mirror of
https://github.com/pinnacle-comp/pinnacle.git
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207 lines
6.9 KiB
Rust
207 lines
6.9 KiB
Rust
// SPDX-License-Identifier: GPL-3.0-or-later
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//! Pinnacle's configuration API.
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//!
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//! The API works as follows:
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//!
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//! - All configuration is done through a Unix socket located at /tmp/pinnacle_socket.
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//! - Pinnacle is built with the intent of configuration in Lua (and possibly other languages in
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//! the future). To achieve this, an always running process in the target language needs to be
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//! spawned, known as the *client*. This allows Pinnacle, the *server*, to call into user-defined
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//! state through callback functions.
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//! - The client must:
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//! - Connect to the socket,
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//! - send configuration messages through the socket, and finally
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//! - listen to requests for callbacks,
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//! in that order.
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//!
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//! You may be asking, "what messages am I supposed to send and receive?"
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//! Great question!
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//!
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//! Pinnacle uses [MessagePack](https://msgpack.org/index.html) as the message format.
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//! Messages should be serialized into MessagePack according to the [defined structs](msg::Msg).
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//!
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//! When Pinnacle needs to call a user-defined callback, for example from a keybind setting, it
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//! sends a [CallCallback](msg::OutgoingMsg::CallCallback) message to the client. This message
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//! contains a callback_id to identify what callback the client needs to run—but wait, where do you get that?
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//!
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//! The callback_id is created by the client to identify one of its callbacks. You will probably
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//! need to store all callbacks in some central data structure along with a way to associate an id with it.
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//! This could be an array and its indices or a hashmap and its keys (keep in mind the id needs to
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//! be an unsigned 32 bit int).
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//!
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//! TODO: expand
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//!
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//! For an example, look at the Lua implementation in the repository.
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pub mod msg;
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use std::{
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io::{self, Read, Write},
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os::unix::net::{UnixListener, UnixStream},
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path::Path,
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};
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use smithay::reexports::calloop::{
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self, channel::Sender, generic::Generic, EventSource, Interest, Mode, PostAction,
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};
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use self::msg::{Msg, OutgoingMsg};
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const DEFAULT_SOCKET_DIR: &str = "/tmp";
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fn handle_client(
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mut stream: UnixStream,
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sender: Sender<Msg>,
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) -> Result<(), Box<dyn std::error::Error>> {
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loop {
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let mut len_marker_bytes = [0u8; 4];
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if let Err(err) = stream.read_exact(&mut len_marker_bytes) {
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if err.kind() == io::ErrorKind::UnexpectedEof {
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tracing::warn!("stream closed: {}", err);
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stream.shutdown(std::net::Shutdown::Both)?;
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break Ok(());
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}
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};
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let len_marker = u32::from_ne_bytes(len_marker_bytes);
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let mut msg_bytes = vec![0u8; len_marker as usize];
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if let Err(err) = stream.read_exact(msg_bytes.as_mut_slice()) {
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if err.kind() == io::ErrorKind::UnexpectedEof {
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tracing::warn!("stream closed: {}", err);
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stream.shutdown(std::net::Shutdown::Both)?;
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break Ok(());
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}
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};
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let msg: Msg = rmp_serde::from_slice(msg_bytes.as_slice())?; // TODO: handle error
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sender.send(msg)?;
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}
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}
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pub struct PinnacleSocketSource {
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socket: Generic<UnixListener>,
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sender: Sender<Msg>,
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}
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impl PinnacleSocketSource {
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/// Create a loop source that listens for connections to the provided socket_dir.
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/// This will also set PINNACLE_SOCKET for use in API implementations.
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pub fn new(sender: Sender<Msg>, socket_dir: &Path) -> Result<Self, io::Error> {
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let socket_path = socket_dir.join("pinnacle_socket");
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if let Ok(exists) = socket_path.try_exists() {
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if exists {
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if let Err(err) = std::fs::remove_file(&socket_path) {
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tracing::error!("Failed to remove old socket: {err}");
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return Err(err);
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}
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}
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}
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let listener = match UnixListener::bind(&socket_path) {
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Ok(listener) => {
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tracing::info!("Bound to socket at {socket_path:?}");
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listener
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}
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Err(err) => {
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tracing::error!("Failed to bind to socket: {err}");
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return Err(err);
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}
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};
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if let Err(err) = listener.set_nonblocking(true) {
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tracing::error!("Failed to set socket to nonblocking: {err}");
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return Err(err);
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}
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let socket = Generic::new(listener, Interest::READ, Mode::Level);
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std::env::set_var("PINNACLE_SOCKET", socket_path);
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Ok(Self { socket, sender })
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}
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}
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pub fn send_to_client(
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stream: &mut UnixStream,
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msg: &OutgoingMsg,
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) -> Result<(), rmp_serde::encode::Error> {
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// tracing::debug!("Sending {msg:?}");
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let msg = rmp_serde::to_vec_named(msg)?;
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let msg_len = msg.len() as u32;
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let bytes = msg_len.to_ne_bytes();
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if let Err(err) = stream.write_all(&bytes) {
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if err.kind() == io::ErrorKind::BrokenPipe {
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// TODO: notify user that config daemon is ded
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return Ok(()); // TODO:
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}
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}
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if let Err(err) = stream.write_all(msg.as_slice()) {
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if err.kind() == io::ErrorKind::BrokenPipe {
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// TODO: something
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return Ok(()); // TODO:
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}
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};
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Ok(())
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}
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impl EventSource for PinnacleSocketSource {
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type Event = UnixStream;
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type Metadata = ();
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type Ret = ();
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type Error = io::Error;
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fn process_events<F>(
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&mut self,
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readiness: calloop::Readiness,
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token: calloop::Token,
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mut callback: F,
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) -> Result<calloop::PostAction, Self::Error>
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where
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F: FnMut(Self::Event, &mut Self::Metadata) -> Self::Ret,
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{
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self.socket
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.process_events(readiness, token, |_readiness, listener| {
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while let Ok((stream, _sock_addr)) = listener.accept() {
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let sender = self.sender.clone();
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let callback_stream = match stream.try_clone() {
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Ok(callback_stream) => callback_stream,
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Err(err) => return Err(err),
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};
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callback(callback_stream, &mut ());
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std::thread::spawn(move || {
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if let Err(err) = handle_client(stream, sender) {
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tracing::error!("handle_client errored: {err}");
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}
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});
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}
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Ok(PostAction::Continue)
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})
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}
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fn register(
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&mut self,
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poll: &mut calloop::Poll,
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token_factory: &mut calloop::TokenFactory,
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) -> calloop::Result<()> {
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self.socket.register(poll, token_factory)
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}
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fn reregister(
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&mut self,
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poll: &mut calloop::Poll,
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token_factory: &mut calloop::TokenFactory,
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) -> calloop::Result<()> {
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self.socket.reregister(poll, token_factory)
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}
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fn unregister(&mut self, poll: &mut calloop::Poll) -> calloop::Result<()> {
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self.socket.unregister(poll)
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}
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}
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