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2b95c8e50b
hlsl/phosphor.fx: Remove hacks ini/presets/raster.ini, ini/presets/vector-mono.ini, ini/presets/vector.ini: Tweak presets src/osd/modules/render/d3d/d3dcomm.h, src/osd/modules/render/d3d/d3dhlsl.cpp, src/osd/modules/render/drawd3d.cpp: Change cache texture format to floating point for precise for phosphor and ghosting shaders.
63 lines
1.8 KiB
INI
63 lines
1.8 KiB
INI
#
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# DIRECT3D POST-PROCESSING OPTIONS
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#
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shadow_mask_tile_mode 0
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shadow_mask_alpha 0.25
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shadow_mask_texture shadow-mask.png
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shadow_mask_x_count 12
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shadow_mask_y_count 6
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shadow_mask_usize 0.5
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shadow_mask_vsize 0.5
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shadow_mask_uoffset 0.0
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shadow_mask_voffset 0.0
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distortion 0.0
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cubic_distortion 0.0
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distort_corner 0.0
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round_corner 0.0
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smooth_border 0.0
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reflection 0.0
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vignetting 0.0
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scanline_alpha 0.50
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scanline_size 1.0
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scanline_height 1.0
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scanline_variation 1.0
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scanline_bright_scale 2.0
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scanline_bright_offset 0.0
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scanline_jitter 0.0
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defocus 0.75,0.0
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converge_x 0.0,0.0,0.0
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converge_y 0.0,0.0,0.0
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radial_converge_x 0.0,0.0,0.0
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radial_converge_y 0.0,0.0,0.0
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red_ratio 1.05,0.00,0.10
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grn_ratio -0.10,1.00,0.25
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blu_ratio -0.25,0.25,1.25
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saturation 1.25
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offset -0.30,-0.20,-0.05
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scale 1.15,1.05,0.90
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power 0.90,0.90,1.15
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floor 0.025,0.025,0.025
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phosphor_mode 2
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phosphor_time 0.005,0.050,0.050
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phosphor_beta 1.0,1.0,1.0
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#
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# NTSC POST-PROCESSING OPTIONS
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#
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yiq_enable 0
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#
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# BLOOM POST-PROCESSING OPTIONS
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#
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bloom_blend_mode 0
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bloom_scale 0.25
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bloom_overdrive 1.00,1.00,1.00
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bloom_lvl0_weight 1.00
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bloom_lvl1_weight 0.64
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bloom_lvl2_weight 0.32
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bloom_lvl3_weight 0.16
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bloom_lvl4_weight 0.08
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bloom_lvl5_weight 0.06
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bloom_lvl6_weight 0.04
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bloom_lvl7_weight 0.02
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bloom_lvl8_weight 0.01
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