pixelfaucet/examples/piano.cr

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require "../src/game"
require "../src/controller"
require "../src/audio"
require "../src/audio/*"
module PF
enum Instrument : UInt8
RetroVoice
PianoVoice
DrumVoice
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end
class RetroVoice < Voice
def initialize(@note, time)
@envelope = Envelope.new(time,
attack_time: 0.01,
decay_time: 0.1,
sustain_level: 0.5,
release_time: 0.5
)
end
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def hertz(time)
envelope.amplitude(time) * (
Oscilator.square(note.hertz, time, 7.0, 0.001)
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)
end
end
class PianoVoice < Voice
def initialize(@note, time)
@envelope = Envelope.new(time,
attack_time: 0.001,
decay_time: 0.7,
sustain_level: 0.0,
release_time: 1.0
)
end
def hertz(time)
envelope.amplitude(time) * (
Oscilator.triangle(note.hertz - 1.5, time - 0.33)
Oscilator.saw(note.hertz, time, 5, 3.0, 0.000001) +
Oscilator.triangle(note.hertz + 1.5, time + 0.33)
) / 3.0
end
end
class DrumVoice < Voice
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def initialize(@note, time)
@envelope = Envelope.new(time,
attack_time: 0.01,
decay_time: 1.0,
sustain_level: 0.0,
release_time: 0.1
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)
end
def hertz(time)
envelope.amplitude(time) * (
Oscilator.noise(note.hertz + Math.sin(time / 10), time)
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)
end
end
class Piano < Game
@key_size : Int32
@key_width : Int32
@middle : Int32
@keys : UInt32 = 15
@base_octave : Int8 = 4
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@accidentals : StaticArray(UInt8, 12) = StaticArray[0u8, 1u8, 0u8, 0u8, 1u8, 0u8, 1u8, 0u8, 0u8, 1u8, 0u8, 1u8]
@highlight : Pixel = Pixel.new(120, 120, 120)
@text_hl : Pixel = Pixel.new(0, 200, 255)
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@instrument : Instrument = Instrument::RetroVoice
def initialize(*args, **kwargs)
super
@key_size = height // 2 - 25
@key_width = width // 10
@middle = (height // 2) + 25
@text_color = Pixel.new(127, 127, 127)
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@controller = PF::Controller(Keys).new({
Keys::UP => "up",
Keys::DOWN => "down",
Keys::KEY_1 => "1",
Keys::KEY_2 => "2",
Keys::KEY_3 => "3",
Keys::KEY_4 => "4",
Keys::KEY_5 => "5",
Keys::KEY_6 => "6",
Keys::KEY_7 => "7",
Keys::KEY_8 => "8",
Keys::KEY_9 => "9",
Keys::KEY_0 => "0",
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Keys::Z => "A",
Keys::S => "AS",
Keys::X => "B",
Keys::C => "C",
Keys::F => "CS",
Keys::V => "D",
Keys::G => "DS",
Keys::B => "E",
Keys::N => "F",
Keys::J => "FS",
Keys::M => "G",
Keys::K => "GS",
Keys::COMMA => "A+",
Keys::L => "AS+",
Keys::PERIOD => "B+",
Keys::SLASH => "C+",
})
@sounds = [] of Voice
@keysdown = {} of String => Voice
@audio = Audio.new(channels: 1) do |time, channel|
@sounds.reduce(0.0) do |total, sound|
total + sound.hertz(time)
end
end
@audio.play
@white_keys = [] of Tuple(Vector2(Int32), Vector2(Int32), String)
@black_keys = [] of Tuple(Vector2(Int32), Vector2(Int32), String)
pos = 0
(Note::NOTES + %w[A+ AS+ B+ C+]).map_with_index do |name, i|
if @accidentals[i % 12] == 0
top_left = Vector[@key_width * pos, @middle - @key_size]
bottom_right = Vector[(@key_width * pos) + @key_width, @middle + @key_size]
@white_keys << {top_left, bottom_right, name}
pos += 1
else
shrinkage = (@key_width // 8)
left = (@key_width * pos) - (@key_width // 2) + shrinkage
top_left = Vector[left, @middle - @key_size]
bottom_right = Vector[left + @key_width - (shrinkage * 2), @middle]
@black_keys << {top_left, bottom_right, name}
end
end
end
def update(dt, event)
@controller.map_event(event)
@base_octave = ((@base_octave + 1) % 8) if @controller.pressed?("up")
@base_octave = ((@base_octave - 1) % 8) if @controller.pressed?("down")
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@instrument = Instrument::RetroVoice if @controller.pressed?("1")
@instrument = Instrument::PianoVoice if @controller.pressed?("2")
@instrument = Instrument::DrumVoice if @controller.pressed?("3")
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{% for name, n in Note::NOTES + %w[A+ AS+ B+ C+] %}
if @controller.pressed?({{name}})
voice = case @instrument
when Instrument::RetroVoice
RetroVoice.new(Note.new({{n}}_i8, @base_octave), @audio.time)
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when Instrument::PianoVoice
PianoVoice.new(Note.new({{n}}_i8, @base_octave), @audio.time)
when Instrument::DrumVoice
DrumVoice.new(Note.new({{n}}_i8, @base_octave), @audio.time)
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else
PianoVoice.new(Note.new({{n}}_i8, @base_octave), @audio.time)
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end
@keysdown[{{name}}] = voice
@sounds << voice
end
if @controller.released?({{name}})
@keysdown[{{name}}].release(@audio.time)
@keysdown.delete({{name}})
end
{% end %}
@sounds.reject!(&.finished?)
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end
def draw
clear
text = <<-TEXT
Press up/down to change octave, Bottom row of keyboard plays notes
1 : RetroVoice, 2 : PianoVoice
Octave: #{@base_octave}, Voice : #{@instrument}
TEXT
draw_string(text, 5, 5, @text_color)
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@white_keys.each do |key|
top_left, bottom_right, name = key
fill_rect(top_left, bottom_right, @keysdown[name]? ? @highlight : Pixel.white)
draw_rect(top_left, bottom_right, Pixel.new(127, 127, 127))
draw_string(name, top_left.x + 2, top_left.y + (@key_size * 2) - Sprite::CHAR_HEIGHT - 2, @keysdown[name]? ? @text_hl : @text_color)
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end
@black_keys.each do |key|
top_left, bottom_right, name = key
fill_rect(top_left, bottom_right, @keysdown[name]? ? @highlight : Pixel.black)
draw_rect(top_left, bottom_right, Pixel.new(127, 127, 127))
draw_string(name, top_left.x + 2, top_left.y + @key_size - Sprite::CHAR_HEIGHT - 2, @keysdown[name]? ? @text_hl : @text_color)
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end
fill_rect(0, @middle - @key_size - 2, width, @middle - @key_size, Pixel.new(200, 20, 20))
end
end
end
game = PF::Piano.new(500, 200, 2)
game.run!