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106 lines
6.4 KiB
ReStructuredText
106 lines
6.4 KiB
ReStructuredText
.. _default-keys:
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Default Keys
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============
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All the keys below are fully configurable in the user interface. This list shows the standard keyboard configuration.
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================ ===============================================================================
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Key | Action
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---------------- -------------------------------------------------------------------------------
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**Tab** | Toggles the configuration menu.
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**~** | Toggles the On Screen Display. When the on-screen display is
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| visible, you can use the following keys to control it:
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| * **Up** - select previous parameter to modify
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| * **Down** - select next parameter to modify
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| * **Left** - decrease the value of the selected parameter
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| * **Right** - increase the value of the selected parameter
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| * **Enter** - reset parameter value to its default
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| * **Control+Left** - decrease the value by 10x
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| * **Shift+Left** - decrease the value by 0.1x
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| * **Alt+Left** - decrease the value by the smallest amount
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| * **Control+Right** - increase the value by 10x
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| * **Shift+Right** - increase the value by 0.1x
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| * **Alt+Right** - increase the value by the smallest amount
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| If you are running with -debug, this key sends a 'break' in emulation.
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**P** | Pauses the game.
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**Shift+P** | While paused, advances to next frame. If rewind is enabled, a new rewind save state is also captured.
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**Shift+~** | While paused, loads the most recent rewind save state.
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**F2** | Service Mode for games that support it.
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**F3** | Resets the game.
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**Shift+F3** | Performs a "hard reset", which tears everything down and re-creates it
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| from scratch. This is a more thorough and complete reset than the reset
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| you get from hitting F3.
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**LCtrl+F3** | [SDL ONLY] - Toggle uneven stretch.
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**F4** | Shows the game palette, decoded GFX, and any tilemaps. Use the Enter key to
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| switch between the three modes (palette, graphics, and tilemaps). Press F4
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| again to turn off the display. The key controls in each mode vary slightly:
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| Palette/colortable mode:
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| * **[ ]** - switch between palette and colortable modes
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| * **Up/Down** - scroll up/down one line at a time
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| * **Page Up/Page Down** - scroll up/down one page at a time
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| * **Home/End** - move to top/bottom of list
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| * **-/+** - increase/decrease the number of colors per row
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| * **Enter** - switch to graphics viewer
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| Graphics mode:
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| * **[ ]** - switch between different graphics sets
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| * **Up/Down** - scroll up/down one line at a time
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| * **Page Up/Page Down** - scroll up/down one page at a time
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| * **Home/End** - move to top/bottom of list
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| * **Left/Right** - change color displayed
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| * **R** - rotate tiles 90 degrees clockwise
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| * **-/+** - increase/decrease the number of tiles per row
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| * **Enter** - switch to tilemap viewer
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| Tilemap mode:
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| * **[ ]** - switch between different tilemaps
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| * **Up/Down/Left/Right** - scroll 8 pixels at a time
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| * **Shift+Up/Down/Left/Right** - scroll 1 pixel at a time
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| * **Control+Up/Down/Left/Right** - scroll 64 pixels at a time
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| * **R** - rotate tilemap view 90 degrees clockwise
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| * **-/+** - increase/decrease the zoom factor
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| * **Enter** - switch to palette/colortable mode
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| Note: Not all games have decoded graphics and/or tilemaps.
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**LCtrl+F4** | [*SDL ONLY*] - Toggles keeping aspect ratio.
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**LCtrl+F5** | [*SDL ONLY*] - Toggle Filter.
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**Alt+Ctrl+F5** | [*NON SDL MS WINDOWS ONLY*] - Toggle HLSL Post-Processing.
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**F6** | Toggle cheat mode (if started with "-cheat").
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**LCtrl+F6** | Decrease Prescaling.
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**F7** | Load a save state. You will be requested to press a key to determine which
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| save state you wish to load.
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| *Note that the save state feature is not supported for a large number of*
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| *drivers. If support is not enabled for a given driver, you will receive*
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| *a warning when attempting to save or load.*
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**LCtrl+F7** | Increase Prescaling.
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**Shift+F7** | Create a save state. Requires an additional keypress to identify the state,
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| similar to the load option above.
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**F8** | Decrease frame skip on the fly.
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**F9** | Increase frame skip on the fly.
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**F10** | Toggle speed throttling.
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**F11** | Toggles speed display.
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**Shift+F11** | Toggles internal profiler display (if compiled in).
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**Alt+F11** | Record HLSL Rendered Video.
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**F12** | Saves a screen snapshot.
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**Alt+F12** | Take HLSL Rendered Snapshot.
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**Insert** | [*WINDOW ONLY, NON-SDL*] Fast forward. While held, runs game with
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| throttling disabled and with the maximum frameskip.
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**Page DN** | [*SDL ONLY*] Fast forward. While held, runs the game with throttling
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| disabled and with the maximum frameskip.
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**Alt+ENTER** | Toggles between full-screen and windowed mode.
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**Scroll Lock** | Default mapping for the **uimodekey**.
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| This key allows users to disable and enable the emulated keyboard
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| in machines that require it. All emulations which require emulated
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| keyboards will start in that mode and you can only access the internal
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| UI (hitting TAB) by first hitting this key. You can change the initial
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| status of the emulated keyboard as presented upon start by using
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| **-ui_active** as detailed below.
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**Escape** | Exits emulator.
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================ ===============================================================================
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