mame/docs/source/usingmame/defaultkeys.rst

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.. _default-keys:
Default Keys
============
All the keys below are fully configurable in the user interface. This list shows the standard keyboard configuration.
================ ===============================================================================
Key | Action
---------------- -------------------------------------------------------------------------------
**Tab** | Toggles the configuration menu.
**~** | Toggles the On Screen Display. When the on-screen display is
| visible, you can use the following keys to control it:
|
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| * **Up** - select previous parameter to modify
| * **Down** - select next parameter to modify
| * **Left** - decrease the value of the selected parameter
| * **Right** - increase the value of the selected parameter
| * **Enter** - reset parameter value to its default
| * **Control+Left** - decrease the value by 10x
| * **Shift+Left** - decrease the value by 0.1x
| * **Alt+Left** - decrease the value by the smallest amount
| * **Control+Right** - increase the value by 10x
| * **Shift+Right** - increase the value by 0.1x
| * **Alt+Right** - increase the value by the smallest amount
|
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| If you are running with -debug, this key sends a 'break' in emulation.
**P** | Pauses the game.
**Shift+P** | While paused, advances to next frame. If rewind is enabled, a new rewind save state is also captured.
**Shift+~** | While paused, loads the most recent rewind save state.
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**F2** | Service Mode for games that support it.
**F3** | Resets the game.
**Shift+F3** | Performs a "hard reset", which tears everything down and re-creates it
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| from scratch. This is a more thorough and complete reset than the reset
| you get from hitting F3.
**LCtrl+F3** | [SDL ONLY] - Toggle uneven stretch.
**F4** | Shows the game palette, decoded GFX, and any tilemaps. Use the Enter key to
| switch between the three modes (palette, graphics, and tilemaps). Press F4
| again to turn off the display. The key controls in each mode vary slightly:
|
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| Palette/colortable mode:
| * **[ ]** - switch between palette and colortable modes
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| * **Up/Down** - scroll up/down one line at a time
| * **Page Up/Page Down** - scroll up/down one page at a time
| * **Home/End** - move to top/bottom of list
| * **-/+** - increase/decrease the number of colors per row
| * **Enter** - switch to graphics viewer
|
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| Graphics mode:
| * **[ ]** - switch between different graphics sets
| * **Up/Down** - scroll up/down one line at a time
| * **Page Up/Page Down** - scroll up/down one page at a time
| * **Home/End** - move to top/bottom of list
| * **Left/Right** - change color displayed
| * **R** - rotate tiles 90 degrees clockwise
| * **-/+** - increase/decrease the number of tiles per row
| * **Enter** - switch to tilemap viewer
|
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| Tilemap mode:
| * **[ ]** - switch between different tilemaps
| * **Up/Down/Left/Right** - scroll 8 pixels at a time
| * **Shift+Up/Down/Left/Right** - scroll 1 pixel at a time
| * **Control+Up/Down/Left/Right** - scroll 64 pixels at a time
| * **R** - rotate tilemap view 90 degrees clockwise
| * **-/+** - increase/decrease the zoom factor
| * **Enter** - switch to palette/colortable mode
|
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| Note: Not all games have decoded graphics and/or tilemaps.
**LCtrl+F4** | [*SDL ONLY*] - Toggles keeping aspect ratio.
**LCtrl+F5** | [*SDL ONLY*] - Toggle Filter.
**Alt+Ctrl+F5** | [*NON SDL MS WINDOWS ONLY*] - Toggle HLSL Post-Processing.
**F6** | Toggle cheat mode (if started with "-cheat").
**LCtrl+F6** | Decrease Prescaling.
**F7** | Load a save state. You will be requested to press a key to determine which
| save state you wish to load.
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|
| *Note that the save state feature is not supported for a large number of*
| *drivers. If support is not enabled for a given driver, you will receive*
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| *a warning when attempting to save or load.*
**LCtrl+F7** | Increase Prescaling.
**Shift+F7** | Create a save state. Requires an additional keypress to identify the state,
| similar to the load option above.
**F8** | Decrease frame skip on the fly.
**F9** | Increase frame skip on the fly.
**F10** | Toggle speed throttling.
**F11** | Toggles speed display.
**Shift+F11** | Toggles internal profiler display (if compiled in).
**Alt+F11** | Record HLSL Rendered Video.
**F12** | Saves a screen snapshot.
**Alt+F12** | Take HLSL Rendered Snapshot.
**Insert** | [*WINDOW ONLY, NON-SDL*] Fast forward. While held, runs game with
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| throttling disabled and with the maximum frameskip.
**Page DN** | [*SDL ONLY*] Fast forward. While held, runs the game with throttling
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| disabled and with the maximum frameskip.
**Alt+ENTER** | Toggles between full-screen and windowed mode.
**Scroll Lock** | Default mapping for the **uimodekey**.
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|
| This key allows users to disable and enable the emulated keyboard
| in machines that require it. All emulations which require emulated
| keyboards will start in that mode and you can only access the internal
| UI (hitting TAB) by first hitting this key. You can change the initial
| status of the emulated keyboard as presented upon start by using
| **-ui_active** as detailed below.
**Escape** | Exits emulator.
================ ===============================================================================