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PixelFaucet Game

GitHub release

An SDL2 based game engine

Installation

  1. Install sdl2

homebrew: brew install sdl2

  1. Add the dependency to your shard.yml:
dependencies:
  pixelfaucet:
    github: sleepinginsomniac/pixelfaucet
  1. Run shards install

Usage

require "pixelfaucet/game"

class Example < PF::Game
  def update(dt)
  end

  def draw
  end
end

e = Example.new(100, 60)
e.run!

Contributing

  1. Fork it (https://github.com/your-github-user/pixel_faucet/fork)
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

Contributors