mame/plugins/data
Vas Crabb d64ea5331b
-frontend: Refactored menu event handling and fixed a number of issues. (#8777)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.

-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.

-plugins: Moved input selection menu and sequence polling code to a common library.  Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.

-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.

-Regenerated message catalog sources.  For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
2021-10-31 12:31:16 +11:00
..
button_char.lua plugins/data: small cleanups (nw) 2019-11-29 10:18:50 -06:00
data_command.lua -frontend: Refactored menu event handling and fixed a number of issues. (#8777) 2021-10-31 12:31:16 +11:00
data_gameinit.lua -frontend: Refactored menu event handling and fixed a number of issues. (#8777) 2021-10-31 12:31:16 +11:00
data_hiscore.lua -frontend: Refactored menu event handling and fixed a number of issues. (#8777) 2021-10-31 12:31:16 +11:00
data_history.lua -frontend: Refactored menu event handling and fixed a number of issues. (#8777) 2021-10-31 12:31:16 +11:00
data_mameinfo.lua -frontend: Refactored menu event handling and fixed a number of issues. (#8777) 2021-10-31 12:31:16 +11:00
data_marp.lua -frontend: Refactored menu event handling and fixed a number of issues. (#8777) 2021-10-31 12:31:16 +11:00
data_messinfo.lua -frontend: Refactored menu event handling and fixed a number of issues. (#8777) 2021-10-31 12:31:16 +11:00
data_story.lua -frontend: Refactored menu event handling and fixed a number of issues. (#8777) 2021-10-31 12:31:16 +11:00
data_sysinfo.lua -frontend: Refactored menu event handling and fixed a number of issues. (#8777) 2021-10-31 12:31:16 +11:00
database.lua Mostly revert "Create console history file in homepath (#8026)" 2021-05-07 02:14:05 +10:00
init.lua plugins: Use SPDX short identifiers for licenses in exports (more precise and easier to localise), use CC0 for hiscore plugin rather than CC0. 2021-10-25 01:57:07 +11:00
load_dat.lua plugins/data: srcclean 2021-10-25 17:02:37 +11:00
plugin.json