// SPDX-License-Identifier: GPL-3.0-or-later //! Pinnacle's configuration API. //! //! The API works as follows: //! //! - All configuration is done through a Unix socket located at /tmp/pinnacle_socket. //! - Pinnacle is built with the intent of configuration in Lua (and possibly other languages in //! the future). To achieve this, an always running process in the target language needs to be //! spawned, known as the *client*. This allows Pinnacle, the *server*, to call into user-defined //! state through callback functions. //! - The client must: //! - Connect to the socket, //! - send configuration messages through the socket, and finally //! - listen to requests for callbacks, //! in that order. //! //! You may be asking, "what messages am I supposed to send and receive?" //! Great question! //! //! Pinnacle uses [MessagePack](https://msgpack.org/index.html) as the message format. //! Messages should be serialized into MessagePack according to the [defined structs](msg::Msg). //! //! When Pinnacle needs to call a user-defined callback, for example from a keybind setting, it //! sends a [CallCallback](msg::OutgoingMsg::CallCallback) message to the client. This message //! contains a callback_id to identify what callback the client needs to run—but wait, where do you get that? //! //! The callback_id is created by the client to identify one of its callbacks. You will probably //! need to store all callbacks in some central data structure along with a way to associate an id with it. //! This could be an array and its indices or a hashmap and its keys (keep in mind the id needs to //! be an unsigned 32 bit int). //! //! TODO: expand //! //! For an example, look at the Lua implementation in the repository. pub mod msg; use std::{ io::{self, Read, Write}, os::unix::net::{UnixListener, UnixStream}, path::Path, }; use smithay::reexports::calloop::{ self, channel::Sender, generic::Generic, EventSource, Interest, Mode, PostAction, }; use self::msg::{Msg, OutgoingMsg}; const DEFAULT_SOCKET_DIR: &str = "/tmp"; fn handle_client( mut stream: UnixStream, sender: Sender, ) -> Result<(), Box> { loop { let mut len_marker_bytes = [0u8; 4]; if let Err(err) = stream.read_exact(&mut len_marker_bytes) { if err.kind() == io::ErrorKind::UnexpectedEof { tracing::warn!("stream closed: {}", err); stream.shutdown(std::net::Shutdown::Both)?; break Ok(()); } }; let len_marker = u32::from_ne_bytes(len_marker_bytes); let mut msg_bytes = vec![0u8; len_marker as usize]; if let Err(err) = stream.read_exact(msg_bytes.as_mut_slice()) { if err.kind() == io::ErrorKind::UnexpectedEof { tracing::warn!("stream closed: {}", err); stream.shutdown(std::net::Shutdown::Both)?; break Ok(()); } }; let msg: Msg = rmp_serde::from_slice(msg_bytes.as_slice())?; // TODO: handle error sender.send(msg)?; } } pub struct PinnacleSocketSource { socket: Generic, sender: Sender, } impl PinnacleSocketSource { /// Create a loop source that listens for connections to the provided socket_dir. /// This will also set PINNACLE_SOCKET for use in API implementations. pub fn new(sender: Sender, socket_dir: &Path) -> Result { let socket_path = socket_dir.join("pinnacle_socket"); if let Ok(exists) = socket_path.try_exists() { if exists { if let Err(err) = std::fs::remove_file(&socket_path) { tracing::error!("Failed to remove old socket: {err}"); return Err(err); } } } let listener = match UnixListener::bind(&socket_path) { Ok(listener) => { tracing::info!("Bound to socket at {socket_path:?}"); listener } Err(err) => { tracing::error!("Failed to bind to socket: {err}"); return Err(err); } }; if let Err(err) = listener.set_nonblocking(true) { tracing::error!("Failed to set socket to nonblocking: {err}"); return Err(err); } let socket = Generic::new(listener, Interest::READ, Mode::Level); std::env::set_var("PINNACLE_SOCKET", socket_path); Ok(Self { socket, sender }) } } pub fn send_to_client( stream: &mut UnixStream, msg: &OutgoingMsg, ) -> Result<(), rmp_serde::encode::Error> { // tracing::debug!("Sending {msg:?}"); let msg = rmp_serde::to_vec_named(msg)?; let msg_len = msg.len() as u32; let bytes = msg_len.to_ne_bytes(); if let Err(err) = stream.write_all(&bytes) { if err.kind() == io::ErrorKind::BrokenPipe { // TODO: notify user that config daemon is ded return Ok(()); // TODO: } } if let Err(err) = stream.write_all(msg.as_slice()) { if err.kind() == io::ErrorKind::BrokenPipe { // TODO: something return Ok(()); // TODO: } }; Ok(()) } impl EventSource for PinnacleSocketSource { type Event = UnixStream; type Metadata = (); type Ret = (); type Error = io::Error; fn process_events( &mut self, readiness: calloop::Readiness, token: calloop::Token, mut callback: F, ) -> Result where F: FnMut(Self::Event, &mut Self::Metadata) -> Self::Ret, { self.socket .process_events(readiness, token, |_readiness, listener| { while let Ok((stream, _sock_addr)) = listener.accept() { let sender = self.sender.clone(); let callback_stream = match stream.try_clone() { Ok(callback_stream) => callback_stream, Err(err) => return Err(err), }; callback(callback_stream, &mut ()); std::thread::spawn(move || { if let Err(err) = handle_client(stream, sender) { tracing::error!("handle_client errored: {err}"); } }); } Ok(PostAction::Continue) }) } fn register( &mut self, poll: &mut calloop::Poll, token_factory: &mut calloop::TokenFactory, ) -> calloop::Result<()> { self.socket.register(poll, token_factory) } fn reregister( &mut self, poll: &mut calloop::Poll, token_factory: &mut calloop::TokenFactory, ) -> calloop::Result<()> { self.socket.reregister(poll, token_factory) } fn unregister(&mut self, poll: &mut calloop::Poll) -> calloop::Result<()> { self.socket.unregister(poll) } }