pixelfaucet/examples/balls.cr

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require "../src/game"
require "../src/shape"
require "../src/entity"
require "../src/entity/circle_collision"
module PF
class Ball < Entity
include CircleCollision
getter frame : Array(PF2d::Vec2(Float64))
getter color = Pixel.random
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def initialize(size : Float64)
@frame = Shape.circle(size.to_i32, size.to_i32)
@mass = size
@radius = size
end
end
class Balls < Game
ADD_BALL = 2.0
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@balls : Array(Ball) = [] of Ball
@ball_clock = ADD_BALL
@font = Pixelfont::Font.new("#{__DIR__}/../lib/pixelfont/fonts/pixel-5x7.txt")
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def initialize(*args, **kwargs)
super
add_ball
end
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def add_ball
position = PF2d::Vec[rand(0.0_f64..width.to_f64), rand(0.0_f64..height.to_f64)]
ball = Ball.new(rand(10.0..30.0))
ball.position = position
ball.velocity = PF2d::Vec[rand(-50.0..50.0), rand(-50.0..50.0)]
@balls << ball
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end
def update(dt)
@ball_clock -= dt
if @ball_clock < 0
@ball_clock = ADD_BALL
add_ball
end
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@balls.each do |b|
b.update(dt)
b.position.x = width + b.radius if b.position.x < -b.radius
b.position.y = height + b.radius if b.position.y < -b.radius
b.position.x = -b.radius if b.position.x > width + b.radius
b.position.y = -b.radius if b.position.y > height + b.radius
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end
collission_pairs = [] of Tuple(Ball, Ball)
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@balls.each do |a|
@balls.each do |b|
next if a == b
next if collission_pairs.includes?({a, b})
if a.collides_with?(b)
collission_pairs << {a, b}
a.resolve_collision(b)
end
end
end
end
def draw
clear(10, 10, 30)
@balls.each do |ball|
fill_shape(Shape.translate(ball.frame, translation: ball.position).map(&.to_i32), ball.color)
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end
draw_string("Balls: #{@balls.size}", 5, 5, @font, Pixel::White)
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end
end
end
balls = PF::Balls.new(600, 400, 2)
balls.run!