Alex Clink
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0bf101777e
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Extract 2d and 3d functions into separate libraries
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2024-10-07 01:05:59 -04:00 |
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Alex Clink
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6015a255d6
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Change colors to constants
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2022-03-29 22:54:31 -04:00 |
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Alex Clink
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bc5f9e25d1
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Refactor the Game class to separate some event logic
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2022-02-27 12:45:51 -05:00 |
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Alex Clink
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c43dfbd90e
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Use PF::Keys instead of LibSDL::Scancode, add fill_rect method
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2022-02-02 00:33:53 -05:00 |
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Alex Clink
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257090e927
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Consolidate vector classes
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2022-01-17 14:52:13 -05:00 |
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Alex Clink
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f4409b4496
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Update examples to use Vector instead of Point
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2022-01-06 00:37:27 -05:00 |
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Alex Clink
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ce0f055bf5
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Refactor, entity / sprite
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2022-01-02 19:39:17 -05:00 |
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Alex Clink
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c8edef4db3
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Make controller implementation specific to subclass
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2021-12-22 22:18:14 -05:00 |
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Alex Clink
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199b8fbdf4
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Fix fill triangle method
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2021-12-05 22:02:11 -05:00 |
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Alex Clink
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10dd27dd43
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Add cube example
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2021-11-30 23:05:07 -05:00 |
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Alex Clink
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873c12a0cf
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Optimize triangle fill - don't allocate array of points
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2021-11-30 20:02:59 -05:00 |
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Alex Clink
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60f1e39ae9
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Clarify the line drawing algorithm
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2021-11-29 22:32:55 -05:00 |
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Alex Clink
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db5a1747fa
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Fix draw_point bounds, add Point struct
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2021-11-29 22:04:31 -05:00 |
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Alex Clink
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1f293b1bb3
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Add drawing functions
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2021-11-29 02:26:51 -05:00 |
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