mirror of
https://github.com/SleepingInsomniac/pixelfaucet
synced 2024-11-17 07:48:20 +01:00
68 lines
1.6 KiB
Crystal
68 lines
1.6 KiB
Crystal
# require "crystaledge"
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require "../src/game"
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require "../src/controller"
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require "../src/sprite"
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require "../src/sprite/vector_sprite"
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require "../src/pixel"
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# include CrystalEdge
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class Triangle < PF::Sprite
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include PF::VectorSprite
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def update(dt)
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# @rotation += 0.5 * dt
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end
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def draw(engine)
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frame = project_points(@frame)
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engine.fill_triangle(frame[0], frame[1], frame[2], PF::Pixel.new(255, 255, 0))
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# engine.draw_shape(frame, PF::Pixel.new(0, 0, 255))
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# engine.draw_line(@position, frame[0], PF::Pixel.new(255, 255, 0))
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end
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end
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class TriangleThing < PF::Game
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@tri : Triangle
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@paused = false
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def initialize(@width, @height, @scale)
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super(@width, @height, @scale)
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@tri = Triangle.build do |t|
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t.position = Vector2.new(@width / 2, @height / 2)
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t.frame = PF::VectorSprite.generate_circle(3, size = @width / 3)
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end
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@controller = PF::Controller(LibSDL::Keycode).new({
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LibSDL::Keycode::RIGHT => "Rotate Right",
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LibSDL::Keycode::LEFT => "Rotate Left",
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LibSDL::Keycode::SPACE => "Pause",
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})
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end
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def update(dt)
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@paused = !@paused if @controller.pressed?("Pause")
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@tri.rotation += 1.0 * dt if @controller.action?("Rotate Right")
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@tri.rotation -= 1.0 * dt if @controller.action?("Rotate Left")
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unless @paused
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@tri.rotation += 1.0 * dt
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end
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@tri.update(dt)
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end
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def draw
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clear(0, 0, 200)
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# fill_rect(25, 25, 10, 15)
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# draw_rect(15, 15, 30, 30)
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@tri.draw(self)
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# draw_circle((@width / 2).to_i32, (@height / 2).to_i32, 45)
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end
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end
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engine = TriangleThing.new(100, 100, 5)
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engine.run!
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