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games/mame: Use long-format github URL.
Signed-off-by: B. Watson <yalhcru@gmail.com>
This commit is contained in:
parent
a1d9976b46
commit
37c8f7e581
2 changed files with 40 additions and 36 deletions
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@ -9,14 +9,36 @@
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20151112 bkw:
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# - Updated for v0.167, after missing several releases (sorry!)
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# - Get rid of MESS and UME options, mame has basically turned
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# into UME at this point (includes old mame + mess in one binary)
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# - Use shipped man pages from the source, instead of our own
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# - Add new tools: castool floptool imgtool nlwav
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# - Use icon extracted from mame.ico in the source
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# - Update .ini file slightly (sound=sdl, not sound=1)
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# 20170301 bkw:
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# - Use long-form github URL.
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# - Fix changelog so newer entries are at the top.
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# 20170223 bkw:
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# - Updated for v0.183.
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# 20170214 bkw:
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# - Add support for GroovyMAME patch.
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# 20170128 bkw:
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# - Updated for v0.182.
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# 20170111 bkw:
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# - Updated for v0.181. Missed a month again.
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# 20161101 bkw:
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# - Updated for v0.179.
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# 20160928 bkw:
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# - Updated for v0.178. Sorry, missed a month.
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# - Install artwork/ and bgfx/ so the new bgfx shader stuff will work.
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# - Set bgfx_path in mame.ini. The default is still 'video opengl' but
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# now it's easy to enable bgfx, just by changing to 'video bgfx'.
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# Thanks to Doogster for pointing this out.
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# 20160728 bkw:
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# - Updated for v0.176. Upstream does a release on the last Wednesday
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# of every month. I doubt I'm going to find time to update this
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# script 12 times a year, but maybe...
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# 20160721 bkw:
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# - Updated for v0.175 (again, after missing several releases)
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@ -32,32 +54,14 @@
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# make slack-desc say whether or not it's enabled.
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# - Upstream removed 'testkeys', stop trying to install it.
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# 20160728 bkw:
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# - Updated for v0.176. Upstream does a release on the last Wednesday
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# of every month. I doubt I'm going to find time to update this
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# script 12 times a year, but maybe...
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# 20160928 bkw:
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# - Updated for v0.178. Sorry, missed a month.
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# - Install artwork/ and bgfx/ so the new bgfx shader stuff will work.
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# - Set bgfx_path in mame.ini. The default is still 'video opengl' but
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# now it's easy to enable bgfx, just by changing to 'video bgfx'.
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# Thanks to Doogster for pointing this out.
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# 20161101 bkw:
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# - Updated for v0.179.
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# 20170111 bkw:
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# - Updated for v0.181. Missed a month again.
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# 20170128 bkw:
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# - Updated for v0.182.
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# 20170214 bkw:
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# - Add support for GroovyMAME patch.
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# 20170223 bkw:
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# - Updated for v0.183.
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# 20151112 bkw:
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# - Updated for v0.167, after missing several releases (sorry!)
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# - Get rid of MESS and UME options, mame has basically turned
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# into UME at this point (includes old mame + mess in one binary)
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# - Use shipped man pages from the source, instead of our own
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# - Add new tools: castool floptool imgtool nlwav
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# - Use icon extracted from mame.ico in the source
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# - Update .ini file slightly (sound=sdl, not sound=1)
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PRGNAM=mame
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VERSION=${VERSION:-0.183}
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@ -103,7 +107,7 @@ rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $DIRNAME
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tar xvf $CWD/$DIRNAME.tar.gz || tar xvf $CWD/$SHORTNAME.tar.gz
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tar xvf $CWD/$DIRNAME.tar.gz
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cd $DIRNAME
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chown -R root:root .
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@ -1,7 +1,7 @@
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PRGNAM="mame"
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VERSION="0.183"
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HOMEPAGE="http://mamedev.org/"
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DOWNLOAD="https://github.com/mamedev/mame/archive/mame0183.tar.gz"
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DOWNLOAD="https://github.com/mamedev/mame/archive/mame0183/mame-mame0183.tar.gz"
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MD5SUM="d45b4d4f1b9793d8d9529b86d91716af"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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