pinnacle/api/lua/doc.md
2023-07-21 21:44:56 -05:00

29 KiB

This is absolutely not automatible and I think I'll need to use LDoc, which means I now have the privilege of duplicating documentation. Yay!

InputModule

keybind

function InputModule.keybind(modifiers: ("Alt"|"Ctrl"|"Shift"|"Super")[], key: Keys, action: fun())

Set a keybind. If called with an already existing keybind, it gets replaced.

Example

-- Set `Super + Return` to open Alacritty
input.keybind({ "Super" }, input.keys.Return, function()
    process.spawn("Alacritty")
end)

@param key — The key for the keybind.

@param modifiers — Which modifiers need to be pressed for the keybind to trigger.

@param action — What to do.


Layout

Layout:
    | "MasterStack" -- One master window on the left with all other windows stacked to the right.
    | "Dwindle" -- Windows split in half towards the bottom right corner.
    | "Spiral" -- Windows split in half in a spiral.
    | "CornerTopLeft" -- One main corner window in the top left with a column of windows on the right and a row on the bottom.
    | "CornerTopRight" -- One main corner window in the top right with a column of windows on the left and a row on the bottom.
    | "CornerBottomLeft" -- One main corner window in the bottom left with a column of windows on the right and a row on the top.
    | "CornerBottomRight" -- One main corner window in the bottom right with a column of windows on the left and a row on the top.
"CornerBottomLeft"|"CornerBottomRight"|"CornerTopLeft"|"CornerTopRight"|"Dwindle"...(+2)

Modifier

Modifier:
    | "Alt" -- The "Alt" key
    | "Ctrl" -- The "Control" key
    | "Shift" -- The "Shift" key
    | "Super" -- The "Super" key, aka "Meta", "Mod4" in X11, the Windows key, etc.
"Alt"|"Ctrl"|"Shift"|"Super"

Output

_name

string

The name of this output (or rather, of its connector).

add_tags

(method) Output:add_tags(...string)

Add tags to this output.

@param ... — The names of the tags you want to add. You can also pass in a table.

See: OutputModule.add_tags — The corresponding module function

focused

(method) Output:focused()
  -> boolean|nil

Get whether or not this output is focused. This is currently defined as having the cursor on it.

See: OutputModule.focused — The corresponding module function

loc

(method) Output:loc()
  -> { x: integer, y: integer }|nil

Get this output's location in the global space, in pixels.

See: OutputModule.loc — The corresponding module function

make

(method) Output:make()
  -> string|nil

Get this output's make.

See: OutputModule.make — The corresponding module function

model

(method) Output:model()
  -> string|nil

Get this output's model.

See: OutputModule.model — The corresponding module function

name

(method) Output:name()
  -> string

Get this output's name. This is something like "eDP-1" or "HDMI-A-0".

physical_size

(method) Output:physical_size()
  -> { w: integer, h: integer }|nil

Get this output's physical size in millimeters.

See: OutputModule.physical_size — The corresponding module function

refresh_rate

(method) Output:refresh_rate()
  -> integer|nil

Get this output's refresh rate in millihertz. For example, 60Hz will be returned as 60000.

See: OutputModule.refresh_rate — The corresponding module function

res

(method) Output:res()
  -> { w: integer, h: integer }|nil

Get this output's resolution in pixels.

See: OutputModule.res — The corresponding module function

tags

(method) Output:tags()
  -> Tag[]

Get all tags on this output.

See: OutputModule.tags — The corresponding module function


OutputModule

add_tags

function OutputModule.add_tags(op: Output, ...string)

Add tags to the specified output.

@param ... — The names of the tags you want to add. You can also pass in a table.

See:

connect_for_all

function OutputModule.connect_for_all(func: fun(output: Output))

Connect a function to be run on all current and future outputs.

When called, connect_for_all will immediately run func with all currently connected outputs. If a new output is connected, func will also be called with it.

Please note: this function will be run after Pinnacle processes your entire config. For example, if you define tags in func but toggle them directly after connect_for_all, nothing will happen as the tags haven't been added yet.

@param func — The function that will be run.

focused

function OutputModule.focused(op: Output)
  -> boolean|nil

Get whether or not the specified output is focused. This is currently defined as having the cursor on it.

See: Output.focused — The corresponding object method

get_by_model

function OutputModule.get_by_model(model: string)
  -> outputs: Output[]

Note: This may or may not be what is reported by other monitor listing utilities. Pinnacle currently fails to pick up one of my monitors' models when it is correctly picked up by tools like wlr-randr. I'll fix this in the future.

Get outputs by their model. This is something like "DELL E2416H" or whatever gibberish monitor manufacturers call their displays.

@param model — The model of the output(s).

@return outputs — All outputs with this model.

get_by_name

function OutputModule.get_by_name(name: string)
  -> output: Output|nil

Get an output by its name.

"Name" in this sense does not mean its model or manufacturer; rather, "name" is the name of the connector the output is connected to. This should be something like "HDMI-A-0", "eDP-1", or similar.

Example

local monitor = output.get_by_name("DP-1")
print(monitor.name) -- should print `DP-1`

@param name — The name of the output.

@return output — The output, or nil if none have the provided name.

get_by_res

function OutputModule.get_by_res(width: integer, height: integer)
  -> outputs: Output[]

Get outputs by their resolution.

@param width — The width of the outputs, in pixels.

@param height — The height of the outputs, in pixels.

@return outputs — All outputs with this resolution.

get_focused

function OutputModule.get_focused()
  -> output: Output|nil

Get the currently focused output. This is currently implemented as the one with the cursor on it.

This function may return nil, which means you may get a warning if you try to use it without checking for nil. Usually this function will not be nil unless you unplug all monitors, so instead of checking, you can ignore the warning by either forcing the type to be non-nil with an inline comment:

local op = output.get_focused() --[[@as Output]]

or by disabling nil check warnings for the line:

local op = output.get_focused()
---@diagnostic disable-next-line:need-check-nil
local tags_on_output = op:tags()

Type checking done by Lua LS isn't perfect. Note that directly using the result of this function inline will not raise a warning, so be careful.

local tags = output.get_focused():tags() -- will NOT warn for nil

@return output — The output, or nil if none are focused.

get_for_tag

function OutputModule.get_for_tag(tag: Tag)
  -> Output|nil

Get the output the specified tag is on.

See:

  • TagModule.output — A global method for fully qualified syntax (for you Rustaceans out there)
  • Tag.output — The corresponding object method

loc

function OutputModule.loc(op: Output)
  -> { x: integer, y: integer }|nil

Get the specified output's location in the global space, in pixels.

See: Output.loc — The corresponding object method

make

function OutputModule.make(op: Output)
  -> string|nil

Get the specified output's make.

See: Output.make — The corresponding object method

model

function OutputModule.model(op: Output)
  -> string|nil

Get the specified output's model.

See: Output.model — The corresponding object method

physical_size

function OutputModule.physical_size(op: Output)
  -> { w: integer, h: integer }|nil

Get the specified output's physical size in millimeters.

See: Output.physical_size — The corresponding object method

refresh_rate

function OutputModule.refresh_rate(op: Output)
  -> integer|nil

Get the specified output's refresh rate in millihertz. For example, 60Hz will be returned as 60000.

See: Output.refresh_rate — The corresponding object method

res

function OutputModule.res(op: Output)
  -> { w: integer, h: integer }|nil

Get the specified output's resolution in pixels.

See: Output.res — The corresponding object method

tags

function OutputModule.tags(op: Output)
  -> Tag[]

Get the specified output's tags.

See:


OutputName

string

Pinnacle

quit

function Pinnacle.quit()

Quit Pinnacle.

setup

function Pinnacle.setup(config_func: fun(pinnacle: Pinnacle))

Configure Pinnacle. You should put mostly eveything into the config_func to avoid invalid state. The function takes one argument: the Pinnacle table, which is how you'll access all of the available config options.


ProcessModule

spawn

function ProcessModule.spawn(command: string|string[], callback?: fun(stdout: string|nil, stderr: string|nil, exit_code: integer|nil, exit_msg: string|nil))

Spawn a process with an optional callback for its stdout, stderr, and exit information.

callback has the following parameters:

  • stdout: The process's stdout printed this line.
  • stderr: The process's stderr printed this line.
  • exit_code: The process exited with this code.
  • exit_msg: The process exited with this message.

@param command — The command as one whole string or a table of each of its arguments

@param callback — A callback to do something whenever the process's stdout or stderr print a line, or when the process exits.

spawn_once

function ProcessModule.spawn_once(command: string|string[], callback?: fun(stdout: string|nil, stderr: string|nil, exit_code: integer|nil, exit_msg: string|nil))

Spawn a process only if it isn't already running, with an optional callback for its stdout, stderr, and exit information.

callback has the following parameters:

  • stdout: The process's stdout printed this line.
  • stderr: The process's stderr printed this line.
  • exit_code: The process exited with this code.
  • exit_msg: The process exited with this message.

spawn_once checks for the process using pgrep. If your system doesn't have pgrep, this won't work properly.

@param command — The command as one whole string or a table of each of its arguments

@param callback — A callback to do something whenever the process's stdout or stderr print a line, or when the process exits.


Tag

_id

integer

The internal id of this tag.

active

(method) Tag:active()
  -> active: boolean|nil

Get this tag's active status.

@return activetrue if the tag is active, false if not, and nil if the tag doesn't exist.

See: TagModule.active — The corresponding module function

id

(method) Tag:id()
  -> integer

Get this tag's internal id. You probably won't need to use this.

name

(method) Tag:name()
  -> name: string|nil

Get this tag's name.

@return name — The name of this tag, or nil if it doesn't exist.

See: TagModule.name — The corresponding module function

output

(method) Tag:output()
  -> output: Output|nil

Get this tag's output.

@return output — The output this tag is on, or nil if the tag doesn't exist.

See: TagModule.output — The corresponding module function

set_layout

(method) Tag:set_layout(layout: "CornerBottomLeft"|"CornerBottomRight"|"CornerTopLeft"|"CornerTopRight"|"Dwindle"...(+2))

Set this tag's layout.

layout:
    | "MasterStack" -- One master window on the left with all other windows stacked to the right.
    | "Dwindle" -- Windows split in half towards the bottom right corner.
    | "Spiral" -- Windows split in half in a spiral.
    | "CornerTopLeft" -- One main corner window in the top left with a column of windows on the right and a row on the bottom.
    | "CornerTopRight" -- One main corner window in the top right with a column of windows on the left and a row on the bottom.
    | "CornerBottomLeft" -- One main corner window in the bottom left with a column of windows on the right and a row on the top.
    | "CornerBottomRight" -- One main corner window in the bottom right with a column of windows on the left and a row on the top.

See: TagModule.set_layout — The corresponding module function

switch_to

(method) Tag:switch_to()

Switch to this tag.

See: TagModule.switch_to — The corresponding module function

toggle

(method) Tag:toggle()

Toggle this tag.

See: TagModule.toggle — The corresponding module function


TagId

integer

TagModule

active

function TagModule.active(t: Tag)
  -> boolean|nil

Get whether or not the specified tag is active.

See: Tag.active — The corresponding object method

add

function TagModule.add(output: Output, ...string)

Add tags to the specified output.

Examples

local op = output.get_by_name("DP-1")
if op ~= nil then
    tag.add(op, "1", "2", "3", "4", "5") -- Add tags with names 1-5
end

You can also pass in a table.

local tags = {"Terminal", "Browser", "Code", "Potato", "Email"}
tag.add(op, tags) -- Add tags with those names

@param output — The output you want these tags to be added to.

@param ... — The names of the new tags you want to add.

See: Output.add_tags — The corresponding object method

get_all

function TagModule.get_all()
  -> Tag[]

Get all tags across all outputs.

Example

-- With two monitors with the same tags: "1", "2", "3", "4", and "5"...
local tags = tag.get_all()
-- ...`tags` should have 10 tags, with 5 pairs of those names across both outputs.

get_by_name

function TagModule.get_by_name(name: string)
  -> Tag[]

Get all tags with this name across all outputs.

Example

-- Given one monitor with the tags "OBS", "OBS", "VSCode", and "Spotify"...
local tags = tag.get_by_name("OBS")
-- ...will have 2 tags in `tags`, while...
local no_tags = tag.get_by_name("Firefox")
-- ...will have `no_tags` be empty.

@param name — The name of the tag(s) you want.

get_on_output

function TagModule.get_on_output(output: Output)
  -> Tag[]

Get all tags on the specified output.

Example

local op = output.get_focused()
if op ~= nil then
    local tags = tag.get_on_output(op) -- All tags on the focused output
end

See: Output.tags — The corresponding object method

name

function TagModule.name(t: Tag)
  -> string|nil

Get the specified tag's name.

Example

-- Assuming the tag `Terminal` exists...
print(tag.name(tag.get_by_name("Terminal")[1]))
-- ...should print `Terminal`.

See: Tag.name — The corresponding object method

output

function TagModule.output(t: Tag)
  -> Output|nil

Get the output the specified tag is on.

See:

set_layout

function TagModule.set_layout(name: string, layout: "CornerBottomLeft"|"CornerBottomRight"|"CornerTopLeft"|"CornerTopRight"|"Dwindle"...(+2), output?: Output)

Set a layout for the tag on the specified output. If no output is provided, set it for the tag on the currently focused one. Alternatively, provide a tag object instead of a name and output.

Examples

-- Set tag `1` on `DP-1` to the `Dwindle` layout
tag.set_layout("1", "Dwindle", output.get_by_name("DP-1"))

-- Do the same as above. Note: if you have more than one tag named `1` then this picks the first one.
local t = tag.get_by_name("1")[1]
tag.set_layout(t, "Dwindle")

@param name — The name of the tag.

@param layout — The layout.

@param output — The output.


layout:
    | "MasterStack" -- One master window on the left with all other windows stacked to the right.
    | "Dwindle" -- Windows split in half towards the bottom right corner.
    | "Spiral" -- Windows split in half in a spiral.
    | "CornerTopLeft" -- One main corner window in the top left with a column of windows on the right and a row on the bottom.
    | "CornerTopRight" -- One main corner window in the top right with a column of windows on the left and a row on the bottom.
    | "CornerBottomLeft" -- One main corner window in the bottom left with a column of windows on the right and a row on the top.
    | "CornerBottomRight" -- One main corner window in the bottom right with a column of windows on the left and a row on the top.

See: Tag.set_layout — The corresponding object method

switch_to

function TagModule.switch_to(name: string, output?: Output)

Switch to a tag on the specified output, deactivating any other active tags on it. If output is not specified, this uses the currently focused output instead. Alternatively, provide a tag object instead of a name and output.

This is used to replicate what a traditional workspace is on some other Wayland compositors.

Examples

-- Switches to and displays *only* windows on tag `3` on the focused output.
tag.switch_to("3")

local

@param name — The name of the tag.

@param output — The output.

See: Tag.switch_to — The corresponding object method

toggle

function TagModule.toggle(name: string, output?: Output)

Toggle a tag on the specified output. If output isn't specified, toggle it on the currently focused output instead.

Example

-- Assuming all tags are toggled off...
local op = output.get_by_name("DP-1")
tag.toggle("1", op)
tag.toggle("2", op)
-- will cause windows on both tags 1 and 2 to be displayed at the same time.

@param name — The name of the tag.

@param output — The output.

See: Tag.toggle — The corresponding object method


Window

_id

integer

The internal id of this window

class

(method) Window:class()
  -> class: string|nil

Get this window's class. This is usually the name of the application.

Example

-- With Alacritty focused...
print(window.get_focused():class())
-- ...should print "Alacritty".

@return class — This window's class, or nil if it doesn't exist.

See: WindowModule.class — The corresponding module function

close

(method) Window:close()

Close this window.

This only sends a close event to the window and is the same as just clicking the X button in the titlebar. This will trigger save prompts in applications like GIMP.

Example

window.get_focused():close() -- close the currently focused window

See: WindowModule.close — The corresponding module function

floating

(method) Window:floating()
  -> floating: boolean|nil

Get this window's floating status.

Example

-- With the focused window floating...
print(window.get_focused():floating())
-- ...should print `true`.

@return floatingtrue if it's floating, false if it's tiled, or nil if it doesn't exist.

See: WindowModule.floating — The corresponding module function

focused

(method) Window:focused()
  -> floating: boolean|nil

Get whether or not this window is focused.

Example

print(window.get_focused():focused()) -- should print `true`.

@return floatingtrue if it's floating, false if it's tiled, or nil if it doesn't exist.

See: WindowModule.focused — The corresponding module function

id

(method) Window:id()
  -> integer

Get this window's unique id.

You will probably not need to use this.

loc

(method) Window:loc()
  -> loc: { x: integer, y: integer }|nil

Get this window's location in the global space.

Think of your monitors as being laid out on a big sheet. The top left of the sheet if you trim it down is (0, 0). The location of this window is relative to that point.

Example

-- With two 1080p monitors side by side and set up as such,
-- if a window is fullscreen on the right one...
local loc = that_window:loc()
-- ...should have loc equal to `{ x = 1920, y = 0 }`.

@return loc — The location of the window, or nil if it's not on-screen or alive.

See: WindowModule.loc — The corresponding module function

move_to_tag

(method) Window:move_to_tag(name: string, output?: Output)

Move this window to a tag, removing all other ones.

Example

-- With the focused window on tags 1, 2, 3, and 4...
window.get_focused():move_to_tag("5")
-- ...will make the window only appear on tag 5.

See: WindowModule.move_to_tag — The corresponding module function

set_size

(method) Window:set_size(size: { w: integer?, h: integer? })

Set this window's size.

Examples

window.get_focused():set_size({ w = 500, h = 500 }) -- make the window square and 500 pixels wide/tall
window.get_focused():set_size({ h = 300 })          -- keep the window's width but make it 300 pixels tall
window.get_focused():set_size({})                   -- do absolutely nothing useful

See: WindowModule.set_size — The corresponding module function

size

(method) Window:size()
  -> size: { w: integer, h: integer }|nil

Get this window's size.

Example

-- With a 4K monitor, given a focused fullscreen window...
local size = window.get_focused():size()
-- ...should have size equal to `{ w = 3840, h = 2160 }`.

@return size — The size of the window, or nil if it doesn't exist.

See: WindowModule.size — The corresponding module function

title

(method) Window:title()
  -> title: string|nil

Get this window's title.

Example

-- With Alacritty focused...
print(window.get_focused():title())
-- ...should print the directory Alacritty is in or what it's running (what's in its title bar).

@return title — This window's title, or nil if it doesn't exist.

See: WindowModule.title — The corresponding module function

toggle_floating

(method) Window:toggle_floating()

Toggle this window's floating status.

Example

window.get_focused():toggle_floating() -- toggles the focused window between tiled and floating

See: WindowModule.toggle_floating — The corresponding module function

toggle_tag

(method) Window:toggle_tag(name: string, output?: Output)

Toggle the specified tag for this window.

Note: toggling off all tags currently makes a window not response to layouting.

Example

-- With the focused window only on tag 1...
window.get_focused():toggle_tag("2")
-- ...will also make the window appear on tag 2.

See: WindowModule.toggle_tag — The corresponding module function


WindowId

integer

WindowModule

class

function WindowModule.class(win: Window)
  -> class: string|nil

Get the specified window's class. This is usually the name of the application.

Example

-- With Alacritty focused...
local win = window.get_focused()
if win ~= nil then
    print(window.class(win))
end
-- ...should print "Alacritty".

@return class — This window's class, or nil if it doesn't exist.

See: Window.class — The corresponding object method

close

function WindowModule.close(win: Window)

Close the specified window.

This only sends a close event to the window and is the same as just clicking the X button in the titlebar. This will trigger save prompts in applications like GIMP.

Example

local win = window.get_focused()
if win ~= nil then
    window.close(win) -- close the currently focused window
end

See: Window.close — The corresponding object method

floating

function WindowModule.floating(win: Window)
  -> floating: boolean|nil

Get this window's floating status.

Example

-- With the focused window floating...
local win = window.get_focused()
if win ~= nil then
    print(window.floating(win))
end
-- ...should print `true`.

@return floatingtrue if it's floating, false if it's tiled, or nil if it doesn't exist.

See: Window.floating — The corresponding object method

focused

function WindowModule.focused(win: Window)
  -> floating: boolean|nil

Get whether or not this window is focused.

Example

local win = window.get_focused()
if win ~= nil then
    print(window.focused(win)) -- Should print `true`
end

@return floatingtrue if it's floating, false if it's tiled, or nil if it doesn't exist.

See: Window.focused — The corresponding object method

get_all

function WindowModule.get_all()
  -> Window[]

Get all windows.

get_by_class

function WindowModule.get_by_class(class: string)
  -> Window[]

Get all windows with the specified class (usually the name of the application).

@param class — The class. For example, Alacritty's class is "Alacritty".

get_by_title

function WindowModule.get_by_title(title: string)
  -> Window[]

Get all windows with the specified title.

@param title — The title.

get_focused

function WindowModule.get_focused()
  -> Window|nil

Get the currently focused window.

loc

function WindowModule.loc(win: Window)
  -> loc: { x: integer, y: integer }|nil

Get the specified window's location in the global space.

Think of your monitors as being laid out on a big sheet. The top left of the sheet if you trim it down is (0, 0). The location of this window is relative to that point.

Example

-- With two 1080p monitors side by side and set up as such,
-- if a window `win` is fullscreen on the right one...
local loc = window.loc(win)
-- ...should have loc equal to `{ x = 1920, y = 0 }`.

@return loc — The location of the window, or nil if it's not on-screen or alive.

See: Window.loc — The corresponding object method

move_to_tag

function WindowModule.move_to_tag(w: Window, name: string, output?: Output)

Move the specified window to the tag with the given name and (optional) output. You can also provide a tag object instead of a name and output.

See: Window.move_to_tag — The corresponding object method

set_size

function WindowModule.set_size(win: Window, size: { w: integer?, h: integer? })

Set the specified window's size.

Examples

local win = window.get_focused()
if win ~= nil then
    window.set_size(win, { w = 500, h = 500 }) -- make the window square and 500 pixels wide/tall
    window.set_size(win, { h = 300 })          -- keep the window's width but make it 300 pixels tall
    window.set_size(win, {})                   -- do absolutely nothing useful
end

See: Window.set_size — The corresponding object method

size

function WindowModule.size(win: Window)
  -> size: { w: integer, h: integer }|nil

Get the specified window's size.

Example

-- With a 4K monitor, given a focused fullscreen window `win`...
local size = window.size(win)
-- ...should have size equal to `{ w = 3840, h = 2160 }`.

@return size — The size of the window, or nil if it doesn't exist.

See: Window.size — The corresponding object method

title

function WindowModule.title(win: Window)
  -> title: string|nil

Get the specified window's title.

Example

-- With Alacritty focused...
local win = window.get_focused()
if win ~= nil then
    print(window.title(win))
end
-- ...should print the directory Alacritty is in or what it's running (what's in its title bar).

@return title — This window's title, or nil if it doesn't exist.

See: Window.title — The corresponding object method

toggle_floating

function WindowModule.toggle_floating(win: Window)

Toggle the specified window between tiled and floating.

See: Window.toggle_floating — The corresponding object method

toggle_tag

function WindowModule.toggle_tag(w: Window, name: string, output?: Output)

Toggle the tag with the given name and (optional) output for the specified window. You can also provide a tag object instead of a name and output.

See: Window.toggle_tag — The corresponding object method