mame/bgfx/effects/hlsl
therealmogminer@gmail.com 223a955d0b Fix up bgfx NTSC shader, nw
2016-04-29 06:58:20 +02:00
..
blit.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
color.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
deconverge.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
defocus.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
distortion.json Implemented handling for u_screen_scale and u_screen_offset (nw) 2016-04-21 07:52:29 +02:00
LICENSE
ntsc_decode.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
ntsc_encode.json Fix up bgfx NTSC shader, nw 2016-04-29 06:58:20 +02:00
phosphor.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
post.json Added "selection" parameter to chain input sampler 2016-04-24 20:36:42 +02:00
prescale.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
README.md

BGFX shader effects

Cointains definitions for BGFX shader effects

Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team