mirror of
https://github.com/SleepingInsomniac/pixelfaucet
synced 2024-11-16 07:47:36 +01:00
81 lines
2 KiB
Crystal
81 lines
2 KiB
Crystal
require "../src/game"
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require "../src/shape"
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require "../src/entity"
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require "../src/entity/circle_collision"
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module PF
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class Ball < Entity
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include CircleCollision
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getter frame : Array(PF2d::Vec2(Float64))
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getter color = Pixel.random
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def initialize(size : Float64)
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@frame = Shape.circle(size.to_i32, size.to_i32)
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@mass = size
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@radius = size
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end
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end
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class Balls < Game
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ADD_BALL = 2.0
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@balls : Array(Ball) = [] of Ball
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@ball_clock = ADD_BALL
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@font = Pixelfont::Font.new("#{__DIR__}/../lib/pixelfont/fonts/pixel-5x7.txt")
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def initialize(*args, **kwargs)
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super
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add_ball
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end
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def add_ball
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position = PF2d::Vec[rand(0.0_f64..width.to_f64), rand(0.0_f64..height.to_f64)]
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ball = Ball.new(rand(10.0..30.0))
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ball.position = position
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ball.velocity = PF2d::Vec[rand(-50.0..50.0), rand(-50.0..50.0)]
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@balls << ball
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end
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def update(dt)
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@ball_clock -= dt
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if @ball_clock < 0
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@ball_clock = ADD_BALL
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add_ball
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end
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@balls.each do |b|
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b.update(dt)
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b.position.x = width + b.radius if b.position.x < -b.radius
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b.position.y = height + b.radius if b.position.y < -b.radius
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b.position.x = -b.radius if b.position.x > width + b.radius
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b.position.y = -b.radius if b.position.y > height + b.radius
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end
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collission_pairs = [] of Tuple(Ball, Ball)
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@balls.each do |a|
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@balls.each do |b|
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next if a == b
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next if collission_pairs.includes?({a, b})
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if a.collides_with?(b)
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collission_pairs << {a, b}
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a.resolve_collision(b)
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end
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end
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end
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end
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def draw
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clear(10, 10, 30)
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@balls.each do |ball|
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fill_shape(Shape.translate(ball.frame, translation: ball.position).map(&.to_i32), ball.color)
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end
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draw_string("Balls: #{@balls.size}", 5, 5, @font, Pixel::White)
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end
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end
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end
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balls = PF::Balls.new(600, 400, 2)
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balls.run!
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