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https://github.com/SleepingInsomniac/pixelfaucet
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Refactor audio synth
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parent
22e6f007c4
commit
2cf7bf3df9
11 changed files with 488 additions and 290 deletions
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@ -4,138 +4,104 @@ require "../src/audio"
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require "../src/audio/*"
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module PF
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enum Instrument : UInt8
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RetroVoice
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PianoVoice
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DrumVoice
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end
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class RetroVoice < Voice
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def initialize(@note, time)
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@envelope = Envelope.new(time,
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attack_time: 0.01,
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decay_time: 0.1,
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sustain_level: 0.5,
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release_time: 0.5
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)
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end
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def hertz(time)
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envelope.amplitude(time) * (
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Oscilator.square(note.hertz, time, 7.0, 0.001)
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)
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end
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end
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class PianoVoice < Voice
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def initialize(@note, time)
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@envelope = Envelope.new(time,
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attack_time: 0.001,
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decay_time: 0.7,
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sustain_level: 0.0,
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release_time: 1.0
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)
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end
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def hertz(time)
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envelope.amplitude(time) * (
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Oscilator.triangle(note.hertz - 1.5, time - 0.33)
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Oscilator.saw(note.hertz, time, 5, 3.0, 0.000001) +
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Oscilator.triangle(note.hertz + 1.5, time + 0.33)
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) / 3.0
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end
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end
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class DrumVoice < Voice
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def initialize(@note, time)
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@envelope = Envelope.new(time,
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attack_time: 0.01,
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decay_time: 1.0,
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sustain_level: 0.0,
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release_time: 0.1
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)
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end
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def hertz(time)
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envelope.amplitude(time) * (
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Oscilator.noise(note.hertz + Math.sin(time / 10), time)
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)
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end
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end
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class Piano < Game
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@instrument : UInt8 = 0
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@base_note : UInt8 = 69 # (in MIDI) - A4 / 440.0Hz
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# Variables for drawing the piano keys
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@highlight : Pixel = Pixel.new(120, 120, 120)
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@text_hl : Pixel = Pixel.new(0, 200, 255)
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@key_size : Int32
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@key_width : Int32
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@middle : Int32
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@keys : UInt32 = 15
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@base_octave : Int8 = 4
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@accidentals : StaticArray(UInt8, 12) = StaticArray[0u8, 1u8, 0u8, 0u8, 1u8, 0u8, 1u8, 0u8, 0u8, 1u8, 0u8, 1u8]
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@highlight : Pixel = Pixel.new(120, 120, 120)
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@text_hl : Pixel = Pixel.new(0, 200, 255)
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@instrument : Instrument = Instrument::RetroVoice
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@keys : UInt32 = 16
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@white_keys = [] of Tuple(Vector2(Int32), Vector2(Int32), String)
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@black_keys = [] of Tuple(Vector2(Int32), Vector2(Int32), String)
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@instruments : Array(Instrument) = [RetroVoice.new, PianoVoice.new, Flute.new, KickDrum.new, SnareDrum.new]
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def initialize(*args, **kwargs)
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super
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@text_color = Pixel.new(127, 127, 127)
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@controller = PF::Controller(Keys).new({
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Keys::UP => "octave up",
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Keys::DOWN => "octave down",
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Keys::LEFT => "prev inst",
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Keys::RIGHT => "next inst",
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Keys::Z => "A",
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Keys::S => "A#/Bb",
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Keys::X => "B",
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Keys::C => "C",
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Keys::F => "C#/Db",
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Keys::V => "D",
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Keys::G => "D#/Eb",
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Keys::B => "E",
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Keys::N => "F",
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Keys::J => "F#/Gb",
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Keys::M => "G",
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Keys::K => "G#/Ab",
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Keys::COMMA => "A+",
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Keys::L => "A#/Bb+",
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Keys::PERIOD => "B+",
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Keys::SLASH => "C+",
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Keys::APOSTROPHE => "C#/Db+",
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})
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@sounds = [] of Sound
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@keysdown = {} of String => Tuple(Instrument, UInt32)
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# Initialize an audio handler
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# - the given Proc will be called at the sample rate/freq param (44.1Khz is standard)
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# - the channel variable describes which speaker the sample is for
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@audio = Audio.new(channels: 1) do |time, channel|
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value = 0.0
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@instruments.each do |instrument|
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instrument.sounds.each do |sound|
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value += sound.sample(time)
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end
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end
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value
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end
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@key_size = height // 2 - 25
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@key_width = width // 10
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@middle = (height // 2) + 25
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@text_color = Pixel.new(127, 127, 127)
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@controller = PF::Controller(Keys).new({
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Keys::UP => "up",
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Keys::DOWN => "down",
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Keys::KEY_1 => "1",
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Keys::KEY_2 => "2",
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Keys::KEY_3 => "3",
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Keys::KEY_4 => "4",
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Keys::KEY_5 => "5",
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Keys::KEY_6 => "6",
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Keys::KEY_7 => "7",
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Keys::KEY_8 => "8",
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Keys::KEY_9 => "9",
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Keys::KEY_0 => "0",
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Keys::Z => "A",
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Keys::S => "AS",
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Keys::X => "B",
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Keys::C => "C",
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Keys::F => "CS",
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Keys::V => "D",
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Keys::G => "DS",
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Keys::B => "E",
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Keys::N => "F",
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Keys::J => "FS",
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Keys::M => "G",
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Keys::K => "GS",
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Keys::COMMA => "A+",
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Keys::L => "AS+",
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Keys::PERIOD => "B+",
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Keys::SLASH => "C+",
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})
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@sounds = [] of Voice
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@keysdown = {} of String => Voice
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@audio = Audio.new(channels: 1) do |time, channel|
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@sounds.reduce(0.0) do |total, sound|
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total + sound.hertz(time)
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end
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end
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calculate_keys
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# Without this, the audio will not make noise
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@audio.play
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end
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@white_keys = [] of Tuple(Vector2(Int32), Vector2(Int32), String)
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@black_keys = [] of Tuple(Vector2(Int32), Vector2(Int32), String)
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def calculate_keys(base : UInt8 = @base_note)
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pos = 0
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(Note::NOTES + %w[A+ AS+ B+ C+]).map_with_index do |name, i|
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if @accidentals[i % 12] == 0
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while @white_keys.size > 0
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@white_keys.pop
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end
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while @black_keys.size > 0
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@black_keys.pop
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end
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0.upto(@keys) do |n|
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note = Note.new(@base_note + n)
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name = n > 11 ? note.name + "+" : note.name
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unless note.accidental?
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# Calculate the position of a white key
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top_left = Vector[@key_width * pos, @middle - @key_size]
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bottom_right = Vector[(@key_width * pos) + @key_width, @middle + @key_size]
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@white_keys << {top_left, bottom_right, name}
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# position from the left is increased by 1 for every white key
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pos += 1
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else
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# Calculate the position of a black key
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# Black keys are thinner than white keys (space in between the black keys)
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shrinkage = (@key_width // 8)
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# black keys are at the same position as the last, but half as tall and offset by half the width.
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left = (@key_width * pos) - (@key_width // 2) + shrinkage
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top_left = Vector[left, @middle - @key_size]
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bottom_right = Vector[left + @key_width - (shrinkage * 2), @middle]
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@ -147,46 +113,44 @@ module PF
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def update(dt, event)
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@controller.map_event(event)
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@base_octave = ((@base_octave + 1) % 8) if @controller.pressed?("up")
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@base_octave = ((@base_octave - 1) % 8) if @controller.pressed?("down")
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@instrument = Instrument::RetroVoice if @controller.pressed?("1")
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@instrument = Instrument::PianoVoice if @controller.pressed?("2")
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@instrument = Instrument::DrumVoice if @controller.pressed?("3")
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@base_note += 12 if @controller.pressed?("octave up") && @base_note <= 112
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@base_note -= 12 if @controller.pressed?("octave down") && @base_note >= 21 + 12
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{% for name, n in Note::NOTES + %w[A+ AS+ B+ C+] %}
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if @controller.pressed?({{name}})
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voice = case @instrument
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when Instrument::RetroVoice
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RetroVoice.new(Note.new({{n}}_i8, @base_octave), @audio.time)
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when Instrument::PianoVoice
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PianoVoice.new(Note.new({{n}}_i8, @base_octave), @audio.time)
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when Instrument::DrumVoice
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DrumVoice.new(Note.new({{n}}_i8, @base_octave), @audio.time)
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else
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PianoVoice.new(Note.new({{n}}_i8, @base_octave), @audio.time)
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end
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@keysdown[{{name}}] = voice
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@sounds << voice
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if @controller.pressed?("next inst")
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@instrument = (@instrument + 1) % @instruments.size
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end
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if @controller.released?({{name}})
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@keysdown[{{name}}].release(@audio.time)
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@keysdown.delete({{name}})
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if @controller.pressed?("prev inst")
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@instrument = @instruments.size.to_u8 if @instrument == 0
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@instrument -= 1
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end
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{% end %}
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@sounds.reject!(&.finished?)
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0.upto(@keys) do |n|
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note = Note.new(n + @base_note)
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name = n > 11 ? note.name + "+" : note.name
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if @controller.pressed?(name)
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note_id = @instruments[@instrument].on(note.hertz, @audio.time)
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@keysdown[name] = {@instruments[@instrument], note_id}
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end
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if @controller.released?(name)
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instrument, note_id = @keysdown[name]
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instrument.off(note_id, @audio.time)
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@keysdown.delete(name)
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end
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end
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end
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def draw
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clear
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text = <<-TEXT
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draw_string(<<-TEXT, 5, 5, @text_color)
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Press up/down to change octave, Bottom row of keyboard plays notes
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1 : RetroVoice, 2 : PianoVoice
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Octave: #{@base_octave}, Voice : #{@instrument}
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#{@instruments.map(&.name).join(", ")}
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Octave: #{@base_note // 12 - 1}, Voice : #{@instruments[@instrument].name}
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#{@instruments[@instrument].sounds.map { |s| s.hertz.round(2) }}
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TEXT
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draw_string(text, 5, 5, @text_color)
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@white_keys.each do |key|
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top_left, bottom_right, name = key
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51
spec/audio/envelope_spec.cr
Normal file
51
spec/audio/envelope_spec.cr
Normal file
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@ -0,0 +1,51 @@
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require "../spec_helper"
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require "../../src/audio/envelope"
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include PF
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describe Envelope do
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describe "#stage" do
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it "returns the correct current stage" do
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attack = Envelope::Stage.new(0.5, 0.0, 1.0)
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decay = Envelope::Stage.new(0.1, 1.0, 0.8)
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sustain = Envelope::Stage.new(Float64::INFINITY, 0.8, 0.8)
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release = Envelope::Stage.new(0.5, 1.0, 0.0)
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env = Envelope.new(attack, decay, sustain, release)
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stage, time = env.stage(0.4)
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stage.should eq(attack)
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time.round(2).should eq(0.4)
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stage, time = env.stage(0.51)
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stage.should eq(decay)
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time.round(2).should eq(0.01)
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stage, time = env.stage(0.61)
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stage.should eq(sustain)
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time.round(2).should eq(0.01)
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end
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end
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describe "#amplitude" do
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it "returns a known amplitude" do
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attack = Envelope::Stage.new(1.0, 0.0, 1.0)
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decay = Envelope::Stage.new(1.0, 1.0, 0.8)
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sustain = Envelope::Stage.new(Float64::INFINITY, 0.8, 0.8)
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release = Envelope::Stage.new(1.0, 1.0, 0.0)
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env = Envelope.new(attack, decay, sustain, release)
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# half attack
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env.amplitude(time: 1.0, started_at: 0.5).should eq(0.5)
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# peak
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env.amplitude(time: 1.5, started_at: 0.5).should eq(1.0)
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# half decay
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env.amplitude(time: 2.0, started_at: 0.5).should eq(0.9)
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# sustain
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env.amplitude(time: 2.6, started_at: 0.5).should eq(0.8)
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# release at half of release time (sustain / 2)
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env.amplitude(time: 3.0, started_at: 0.5, released_at: 2.5).should eq(0.4)
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end
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end
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end
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19
src/audio.cr
19
src/audio.cr
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@ -1,16 +1,19 @@
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module PF
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class Audio
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# stored as a class variable to avoid garbage collection, since it's passed to a C function
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@@box : Pointer(Void)?
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@spec : LibSDL::AudioSpec
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@device_id : LibSDL::AudioDeviceID
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property volume = 0.5
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property clipping_scaler = 0.5
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# https://dsp.stackexchange.com/questions/3581/algorithms-to-mix-audio-signals-without-clipping
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property headroom = 0.4
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delegate :freq, to: @spec
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@playing : Bool = false
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getter time : Float64 = 0.0
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@channel : UInt8 = 0u8
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def initialize(freq : Int32 = 44100, channels : UInt8 = 2, samples : UInt16 = 512, &callback : Float64, UInt8 -> Float64)
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# Information to be passed to the audio callback
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boxed_data = Box.box({
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callback,
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(1 / freq) / channels, # the time per sample
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@ -18,7 +21,7 @@ module PF
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pointerof(@time),
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pointerof(@channel),
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channels,
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pointerof(@clipping_scaler),
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pointerof(@headroom),
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})
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@@box = boxed_data
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@ -28,24 +31,24 @@ module PF
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channels: channels,
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samples: samples,
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callback: ->(userdata : Void*, stream : UInt8*, len : Int32) {
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# return if len == 0
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# Convert the stream into the correct type
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# Convert the stream into the correct type, AUDIO_S16SYS is a signed 16 bit integer
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stream = stream.as(Pointer(Int16))
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# Calculate the correct length in size of Int16 (according to audio spec AUDIO_S16SYS)
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length = len // (sizeof(Int16) // sizeof(UInt8))
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# Unbox the user callback
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# Unbox the user callback and other data
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unboxed_data = Box(Tuple(typeof(callback), Float64, Float64*, Float64*, UInt8*, UInt8, Float64*)).unbox(userdata)
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user_callback, time_step, volume, time, channel, channel_count, clipping_scaler = unboxed_data
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user_callback, time_step, volume, time, channel, channel_count, headroom = unboxed_data
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# Iterate over the size of the buffer
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0.upto(length - 1) do |x|
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# Call the user callback and recieve the sample
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sample = user_callback.call(time.value, channel.value)
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# Channel is incremented every sample, because samples are interlaced
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channel.value = (channel.value + 1) % channel_count
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# Increment the time
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# Increment the time, time_step was calculated as 1 out of the audio frequency divided by number of channels
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time.value += time_step
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# Fill the buffer location with the sample
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# Make sure to convert the Float64 into a signed Int16 for compatability with the audio format
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(stream + x).value = (sample * Int16::MAX * volume.value * clipping_scaler.value).clamp(Int16::MIN, Int16::MAX).to_i16
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(stream + x).value = (sample * Int16::MAX * volume.value * headroom.value).clamp(Int16::MIN, Int16::MAX).to_i16
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end
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},
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userdata: boxed_data
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@ -1,64 +1,92 @@
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module PF
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struct Envelope
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@attack_time : Float64 = 0.05
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@decay_time : Float64 = 0.1
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@sustain_level : Float64 = 0.8
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@release_time : Float64 = 0.5
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@initial_level : Float64 = 1.0
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@started_at : Float64 = 0.0
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@released_at : Float64? = nil
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@released : Bool = false
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@finished : Bool = false
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def initialize(@started_at : Float64, @attack_time = 0.05, @decay_time = 0.1, @sustain_level = 0.8, @release_time = 0.5)
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# Enevelope represents an ADSR cycle to control the amplitude of a sound throughout its lifecycle
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class Envelope
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# An Envelope::Stage is a slice of time within an enveleope (Either A,D,S, or R)
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struct Stage
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# Linear interpolation function
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def self.lerp
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->(time : Float64, duration : Float64, initial : Float64, level : Float64) do
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initial + (time / duration) * (level - initial)
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end
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end
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def finished?
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@finished
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# Pulsating linear interpolation
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def self.wavy_lerp(hertz : Float64 = 50, amount : Float64 = 0.7)
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->(time : Float64, duration : Float64, initial : Float64, level : Float64) do
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lerp = (initial + (time / duration) * (level - initial))
|
||||
(1.0 - amount) * lerp * Math.sin(time * hertz) + (amount * lerp)
|
||||
end
|
||||
end
|
||||
|
||||
# The length of time in seconds that this stage lasts
|
||||
property duration : Float64
|
||||
|
||||
# The initial level of the amplitude
|
||||
property initial : Float64 = 0.0
|
||||
|
||||
# The finial level of the amplitude
|
||||
property level : Float64 = 1.0
|
||||
|
||||
# This function determines the shape of this stage (defaults to linear)
|
||||
# params: time, duration, initial, level
|
||||
property shape : Float64, Float64, Float64, Float64 -> Float64 = Stage.lerp
|
||||
|
||||
def initialize(@duration, @initial = 1.0, @level = 1.0)
|
||||
end
|
||||
|
||||
def initialize(@duration, @initial, @level, @shape)
|
||||
end
|
||||
|
||||
def initialize(@duration, @initial = 1.0, @level = 1.0, &@shape : Float64, Float64, Float64, Float64 -> Float64)
|
||||
end
|
||||
|
||||
# Get the amplitude for this stage for *time*
|
||||
# *time* should be relative to the start of this stage
|
||||
def amplitude(time : Float64)
|
||||
amp = 0.0
|
||||
return 0.0 if time > @duration
|
||||
shape.call(time, @duration, @initial, @level)
|
||||
end
|
||||
end
|
||||
|
||||
duration = time - @started_at
|
||||
property attack : Stage = Stage.new(0.5, 0.0, 1.0)
|
||||
property decay : Stage = Stage.new(0.1, 1.0, 0.8)
|
||||
property sustain : Stage = Stage.new(Float64::INFINITY, 0.8, 0.8)
|
||||
property release : Stage = Stage.new(0.5, 1.0, 0.0)
|
||||
|
||||
if duration <= @attack_time
|
||||
# Attack phase
|
||||
amp = (duration / @attack_time) * @initial_level
|
||||
elsif duration > @attack_time && duration <= (@attack_time + @decay_time)
|
||||
# Decay phase
|
||||
amp = ((duration - @attack_time) / @decay_time) * (@sustain_level - @initial_level) + @initial_level
|
||||
def initialize
|
||||
end
|
||||
|
||||
def initialize(@attack, @decay, @sustain, @release)
|
||||
end
|
||||
|
||||
# The length of time this envelope should last for
|
||||
# note: might be inifinite if sustain has an infinite duration
|
||||
def duration
|
||||
attack.duration + decay.duration + sustain.duration + release.duration
|
||||
end
|
||||
|
||||
# Given a *relative_time* to when the current stage of the envelope was started,
|
||||
# returns the current stage (ADSR), along with the relative_time into that stage
|
||||
def stage(relative_time : Float64)
|
||||
return {@attack, relative_time} if relative_time < @attack.duration
|
||||
relative_time -= @attack.duration
|
||||
return {@decay, relative_time} if relative_time < @decay.duration
|
||||
relative_time -= @decay.duration
|
||||
return {@sustain, relative_time}
|
||||
end
|
||||
|
||||
# Givin an absolute *time*, along with when the envelope was *started_at*, and *released_at?*
|
||||
# returns the current aplitude of the enveloped sound
|
||||
def amplitude(time : Float64, started_at : Float64, released_at : Float64? = nil)
|
||||
current_stage, relative_time = stage(time - started_at)
|
||||
amp = current_stage.amplitude(relative_time)
|
||||
|
||||
if released_at
|
||||
# The release stage is calculated based on the time into the current stage
|
||||
amp * @release.amplitude(time - released_at)
|
||||
else
|
||||
if released_at = @released_at
|
||||
duration = time - released_at
|
||||
|
||||
if duration <= @release_time
|
||||
# Release phase
|
||||
amp = ((duration / @release_time) * (-@sustain_level)) + @sustain_level
|
||||
else
|
||||
@finished = true
|
||||
amp = 0.0
|
||||
amp
|
||||
end
|
||||
else
|
||||
# Sustain phase
|
||||
amp = @sustain_level
|
||||
end
|
||||
end
|
||||
|
||||
amp < 0.0001 ? 0.0 : amp
|
||||
end
|
||||
|
||||
def held?
|
||||
@released_at.nil?
|
||||
end
|
||||
|
||||
def released?
|
||||
!@released_at.nil?
|
||||
end
|
||||
|
||||
def release(time : Float64)
|
||||
@released_at = time
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
109
src/audio/instrument.cr
Normal file
109
src/audio/instrument.cr
Normal file
|
@ -0,0 +1,109 @@
|
|||
module PF
|
||||
class Instrument
|
||||
property name : String = "Unnamed Instrument"
|
||||
property envelope : Envelope
|
||||
property wave : Sound::Wave
|
||||
|
||||
getter sounds : Array(Sound) = [] of Sound
|
||||
@notes : Hash(UInt32, Sound) = {} of UInt32 => Sound
|
||||
@note_id = 0_u32
|
||||
|
||||
def initialize(@envelope, @wave)
|
||||
end
|
||||
|
||||
def on(hertz : Float64, time : Float64)
|
||||
@note_id += 1_u32
|
||||
sound = Sound.new(hertz, @envelope, time, @wave)
|
||||
@notes[@note_id] = sound
|
||||
@sounds << sound
|
||||
@note_id
|
||||
end
|
||||
|
||||
def off(note_id : UInt32, time : Float64)
|
||||
sound = @notes[note_id]
|
||||
sound.release!(time)
|
||||
|
||||
spawn do
|
||||
sleep @envelope.release.duration
|
||||
@sounds.delete(sound)
|
||||
@notes.delete(note_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
class RetroVoice < Instrument
|
||||
def initialize
|
||||
@name = "Retro"
|
||||
@envelope = Envelope.new(
|
||||
attack: Envelope::Stage.new(0.01, 0.0, 1.0),
|
||||
decay: Envelope::Stage.new(0.1, 1.0, 0.5),
|
||||
sustain: Envelope::Stage.new(Float64::INFINITY, 0.5, 0.5),
|
||||
release: Envelope::Stage.new(0.5, 1.0, 0.0)
|
||||
)
|
||||
@wave = Sound.saw_wave(7.0, 0.001)
|
||||
end
|
||||
end
|
||||
|
||||
class PianoVoice < Instrument
|
||||
def initialize
|
||||
@name = "Piano"
|
||||
@envelope = Envelope.new(
|
||||
attack: Envelope::Stage.new(0.001, 0.0, 1.0),
|
||||
decay: Envelope::Stage.new(0.7, 1.0, 0.0),
|
||||
sustain: Envelope::Stage.new(0.0, 0.0, 0.0),
|
||||
release: Envelope::Stage.new(0.5, 1.0, 0.0)
|
||||
)
|
||||
@wave = Sound.triangle_wave(6.0, 0.0005)
|
||||
end
|
||||
end
|
||||
|
||||
class Flute < Instrument
|
||||
def initialize
|
||||
@name = "Flute"
|
||||
@envelope = Envelope.new(
|
||||
attack: Envelope::Stage.new(0.1, 0.0, 1.0),
|
||||
decay: Envelope::Stage.new(0.3, 1.0, 0.7),
|
||||
sustain: Envelope::Stage.new(5.0, 0.7, 0.0),
|
||||
release: Envelope::Stage.new(0.5, 1.0, 0.0)
|
||||
)
|
||||
@wave = Sound.sin_wave(5.0, 0.001)
|
||||
end
|
||||
end
|
||||
|
||||
class KickDrum < Instrument
|
||||
def initialize
|
||||
@name = "KickDrum"
|
||||
@envelope = Envelope.new(
|
||||
attack: Envelope::Stage.new(0.0005, 0.0, 1.0),
|
||||
decay: Envelope::Stage.new(0.052, 1.0, 0.0, Envelope::Stage.wavy_lerp(60, 1.0)),
|
||||
sustain: Envelope::Stage.new(0.0, 0.0, 0.0),
|
||||
release: Envelope::Stage.new(0.3, 1.0, 0.0)
|
||||
)
|
||||
@wave = ->(time : Float64, hertz : Float64) do
|
||||
hertz = 180.31
|
||||
av = 2 * Math::PI * (hertz / 2.0) * time
|
||||
drop_time = 10.0
|
||||
drop = (drop_time - time) / drop_time
|
||||
Math.cos(av * drop - 1.0) * 3.0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
class SnareDrum < Instrument
|
||||
def initialize
|
||||
@name = "SnareDrum"
|
||||
@envelope = Envelope.new(
|
||||
attack: Envelope::Stage.new(0.0005, 0.0, 1.0),
|
||||
decay: Envelope::Stage.new(0.052, 1.0, 0.0, Envelope::Stage.wavy_lerp(60, 1.0)),
|
||||
sustain: Envelope::Stage.new(0.0, 0.0, 0.0),
|
||||
release: Envelope::Stage.new(0.3, 1.0, 0.0)
|
||||
)
|
||||
@wave = ->(time : Float64, hertz : Float64) do
|
||||
av = 2 * Math::PI * (hertz / 2.0) * time
|
||||
drop_time = 10.0
|
||||
drop = (drop_time - time) / drop_time
|
||||
Math.cos(av * drop - 1.0) * 3.0 + rand(-0.2..0.2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,49 +1,74 @@
|
|||
module PF
|
||||
struct Note
|
||||
TWELFTH_ROOT = 2 ** (1 / 12)
|
||||
NOTES = %w[A AS B C CS D DS E F FS G GS]
|
||||
NAMES = %w[C C#/Db D D#/Eb E F F#/Gb G G#/Ab A A#/Bb B]
|
||||
ACCIDENTALS = StaticArray[1u8, 3u8, 6u8, 8u8, 10u8]
|
||||
|
||||
property note : Int8 = 0
|
||||
property octave : Int8 = 4
|
||||
getter tuning : Float64 = 440.0
|
||||
getter number : Float64
|
||||
@hertz : Float64? = nil
|
||||
@index : UInt8? = nil
|
||||
@name : String? = nil
|
||||
@is_accidental : Bool? = nil
|
||||
|
||||
def initialize
|
||||
def initialize(@number, @tuning = 440.0)
|
||||
end
|
||||
|
||||
def initialize(@note, @octave = 4i8)
|
||||
def initialize(number : Number, tuning : Number = 440.0)
|
||||
@number, @tuning = number.to_f, tuning.to_f
|
||||
end
|
||||
|
||||
def name
|
||||
NOTES[@note % 12]
|
||||
@name ||= NAMES[index]
|
||||
end
|
||||
|
||||
def base_hertz
|
||||
27.5 * (2 ** @octave)
|
||||
def index
|
||||
@index ||= @number.to_u8 % 12
|
||||
end
|
||||
|
||||
def octave
|
||||
(@number.to_i // 12) - 1
|
||||
end
|
||||
|
||||
def accidental?
|
||||
@is_accidental ||= ACCIDENTALS.includes?(index)
|
||||
end
|
||||
|
||||
def hertz
|
||||
base_hertz * (TWELFTH_ROOT ** @note)
|
||||
@hertz ||= tuning * ((2 ** ((@number - 69) / 12)))
|
||||
end
|
||||
|
||||
def +(value : UInt8)
|
||||
octave_shift, note = (@note.to_i + value).divmod(12)
|
||||
octave = (@octave + octave_shift).clamp(0i8, 8i8)
|
||||
Note.new(@note + value, @octave)
|
||||
def tuning=(value : Float64)
|
||||
Note.new(@number, value)
|
||||
end
|
||||
|
||||
def -(value : Int)
|
||||
octave_shift, note = (@note.to_i - value).divmod(12)
|
||||
octave = (@octave + octave_shift).clamp(0i8, 8i8)
|
||||
Note.new(note.to_i8, octave.to_i8)
|
||||
def note=(value : Float64)
|
||||
Note.new(value, @tuning)
|
||||
end
|
||||
|
||||
def +(value : Float64)
|
||||
Note.new(@number + value, tuning)
|
||||
end
|
||||
|
||||
def -(value : Float64)
|
||||
Note.new(@number - value, tuning)
|
||||
end
|
||||
|
||||
def *(value : Float64)
|
||||
Note.new(@number * value, tuning)
|
||||
end
|
||||
|
||||
def /(value : Float64)
|
||||
Note.new(@number / value, tuning)
|
||||
end
|
||||
|
||||
# # Decabells to volume
|
||||
# def db_to_volume(db : Float64)
|
||||
# 10.0 ** (0.05 * db)
|
||||
# end
|
||||
#
|
||||
|
||||
# # Volume to decabells
|
||||
# def volume_to_db(volume : Float64)
|
||||
# 20.0 * Math.log10f(volume)
|
||||
# 20.0 * Math.log(volume, 10)
|
||||
# end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,53 +0,0 @@
|
|||
module PF
|
||||
module Oscilator
|
||||
TWELFTH_ROOT = 2 ** (1 / 12)
|
||||
|
||||
def self.base_freq(hertz : Float64, time : Float64, lfo_hertz : Float64 = 0.0, lfo_amp : Float64 = 0.0)
|
||||
av(hertz) * time + lfo_amp * hertz * Math.sin(av(lfo_hertz) * time)
|
||||
end
|
||||
|
||||
# Calculate a sine wave ~~~~~~~~
|
||||
def self.sin(hertz : Float64, time : Float64, lfo_hertz : Float64 = 0.0, lfo_amp : Float64 = 0.0)
|
||||
Math.sin(base_freq(hertz, time, lfo_hertz, lfo_amp))
|
||||
# Math.sin(av(hertz) * time)
|
||||
end
|
||||
|
||||
# Calculate a square wave _|-|_|-|_
|
||||
def self.square(hertz : Float64, time : Float64, lfo_hertz : Float64 = 0.0, lfo_amp : Float64 = 0.0)
|
||||
Math.sin(base_freq(hertz, time, lfo_hertz, lfo_amp)) > 0 ? 1.0 : 0.0
|
||||
end
|
||||
|
||||
# Calculate a triangle wave /\/\/\/\/
|
||||
def self.triangle(hertz : Float64, time : Float64, lfo_hertz : Float64 = 0.0, lfo_amp : Float64 = 0.0)
|
||||
Math.asin(Math.sin(base_freq(hertz, time, lfo_hertz, lfo_amp))) * 2.0 / Math::PI
|
||||
end
|
||||
|
||||
# Calculate a sawtooth wave by addition of sine waves
|
||||
# the more *sins* specified, the closer the waveform will
|
||||
# match a straight sawtooth wave
|
||||
# /|/|/|/|
|
||||
def self.saw(hertz : Float64, time : Float64, sins : Int, lfo_hertz : Float64 = 0.0, lfo_amp : Float64 = 0.0)
|
||||
value = 0.0
|
||||
n = 0.0
|
||||
while (n += 1.0) < sins
|
||||
value += Math.sin(n * base_freq(hertz, time, lfo_hertz, lfo_amp)) / n
|
||||
end
|
||||
value * (2.0 / Math::PI)
|
||||
end
|
||||
|
||||
# Calculate a sawtooth wave
|
||||
def self.saw(hertz : Float64, time : Float64, lfo_hertz : Float64 = 0.0, lfo_amp : Float64 = 0.0)
|
||||
(2.0 / Math::PI) * (hertz * Math::PI * (time % (1.0 / hertz)) - (Math::PI / 2.0))
|
||||
end
|
||||
|
||||
# Produces static noise
|
||||
def self.noise(hertz : Float64, time : Float64, lfo_hertz : Float64 = 0.0, lfo_amp : Float64 = 0.0)
|
||||
rand(-1.0..1.0)
|
||||
end
|
||||
|
||||
# Convert hertz into angular velocity
|
||||
def self.av(hertz)
|
||||
2.0 * Math::PI * hertz
|
||||
end
|
||||
end
|
||||
end
|
81
src/audio/sound.cr
Normal file
81
src/audio/sound.cr
Normal file
|
@ -0,0 +1,81 @@
|
|||
module PF
|
||||
class Sound
|
||||
private TWO_PI = 2 * Math::PI
|
||||
# Params: time, hertz
|
||||
alias Wave = Float64, Float64 -> Float64
|
||||
|
||||
# Calculate a sine wave ~~~~~~~~
|
||||
def self.sin_wave(lfo_hertz : Float64 = 0.0, lfo_amp : Float64 = 0.0) : Wave
|
||||
->(time : Float64, hertz : Float64) do
|
||||
Math.sin(TWO_PI * hertz * time +
|
||||
lfo_amp * hertz * Math.sin(TWO_PI * lfo_hertz * time))
|
||||
end
|
||||
end
|
||||
|
||||
# # Calculate a square wave _|-|_|-|_
|
||||
def self.square_wave(lfo_hertz : Float64 = 0.0, lfo_amp : Float64 = 0.0) : Wave
|
||||
->(time : Float64, hertz : Float64) do
|
||||
Math.sin(TWO_PI * hertz * time +
|
||||
lfo_amp * hertz * Math.sin(TWO_PI * lfo_hertz * time)) > 0 ? 0.7 : -0.7
|
||||
end
|
||||
end
|
||||
|
||||
# Calculate a triangle wave /\/\/\/\/
|
||||
def self.triangle_wave(lfo_hertz : Float64 = 0.0, lfo_amp : Float64 = 0.0) : Wave
|
||||
->(time : Float64, hertz : Float64) do
|
||||
Math.asin(Math.sin(
|
||||
TWO_PI * hertz * time +
|
||||
lfo_amp * hertz * Math.sin(TWO_PI * lfo_hertz * time)
|
||||
)) * (2 / Math::PI)
|
||||
end
|
||||
end
|
||||
|
||||
# Calculate a sawtooth wave by addition of sine waves
|
||||
# the more *sins* specified, the closer the waveform will
|
||||
# match a straight sawtooth wave
|
||||
# /|/|/|/|
|
||||
def self.saw_wave(sins : Int, lfo_hertz : Float64 = 0.0, lfo_amp : Float64 = 0.0) : Wave
|
||||
->(time : Float64, hertz : Float64) do
|
||||
value = 0.0
|
||||
n = 0.0
|
||||
while (n += 1.0) < sins
|
||||
value += Math.sin(TWO_PI * hertz * time + lfo_amp * hertz * Math.sin(TWO_PI * lfo_hertz * time)) / n
|
||||
end
|
||||
value * (2.0 / Math::PI)
|
||||
end
|
||||
end
|
||||
|
||||
# Calculate a sawtooth wave
|
||||
# /|/|/|/|
|
||||
def self.saw_wave(lfo_hertz : Float64 = 0.0, lfo_amp : Float64 = 0.0) : Wave
|
||||
->(time : Float64, hertz : Float64) do
|
||||
(2.0 / Math::PI) * (hertz * Math::PI * (time % (1.0 / hertz)) - (Math::PI / 2.0))
|
||||
end
|
||||
end
|
||||
|
||||
property hertz : Float64
|
||||
property lfo_hertz : Float64 = 7.0
|
||||
property lfo_amp : Float64 = 0.002
|
||||
property envelope : Envelope
|
||||
property started_at : Float64
|
||||
property wave : Wave
|
||||
property released_at : Float64? = nil
|
||||
|
||||
def initialize(@hertz, @envelope, @started_at, @wave = Sound.sin_wave)
|
||||
end
|
||||
|
||||
def sample(time : Float64)
|
||||
@wave.call(time - @started_at, @hertz) *
|
||||
@envelope.amplitude(time, @started_at, @released_at)
|
||||
end
|
||||
|
||||
def release!(time : Float64)
|
||||
@released_at = time
|
||||
end
|
||||
|
||||
def finished?(time : Float64)
|
||||
return false unless release_time = @released_at
|
||||
(time - release_time) > @envelope.release.duration
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,16 +0,0 @@
|
|||
module PF
|
||||
abstract class Voice
|
||||
delegate :start, :release, :held?, :released?, :finished?, to: @envelope
|
||||
property envelope : Envelope
|
||||
property note : Note
|
||||
|
||||
def initialize(@note : Note, time : Float64)
|
||||
@envelope = Envelope.new(time)
|
||||
end
|
||||
|
||||
abstract def hertz(time : Float64)
|
||||
|
||||
def finished?(time : Float64)
|
||||
end
|
||||
end
|
||||
end
|
10
src/game.cr
10
src/game.cr
|
@ -24,6 +24,7 @@ module PF
|
|||
@fps_current : UInt32 = 0 # the current FPS.
|
||||
@fps_frames : UInt32 = 0 # frames passed since the last recorded fps.
|
||||
@last_time : Float64 = Time.monotonic.total_milliseconds
|
||||
@engine_started_at : Float64 = Time.monotonic.total_milliseconds
|
||||
|
||||
def initialize(@width, @height, @scale = 1, @title = self.class.name,
|
||||
flags = SDL::Renderer::Flags::ACCELERATED,
|
||||
|
@ -59,7 +60,11 @@ module PF
|
|||
end
|
||||
|
||||
def elapsed_time
|
||||
Time.monotonic.total_milliseconds
|
||||
Time.monotonic.total_milliseconds - @engine_started_at
|
||||
end
|
||||
|
||||
def elapsed_seconds
|
||||
elapsed_time / 1000
|
||||
end
|
||||
|
||||
def clear(r = 0, g = 0, b = 0)
|
||||
|
@ -84,10 +89,11 @@ module PF
|
|||
end
|
||||
|
||||
private def engine_update(event)
|
||||
et = elapsed_time
|
||||
et = Time.monotonic.total_milliseconds
|
||||
calculate_fps(et)
|
||||
update((et - @last_time) / 1000.0, event)
|
||||
@last_time = et
|
||||
Fiber.yield
|
||||
GC.collect
|
||||
end
|
||||
|
||||
|
|
|
@ -97,7 +97,7 @@ module PF
|
|||
def draw_string(msg : String, x : Int, y : Int, color : Pixel = Pixel.black, bg : Pixel? = nil)
|
||||
cur_y = 0
|
||||
cur_x = 0
|
||||
leading = 0
|
||||
leading = 2
|
||||
|
||||
msg.chars.each do |c|
|
||||
if c == '\n'
|
||||
|
|
Loading…
Reference in a new issue