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games/openjazz: Added (engine for Jazz Jackrabbit games)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
This commit is contained in:
parent
d9a8bbf2e1
commit
11fd7892b5
10 changed files with 634 additions and 0 deletions
31
games/openjazz/README
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31
games/openjazz/README
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OpenJazz is a free, open-source version of the classic Jazz Jackrabbit
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games. OpenJazz can be compiled on a wide range of operating systems,
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including Windows 98/Me/XP and Linux. OpenJazz requires the files
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from any of the following games:
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- Jazz Jackrabbit Shareware Edition (included in this build)
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- Jazz Jackrabbit
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- Jazz Jackrabbit CD
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- Jazz Jackrabbit Christmas Edition
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- Jazz Jackrabbit: Holiday Hare 1995
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OpenJazz will not work with any of the Jazz Jackrabbit 2 games.
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There is no support for saving/loading the game. Multiplayer
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is supported, but not well tested. For more information, see
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http://www.alister.eu/jazz/oj/faq.php
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This build includes the data files from the shareware edition, installed
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in /usr/share/openjazz/shareware, and a wrapper script openjazz-shareware
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that runs them (along with a .desktop file that does the same). To run
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one of the other supported games, you'll need an installed/extracted copy
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of the game in its own directory, and you'll have to pass the directory
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path to openjazz as an argument. Example:
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$ openjazz /dosC/games/jazz
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Note that all the actual data files need to have UPPERCASE names,
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e.g. "BLOCKS.000". If yours are lowercase, you can use something
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like this:
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$ for i in *; do mv $i $( echo $i | tr a-z A-Z ); done
|
4
games/openjazz/doinst.sh
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4
games/openjazz/doinst.sh
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
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fi
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8
games/openjazz/openjazz-shareware.desktop
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8
games/openjazz/openjazz-shareware.desktop
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[Desktop Entry]
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Name=Jazz Jackrabbit (shareware)
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Comment=Classic DOS game (OpenJazz engine)
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Exec=openjazz
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Icon=openjazz-shareware
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Terminal=false
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Type=Application
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Categories=Game;ArcadeGame;
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207
games/openjazz/openjazz.6
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207
games/openjazz/openjazz.6
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.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28)
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.if n \{\
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.\}
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.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V'
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. \" corrections for vroff
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.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u'
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.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u'
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.if \n(.H>23 .if \n(.V>19 \
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\{\
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. ds 8 ss
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.\}
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.rm #[ #] #H #V #F C
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.\" ========================================================================
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.\"
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.IX Title "OPENJAZZ 6"
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.TH OPENJAZZ 6 "2014-03-27" "160214" "SlackBuilds.org"
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.\" For nroff, turn off justification. Always turn off hyphenation; it makes
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.\" way too many mistakes in technical documents.
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.if n .ad l
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.nh
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.SH "NAME"
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openjazz \- free/open\-source game engine for Jazz Jackrabbit
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.SH "SYNOPSIS"
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.IX Header "SYNOPSIS"
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\&\fBopenjazz\fR \fI[\-f]\fR \fI[dir] ...\fR
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.SH "DESCRIPTION"
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.IX Header "DESCRIPTION"
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OpenJazz is a free, open-source version of the classic Jazz Jackrabbit(tm)
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games. OpenJazz can be compiled on a wide range of operating systems,
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including Windows 98/Me/XP and Linux. OpenJazz requires the files
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from any of the following games:
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.IP "Jazz Jackrabbit" 4
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.IX Item "Jazz Jackrabbit"
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.PD 0
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.IP "Jazz Jackrabbit \s-1CD\s0" 4
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.IX Item "Jazz Jackrabbit CD"
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.IP "Jazz Jackrabbit Shareware Edition" 4
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.IX Item "Jazz Jackrabbit Shareware Edition"
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.IP "Jazz Jackrabbit Christmas Edition" 4
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.IX Item "Jazz Jackrabbit Christmas Edition"
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.IP "Jazz Jackrabbit: Holiday Hare 1995" 4
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.IX Item "Jazz Jackrabbit: Holiday Hare 1995"
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.PD
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.PP
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OpenJazz will not work with any of the Jazz Jackrabbit 2 games. Don't
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get confused: there's a \*(L"Holiday Hare 1998\*(R", which isn't supported
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(only the 1995 version is).
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.PP
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There is no support for saving/loading the game. Multiplayer
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is supported, but not well tested.
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.SH "OPTIONS"
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.IX Header "OPTIONS"
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\&\fB\-f\fR starts the game fullscreen. Any other option beginning with \- will
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be ignored. Anything else is treated as a directory to be added to the
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file search path.
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.SH "FILES"
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.IX Header "FILES"
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Game data files must be named in uppercase (e.g. \fB\s-1BLOCKS.000\s0\fR).
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.PP
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The search path for game data files includes, in order:
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.IP "the current directory" 4
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.IX Item "the current directory"
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.PD 0
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.ie n .IP "$HOME/.openjazz/" 4
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.el .IP "\f(CW$HOME\fR/.openjazz/" 4
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.IX Item "$HOME/.openjazz/"
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.IP "all paths listed on the command line \fIin reverse order\fR" 4
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.IX Item "all paths listed on the command line in reverse order"
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.PD
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.PP
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In addition, the file \fBopenjazz.000\fR (containing the OpenJazz logo,
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note the lowercase name) will be searched for in \fB/usr/share/openjazz\fR
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after all other directories (so each separate game doesn't need its
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own copy, when you've got multiple games installed).
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.PP
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\&\fB\f(CB$HOME\fB/.openjazz/\fR stores user preferences and any custom levels
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downloaded from multiplayer servers. Will be created if it doesn't
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exist.
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.SH "SEE ALSO"
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.IX Header "SEE ALSO"
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\&\fBhttp://www.alister.eu/jazz/oj/faq.php\fR
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.SH "AUTHORS"
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.IX Header "AUTHORS"
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\&\fBopenjazz\fR is copyright (c) 2005\-2013 Alister Thomson.
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.PP
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This man page written by B. Watson for the SlackBuilds.org project, and may
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be used by anyone.
|
139
games/openjazz/openjazz.SlackBuild
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139
games/openjazz/openjazz.SlackBuild
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#!/bin/sh
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# Slackware build script for openjazz
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# Written by B. Watson (yalhcru@gmail.com)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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PRGNAM=openjazz
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VERSION=${VERSION:-160214}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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SRCNAM=OpenJazz
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ZIPFILE=$SRCNAM-src-$VERSION.zip
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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mkdir -p $PRGNAM-$VERSION
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cd $PRGNAM-$VERSION
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unzip $CWD/$ZIPFILE
|
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chown -R root:root .
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
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-o -perm 511 \) -exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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# Patch does 4 things:
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# - Always look for openjazz.000 in /usr/share/openjazz. Saves the user
|
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# from having to keep copies or symlinks of it in every game dir.
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# - Writes config file to user's homedir, not current dir.
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# - For .psm (music) files, if they're not found as "blah.psm", try the
|
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# all-uppercase "BLAH.PSM" instead. Saves the user having to rename
|
||||
# them (and keeps things consistent, EVERYTHING ALL CAPS). In case you're
|
||||
# wondering, the lowercase psm filenames are hardcoded inside the data
|
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# files from the DOS game, not the source.
|
||||
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# - Logs the full path & result of every attempted file open. I needed
|
||||
# this myself to understand WTF was going on, leaving it in case
|
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# users find it helpful.
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||||
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||||
patch -p1 < $CWD/paths.diff
|
||||
|
||||
autoreconf -if
|
||||
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# HOMEDIR should be defined on *nix, for some reason it's not automatically.
|
||||
SLKCFLAGS="$SLKCFLAGS -DHOMEDIR"
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||||
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||||
CFLAGS="$SLKCFLAGS" \
|
||||
CXXFLAGS="$SLKCFLAGS" \
|
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./configure \
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--prefix=/usr \
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--libdir=/usr/lib${LIBDIRSUFFIX} \
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--sysconfdir=/etc \
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--localstatedir=/var \
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--mandir=/usr/man \
|
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--docdir=/usr/doc/$PRGNAM-$VERSION \
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--build=$ARCH-slackware-linux
|
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make
|
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make install-strip DESTDIR=$PKG
|
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# icon came from windows jazz jackrabbit CD, converted with icotool
|
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mkdir -p $PKG/usr/share/pixmaps
|
||||
cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
|
||||
|
||||
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/shareware \
|
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$PKG/usr/share/$PRGNAM/shareware
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cd $PKG/usr/share/$PRGNAM/shareware
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unzip $CWD/jjrabbit.zip
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for i in *.DOC; do
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||||
sed 's,\r,,g' $i > $PKG/usr/doc/$PRGNAM-$VERSION/shareware/$i
|
||||
done
|
||||
rm -f *.EXE *.DIZ *.DOC *.PIF
|
||||
cd -
|
||||
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||||
# wrapper script
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||||
mkdir -p $PKG/usr/games
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||||
cat <<EOF >$PKG/usr/games/$PRGNAM-shareware
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#!/bin/sh
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||||
exec $PRGNAM /usr/share/$PRGNAM/shareware "\$@"
|
||||
EOF
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chmod 755 $PKG/usr/games/$PRGNAM-shareware
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||||
# man page written for this slackbuild
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||||
mkdir -p $PKG/usr/man/man6
|
||||
gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
|
||||
|
||||
mkdir -p $PKG/usr/share/applications
|
||||
cat $CWD/$PRGNAM-shareware.desktop \
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||||
> $PKG/usr/share/applications/$PRGNAM-shareware.desktop
|
||||
|
||||
for i in *.txt; do
|
||||
sed 's,\r,,g' $i > $PKG/usr/doc/$PRGNAM-$VERSION/$i
|
||||
done
|
||||
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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||||
|
||||
mkdir -p $PKG/install
|
||||
cat $CWD/slack-desc > $PKG/install/slack-desc
|
||||
cat $CWD/doinst.sh > $PKG/install/doinst.sh
|
||||
|
||||
cd $PKG
|
||||
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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12
games/openjazz/openjazz.info
Normal file
12
games/openjazz/openjazz.info
Normal file
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PRGNAM="openjazz"
|
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VERSION="160214"
|
||||
HOMEPAGE="http://www.alister.eu/jazz/oj/"
|
||||
DOWNLOAD="http://www.alister.eu/jazz/oj/OpenJazz-src-160214.zip \
|
||||
http://urchlay.naptime.net/~urchlay/src/jjrabbit.zip"
|
||||
MD5SUM="a570ae8b148a8b0fd7a3a121289a4721 \
|
||||
48bc5ae9ac3d0bb3a45a8262f68bf78c"
|
||||
DOWNLOAD_x86_64=""
|
||||
MD5SUM_x86_64=""
|
||||
REQUIRES="libmodplug"
|
||||
MAINTAINER="B. Watson"
|
||||
EMAIL="yalhcru@gmail.com"
|
BIN
games/openjazz/openjazz.png
Normal file
BIN
games/openjazz/openjazz.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
82
games/openjazz/openjazz.pod
Normal file
82
games/openjazz/openjazz.pod
Normal file
|
@ -0,0 +1,82 @@
|
|||
# pod source for openjazz man page
|
||||
# pod2man -s6 -r160214 --stderr -cSlackBuilds.org openjazz.pod > openjazz.6
|
||||
|
||||
=pod
|
||||
|
||||
=head1 NAME
|
||||
|
||||
B<openjazz> - free/open-source game engine for Jazz Jackrabbit
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
B<openjazz> I<[-f]> I<[dir] ...>
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
OpenJazz is a free, open-source version of the classic Jazz Jackrabbit(tm)
|
||||
games. OpenJazz can be compiled on a wide range of operating systems,
|
||||
including Windows 98/Me/XP and Linux. OpenJazz requires the files
|
||||
from any of the following games:
|
||||
|
||||
=over
|
||||
|
||||
=item Jazz Jackrabbit
|
||||
|
||||
=item Jazz Jackrabbit CD
|
||||
|
||||
=item Jazz Jackrabbit Shareware Edition
|
||||
|
||||
=item Jazz Jackrabbit Christmas Edition
|
||||
|
||||
=item Jazz Jackrabbit: Holiday Hare 1995
|
||||
|
||||
=back
|
||||
|
||||
OpenJazz will not work with any of the Jazz Jackrabbit 2 games. Don't
|
||||
get confused: there's a "Holiday Hare 1998", which isn't supported
|
||||
(only the 1995 version is).
|
||||
|
||||
There is no support for saving/loading the game. Multiplayer
|
||||
is supported, but not well tested.
|
||||
|
||||
=head1 OPTIONS
|
||||
|
||||
B<-f> starts the game fullscreen. Any other option beginning with - will
|
||||
be ignored. Anything else is treated as a directory to be added to the
|
||||
file search path.
|
||||
|
||||
=head1 FILES
|
||||
|
||||
Game data files must be named in uppercase (e.g. B<BLOCKS.000>).
|
||||
|
||||
The search path for game data files includes, in order:
|
||||
|
||||
=over
|
||||
|
||||
=item the current directory
|
||||
|
||||
=item $HOME/.openjazz/
|
||||
|
||||
=item all paths listed on the command line I<in reverse order>
|
||||
|
||||
=back
|
||||
|
||||
In addition, the file B<openjazz.000> (containing the OpenJazz logo,
|
||||
note the lowercase name) will be searched for in B</usr/share/openjazz>
|
||||
after all other directories (so each separate game doesn't need its
|
||||
own copy, when you've got multiple games installed).
|
||||
|
||||
B<$HOME/.openjazz/> stores user preferences and any custom levels
|
||||
downloaded from multiplayer servers. Will be created if it doesn't
|
||||
exist.
|
||||
|
||||
=head1 SEE ALSO
|
||||
|
||||
B<http://www.alister.eu/jazz/oj/faq.php>
|
||||
|
||||
=head1 AUTHORS
|
||||
|
||||
B<openjazz> is copyright (c) 2005-2013 Alister Thomson.
|
||||
|
||||
This man page written by B. Watson for the SlackBuilds.org project, and may
|
||||
be used by anyone.
|
132
games/openjazz/paths.diff
Normal file
132
games/openjazz/paths.diff
Normal file
|
@ -0,0 +1,132 @@
|
|||
diff -Naur orig/src/io/file.cpp patched/src/io/file.cpp
|
||||
--- orig/src/io/file.cpp 2014-02-15 22:14:10.000000000 -0500
|
||||
+++ patched/src/io/file.cpp 2014-03-27 01:48:27.000000000 -0400
|
||||
@@ -32,6 +32,7 @@
|
||||
#include "io/gfx/video.h"
|
||||
#include "util.h"
|
||||
|
||||
+#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <zlib.h>
|
||||
|
||||
@@ -43,6 +44,16 @@
|
||||
* @param write Whether or not the file can be written to
|
||||
*/
|
||||
File::File (const char* name, bool write) {
|
||||
+#ifdef HOMEDIR
|
||||
+ if(write) {
|
||||
+ char *writepath = createString(getenv("HOME"), "/.openjazz/");
|
||||
+ bool ok = open(writepath, name, write);
|
||||
+ delete [] writepath;
|
||||
+ if(ok) return;
|
||||
+ log("Could not open file for writing in $HOME", name);
|
||||
+ throw E_FILE;
|
||||
+ }
|
||||
+#endif
|
||||
|
||||
Path* path;
|
||||
|
||||
@@ -55,7 +66,7 @@
|
||||
|
||||
}
|
||||
|
||||
- log("Could not open file", name);
|
||||
+ log("Could not find file in path", name);
|
||||
|
||||
throw E_FILE;
|
||||
|
||||
@@ -69,9 +80,7 @@
|
||||
|
||||
fclose(file);
|
||||
|
||||
-#ifdef VERBOSE
|
||||
log("Closed file", filePath);
|
||||
-#endif
|
||||
|
||||
delete[] filePath;
|
||||
|
||||
@@ -117,13 +126,13 @@
|
||||
|
||||
if (file) {
|
||||
|
||||
-#ifdef VERBOSE
|
||||
log("Opened file", filePath);
|
||||
-#endif
|
||||
|
||||
return true;
|
||||
|
||||
- }
|
||||
+ } else {
|
||||
+ log("Could not open file", filePath);
|
||||
+ }
|
||||
|
||||
delete[] filePath;
|
||||
|
||||
diff -Naur orig/src/io/sound.cpp patched/src/io/sound.cpp
|
||||
--- orig/src/io/sound.cpp 2013-11-23 11:54:26.000000000 -0500
|
||||
+++ patched/src/io/sound.cpp 2014-03-27 01:47:03.000000000 -0400
|
||||
@@ -27,6 +27,8 @@
|
||||
*/
|
||||
|
||||
|
||||
+#include <ctype.h>
|
||||
+#include <string.h>
|
||||
#include "file.h"
|
||||
#include "sound.h"
|
||||
|
||||
@@ -203,7 +205,15 @@
|
||||
|
||||
} catch (int e) {
|
||||
|
||||
- return;
|
||||
+ char *upperName = strdup(fileName);
|
||||
+ for(char *ch = upperName; *ch; ++ch)
|
||||
+ *ch = toupper(*ch);
|
||||
+ try {
|
||||
+ file = new File(upperName, false);
|
||||
+ free(upperName);
|
||||
+ } catch(int e) {
|
||||
+ return;
|
||||
+ }
|
||||
|
||||
}
|
||||
|
||||
diff -Naur orig/src/main.cpp patched/src/main.cpp
|
||||
--- orig/src/main.cpp 2014-02-16 10:59:02.000000000 -0500
|
||||
+++ patched/src/main.cpp 2014-03-27 01:51:17.000000000 -0400
|
||||
@@ -47,6 +47,8 @@
|
||||
#include "setup.h"
|
||||
#include "util.h"
|
||||
|
||||
+#include <sys/stat.h>
|
||||
+#include <sys/types.h>
|
||||
#include <string.h>
|
||||
|
||||
#if defined(CAANOO) || defined(WIZ) || defined(GP2X)
|
||||
@@ -174,7 +176,9 @@
|
||||
#ifdef WIN32
|
||||
firstPath = new Path(firstPath, createString(getenv("HOME"), "\\"));
|
||||
#else
|
||||
- firstPath = new Path(firstPath, createString(getenv("HOME"), "/."));
|
||||
+ char *homeSubDir = createString(getenv("HOME"), "/.openjazz/");
|
||||
+ mkdir(homeSubDir, 0700); /* ignore errors */
|
||||
+ firstPath = new Path(firstPath, homeSubDir);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
diff -Naur orig/src/menu/mainmenu.cpp patched/src/menu/mainmenu.cpp
|
||||
--- orig/src/menu/mainmenu.cpp 2013-07-20 11:46:16.000000000 -0400
|
||||
+++ patched/src/menu/mainmenu.cpp 2014-03-27 01:47:03.000000000 -0400
|
||||
@@ -58,7 +58,11 @@
|
||||
|
||||
} catch (int e) {
|
||||
|
||||
- throw e;
|
||||
+ try {
|
||||
+ file = new File("/usr/share/openjazz/" LOGO_FILE, false);
|
||||
+ } catch(int e) {
|
||||
+ throw e;
|
||||
+ }
|
||||
|
||||
}
|
||||
|
19
games/openjazz/slack-desc
Normal file
19
games/openjazz/slack-desc
Normal file
|
@ -0,0 +1,19 @@
|
|||
# HOW TO EDIT THIS FILE:
|
||||
# The "handy ruler" below makes it easier to edit a package description.
|
||||
# Line up the first '|' above the ':' following the base package name, and
|
||||
# the '|' on the right side marks the last column you can put a character in.
|
||||
# You must make exactly 11 lines for the formatting to be correct. It's also
|
||||
# customary to leave one space after the ':' except on otherwise blank lines.
|
||||
|
||||
|-----handy-ruler------------------------------------------------------|
|
||||
openjazz: openjazz (engine for Jazz Jackrabbit games)
|
||||
openjazz:
|
||||
openjazz: OpenJazz is a free open-source version of the classic Jazz Jackrabbit
|
||||
openjazz: games. OpenJazz requires the files from any of the following games:
|
||||
openjazz:
|
||||
openjazz: - Jazz Jackrabbit Shareware Edition (included in this build)
|
||||
openjazz: - Jazz Jackrabbit
|
||||
openjazz: - Jazz Jackrabbit CD
|
||||
openjazz: - Jazz Jackrabbit Christmas Edition
|
||||
openjazz: - Jazz Jackrabbit: Holiday Hare 1995
|
||||
openjazz:
|
Loading…
Reference in a new issue