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83 lines
2 KiB
Text
83 lines
2 KiB
Text
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# pod source for openjazz man page
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# pod2man -s6 -r160214 --stderr -cSlackBuilds.org openjazz.pod > openjazz.6
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=pod
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=head1 NAME
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B<openjazz> - free/open-source game engine for Jazz Jackrabbit
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=head1 SYNOPSIS
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B<openjazz> I<[-f]> I<[dir] ...>
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=head1 DESCRIPTION
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OpenJazz is a free, open-source version of the classic Jazz Jackrabbit(tm)
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games. OpenJazz can be compiled on a wide range of operating systems,
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including Windows 98/Me/XP and Linux. OpenJazz requires the files
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from any of the following games:
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=over
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=item Jazz Jackrabbit
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=item Jazz Jackrabbit CD
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=item Jazz Jackrabbit Shareware Edition
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=item Jazz Jackrabbit Christmas Edition
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=item Jazz Jackrabbit: Holiday Hare 1995
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=back
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OpenJazz will not work with any of the Jazz Jackrabbit 2 games. Don't
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get confused: there's a "Holiday Hare 1998", which isn't supported
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(only the 1995 version is).
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There is no support for saving/loading the game. Multiplayer
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is supported, but not well tested.
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=head1 OPTIONS
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B<-f> starts the game fullscreen. Any other option beginning with - will
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be ignored. Anything else is treated as a directory to be added to the
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file search path.
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=head1 FILES
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Game data files must be named in uppercase (e.g. B<BLOCKS.000>).
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The search path for game data files includes, in order:
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=over
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=item the current directory
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=item $HOME/.openjazz/
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=item all paths listed on the command line I<in reverse order>
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=back
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In addition, the file B<openjazz.000> (containing the OpenJazz logo,
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note the lowercase name) will be searched for in B</usr/share/openjazz>
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after all other directories (so each separate game doesn't need its
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own copy, when you've got multiple games installed).
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B<$HOME/.openjazz/> stores user preferences and any custom levels
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downloaded from multiplayer servers. Will be created if it doesn't
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exist.
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=head1 SEE ALSO
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B<http://www.alister.eu/jazz/oj/faq.php>
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=head1 AUTHORS
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B<openjazz> is copyright (c) 2005-2013 Alister Thomson.
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This man page written by B. Watson for the SlackBuilds.org project, and may
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be used by anyone.
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