZORK I, -part of ZORK II, and the endgame from ZORK III. Some mainframe computers -don't have this full version, so if your mainframe doesn't have the -endgame, the Bank of Zork, and the puzzle room, you are in for some -new challenges. +This "mainframe zork" has everything contained in the commercial ZORK +I, part of ZORK II, and the endgame from ZORK III. Some mainframe +computers don't have this full version, so if your mainframe doesn't +have the endgame, the Bank of Zork, and the puzzle room, you are in for +some new challenges. -This version of Dungeon seems to be earlier than any of the ones available -at www.if-archive.org. It was posted to USEnet ages ago. This build -uses slightly modified sources, needed to get modern GNU Fortran to -compile them. +This version of Dungeon seems to be earlier than any of the ones +available at www.if-archive.org. It was posted to USEnet ages ago. This +build uses slightly modified sources, needed to get modern GNU Fortran +to compile them. -BTW, the source files say copyright INFOCOM, but allow non-commercial use. -This was the last version before INFOCOM went commercial. +BTW, the source files say copyright INFOCOM, but allow non-commercial +use. This was the last version before INFOCOM went commercial. This build includes the game map in /usr/doc/dungeon-$VERSION You can build a debugging (aka cheating) version of Dungeon by passing -DEBUG=yes in the script's environment. This enables tracing and the -GDT command. +DEBUG=yes in the script's environment. This enables tracing and the GDT +command.