MAME
Find a file
Vas Crabb d64ea5331b
-frontend: Refactored menu event handling and fixed a number of issues. (#8777)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.

-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.

-plugins: Moved input selection menu and sequence polling code to a common library.  Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.

-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.

-Regenerated message catalog sources.  For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
2021-10-31 12:31:16 +11:00
.github/workflows -docs: Started documenting plugins. 2021-10-24 05:48:05 +11:00
3rdparty Overdue internal UI enhancements (#8674) 2021-10-09 12:16:17 +11:00
android-project Bump version to 0.237 2021-10-26 15:50:06 +11:00
artwork saitek_osa maestro: latest official version for default 'bios' 2021-05-26 13:53:59 +02:00
benchmarks Fix building benchmarks 2021-06-22 14:42:29 +02:00
bgfx bgfx: Updated mipmap support in Fighters chain. (#8692) 2021-10-12 23:00:21 +11:00
ctrlr
docs -frontend: Refactored menu event handling and fixed a number of issues. (#8777) 2021-10-31 12:31:16 +11:00
doxygen debugger: Extended target address syntax to include device/address space. (#8630) 2021-10-01 05:26:11 +10:00
hash sgi_mips: new software list additions from jrra.zone (#8769) 2021-10-29 16:05:32 -04:00
hlsl
ini
keymaps
language -frontend: Refactored menu event handling and fixed a number of issues. (#8777) 2021-10-31 12:31:16 +11:00
plugins -frontend: Refactored menu event handling and fixed a number of issues. (#8777) 2021-10-31 12:31:16 +11:00
projects
regtests Update "2020" text to "2021" (#7713) 2021-01-28 00:11:17 -05:00
roms
samples
scripts -frontend: Refactored menu event handling and fixed a number of issues. (#8777) 2021-10-31 12:31:16 +11:00
src -frontend: Refactored menu event handling and fixed a number of issues. (#8777) 2021-10-31 12:31:16 +11:00
tests Fix building mametest 2021-06-22 14:42:16 +02:00
web Update "2020" text to "2021" (#7713) 2021-01-28 00:11:17 -05:00
.editorconfig docs: Add naming conventions for certain things. 2020-08-24 13:01:37 +10:00
.gitattributes
.gitignore Create GitHub Actions for CI (#7335) 2020-10-21 22:42:17 +11:00
.travis.yml Create GitHub Actions for CI (#7335) 2020-10-21 22:42:17 +11:00
COPYING Update "2020" text to "2021" (#7713) 2021-01-28 00:11:17 -05:00
dist.mak Goodbye 64 suffix on the main executable, it was nice knowing you. 2021-01-26 15:37:11 +11:00
makefile MAME 0.237 2021-10-27 01:45:16 +11:00
README.md Update "2020" text to "2021" (#7713) 2021-01-28 00:11:17 -05:00
uismall.bdf Update "2020" text to "2021" (#7713) 2021-01-28 00:11:17 -05:00

MAME

Join the chat at https://gitter.im/mamedev/mame

Build status:

OS/Compiler Status
Linux/GCC and Clang CI (Linux) Build Status
Windows/GCC and MSVC CI (Windows)
macOS/Clang CI (macOS)

Static analysis status for entire build (except for third-party parts of project):

Coverity Scan Status

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a *NIX or OSX system, it could be as easy as typing

make

for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for MESS build.

See the Compiling MAME page on our documentation site for more information, including prerequisites for Mac OS X and popular Linux distributions.

For recent versions of OSX you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2019

or use this command to build it directly using msbuild

make vs2019 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

License

The MAME project as a whole is made available under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of the source files (over 90% including core files) are made available under the terms of the 3-clause BSD License, and we would encourage new contributors to make their contributions available under the terms of this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2021  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2, as provided in
docs/legal/GPL-2.0.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

Please see COPYING for more details.