mame/ini/presets/raster.ini
Westley M. Martinez 2b95c8e50b Change cached texture format to floating point.
hlsl/phosphor.fx: Remove hacks

	ini/presets/raster.ini, ini/presets/vector-mono.ini,
ini/presets/vector.ini: Tweak presets

	src/osd/modules/render/d3d/d3dcomm.h,
src/osd/modules/render/d3d/d3dhlsl.cpp,
src/osd/modules/render/drawd3d.cpp: Change cache texture format to
floating point for precise for phosphor and ghosting shaders.
2017-01-04 17:44:46 -08:00

63 lines
1.8 KiB
INI

#
# DIRECT3D POST-PROCESSING OPTIONS
#
shadow_mask_tile_mode 0
shadow_mask_alpha 0.25
shadow_mask_texture shadow-mask.png
shadow_mask_x_count 12
shadow_mask_y_count 6
shadow_mask_usize 0.5
shadow_mask_vsize 0.5
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
distortion 0.0
cubic_distortion 0.0
distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
vignetting 0.0
scanline_alpha 0.50
scanline_size 1.0
scanline_height 1.0
scanline_variation 1.0
scanline_bright_scale 2.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 0.75,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.05,0.00,0.10
grn_ratio -0.10,1.00,0.25
blu_ratio -0.25,0.25,1.25
saturation 1.25
offset -0.30,-0.20,-0.05
scale 1.15,1.05,0.90
power 0.90,0.90,1.15
floor 0.025,0.025,0.025
phosphor_mode 2
phosphor_time 0.005,0.050,0.050
phosphor_beta 1.0,1.0,1.0
#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode 0
bloom_scale 0.25
bloom_overdrive 1.00,1.00,1.00
bloom_lvl0_weight 1.00
bloom_lvl1_weight 0.64
bloom_lvl2_weight 0.32
bloom_lvl3_weight 0.16
bloom_lvl4_weight 0.08
bloom_lvl5_weight 0.06
bloom_lvl6_weight 0.04
bloom_lvl7_weight 0.02
bloom_lvl8_weight 0.01