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https://github.com/Ponce/slackbuilds
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games/darkplaces: Added (crossplatform quake mod)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
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18
games/darkplaces/README
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18
games/darkplaces/README
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darkplaces (crossplatform Quake modification)
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DarkPlaces is a gameplay modification and a source port engine based on the
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computer game Quake. It adds enhanced network code, with asynchronous delta
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compression, a built in server browser, real-time lighting, and bump mapping.
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It makes use of the OpenGL Shading Language and supports Ogg Vorbis.
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By default the binaries will not be built from source, we will instead use
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the supplied binaries. if you wish to build your own binaries from source
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them pass SOURCE=yes to the build.
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Also the darkplaces game modifications are disabled by default to maintain
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that "classic" look of the original quake. To enable the modifications,
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pass DPMOD=YES to the build.
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*NOTE* DarkPlaces is only a game engine modification; you still need the
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original quake *.pak game files to play quake. See README.SLACKWARE for
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more information on this.
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8
games/darkplaces/README.SLACKWARE
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8
games/darkplaces/README.SLACKWARE
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To extract .pak files from Quake, see Section (2.1 Getting Started) of:
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http://tldp.org/HOWTO/html_single/Quake-HOWTO/#ss2.1
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Once the pak files are extracted, copy them to /usr/share/games/darkplaces/id1
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If you don't own the game, you can use the "darkplaces_shareware_data" package
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available at SlackBuilds.org.
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3
games/darkplaces/darkplaces-dedicated
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3
games/darkplaces/darkplaces-dedicated
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#!/bin/sh
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cd /usr/share/games/darkplaces
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exec ./darkplaces-dedicated
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3
games/darkplaces/darkplaces-glx
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3
games/darkplaces/darkplaces-glx
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#!/bin/sh
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cd /usr/share/games/darkplaces
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exec ./darkplaces-glx
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9
games/darkplaces/darkplaces-glx.desktop
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games/darkplaces/darkplaces-glx.desktop
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[Desktop Entry]
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Name=Quake (GLX)
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GenericName=Darkplaces port of idsoftware's Quake (OpenGL)
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Exec=darkplaces-glx
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Terminal=false
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Type=Application
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Categories=Game;
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Icon=quake
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StartupNotify=false
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3
games/darkplaces/darkplaces-sdl
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3
games/darkplaces/darkplaces-sdl
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#!/bin/sh
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cd /usr/share/games/darkplaces
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exec ./darkplaces-sdl
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9
games/darkplaces/darkplaces-sdl.desktop
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games/darkplaces/darkplaces-sdl.desktop
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[Desktop Entry]
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Name=Quake (SDL)
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GenericName=Darkplaces Port of idsoftware's Quake (Software)
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Exec=darkplaces-sdl
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Terminal=false
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Type=Application
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Categories=Game;
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Icon=quake
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StartupNotify=false
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149
games/darkplaces/darkplaces.SlackBuild
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149
games/darkplaces/darkplaces.SlackBuild
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#!/bin/sh
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# Slackware build script for darkplaces
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# Written by M.Dinslage (daedra1980@gmail.com)
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PRGNAM=darkplaces
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VERSION=${VERSION:-20100408}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) export ARCH=i486 ;;
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arm*) export ARCH=arm ;;
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*) export ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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SRCDIR=${SRCDIR:-engine20100408}
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SRCVER=${SRCVER:-enginesource20100408}
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MODVER=${MODVER:-darkplacesmod20080808}
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# By default we won't add the darkplaces game mods
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DPMOD=${DPMOD:-"NO"}
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# Pass SOURCE=YES if you want to build you binaries from source
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SOURCE=${SOURCE:-"NO"}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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LIBDIRSUFFIX=""
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BINARCH="686"
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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SLKLDFLAGS="-L/usr/lib64"; LIBDIRSUFFIX="64"
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BINARCH="x86_64"
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else
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# might not work at all, but we could try :)
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SLKCFLAGS="-O2"
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BINARCH=$ARCH
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SOURCE="yes"
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM
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mkdir -p $PRGNAM
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cd $PRGNAM
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rm -rf $PRGNAM$SRCDIR
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unzip $CWD/$PRGNAM$SRCDIR.zip
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unzip $PRGNAM$SRCVER.zip # this is in the first zip file
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#SRCDIR=${SRCDIR:-engine20100408}
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#SRCVER=${SRCVER:-enginesource20100408}
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#MODVER=${MODVER:-darkplacesmod20080808}
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chown -R root:root .
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find . \
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\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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# Let the Makefile set its own flags;
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# this way the precompiled and from-source binaries use the same flags
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#CFLAGS="$SLKCFLAGS" \
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#CXXFLAGS="$SLKCFLAGS" \
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#LDFLAGS="$SLKLDFLAGS" \
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SRCDIR=${SRCDIR:-engine20100408}
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SRCVER=${SRCVER:-enginesource20100408}
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MODVER=${MODVER:-darkplacesmod20080808}
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if [ "$SOURCE" != "NO" ]; then
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cd $PRGNAM
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make release
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cd -
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fi
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# Create game directory and copy executables
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mkdir -p $PKG/usr/share/games/darkplaces
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if [ "$SOURCE" = "NO" ]; then
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cp -a darkplaces-linux-$BINARCH-dedicated $PKG/usr/share/games/darkplaces/$PRGNAM-dedicated
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cp -a darkplaces-linux-$BINARCH-glx $PKG/usr/share/games/darkplaces/$PRGNAM-glx
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cp -a darkplaces-linux-$BINARCH-sdl $PKG/usr/share/games/darkplaces/$PRGNAM-sdl
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else
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cp -a $PRGNAM/$PRGNAM-{glx,sdl,dedicated} $PKG/usr/share/games/darkplaces
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fi
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# Create directory for original game *.pak files
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mkdir -p $PKG/usr/share/games/darkplaces/id1
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# Add launchers to path
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mkdir $PKG/usr/games
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for i in glx sdl dedicated ; do
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cat $CWD/darkplaces-$i > $PKG/usr/games/darkplaces-$i ;
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chmod 0755 $PKG/usr/games/darkplaces-$i ;
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done
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# Add application launcher
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mkdir -p $PKG/usr/share/{applications,pixmaps}
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cat $CWD/$PRGNAM-glx.desktop > $PKG/usr/share/applications/$PRGNAM-glx.desktop
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cat $CWD/$PRGNAM-sdl.desktop > $PKG/usr/share/applications/$PRGNAM-sdl.desktop
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cat $CWD/quake.png > $PKG/usr/share/pixmaps/quake.png
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if [ "$DPMOD" != "NO" ]; then
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unzip $CWD/$MODVER.zip
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chown -R root:root dpmod
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find dpmod \
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\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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cp -a dpmod $PKG/usr/share/games/darkplaces
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sed -i 's,exec ./darkplaces-glx,exec ./darkplaces-glx -game dpmod,g' \
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$PKG/usr/games/darkplaces-glx
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sed -i 's,exec ./darkplaces-sdl,exec ./darkplaces-sdl -game dpmod,g' \
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$PKG/usr/games/darkplaces-sdl
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fi
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a README-SDL.txt darkplaces.txt $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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cat $CWD/README.SLACKWARE > $PKG/usr/doc/$PRGNAM-$VERSION/README.SLACKWARE
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# We only need to strip the binaries if we're compiling from source
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if [ "$SOURCE" != "NO" ]; then
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find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
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| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
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fi
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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12
games/darkplaces/darkplaces.info
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12
games/darkplaces/darkplaces.info
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PRGNAM="darkplaces"
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VERSION="20100408"
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HOMEPAGE="http://icculus.org/twilight/darkplaces/"
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DOWNLOAD="http://icculus.org/twilight/darkplaces/files/darkplacesengine20100408.zip \
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http://icculus.org/twilight/darkplaces/files/darkplacesmod20080808.zip"
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MD5SUM="24e7e417b32cfb06ff915f6d8f251e80 \
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94fd7b0f2aca505de37b48926786c863"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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MAINTAINER="M.Dinslage"
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EMAIL="daedra1980@gmail.com"
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APPROVED="rworkman"
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4
games/darkplaces/doinst.sh
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4
games/darkplaces/doinst.sh
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database -q usr/share/applications
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fi
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BIN
games/darkplaces/quake.png
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BIN
games/darkplaces/quake.png
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Binary file not shown.
After Width: | Height: | Size: 33 KiB |
19
games/darkplaces/slack-desc
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19
games/darkplaces/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description. Line
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# up the first '|' above the ':' following the base package name, and the '|'
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# on the right side marks the last column you can put a character in. You must
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# make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':'.
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|-----handy-ruler------------------------------------------------------|
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darkplaces: darkplaces (crossplatform Quake modification)
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darkplaces:
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darkplaces: DarkPlaces is a gameplay modification and a source port engine
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darkplaces: based on the computer game Quake. It adds enhanced network code,
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darkplaces: with asynchronous delta compression, a built in server browser,
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darkplaces: real-time lighting, and bump mapping. It makes use of the OpenGL
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darkplaces: Shading Language and supports Ogg Vorbis.
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darkplaces:
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darkplaces:
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darkplaces:
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darkplaces:
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