Nathan Woods
f6d059db68
Readded the ability to pass absolute paths to mame_schedule_save() and
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mame_schedule_load()
2008-02-09 20:23:20 +00:00
Nicola Salmoria
45979beac0
fix kangaroo colors
2008-02-09 20:05:27 +00:00
Brian Troha
e01be7e7f1
As noted by Haze, changed doc info for Sand Scorpion
2008-02-09 15:38:08 +00:00
Brian Troha
0e0799886c
I see Blaze On actually has a Kaneko PCB ID as well as an Atlus PCB ID so I included that info
2008-02-09 04:28:29 +00:00
Brian Troha
d835716abb
PCB and/or chip docs updates for:
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Blaze On (kaneko16.c)
Sand Scorpion (sandscrp.c)
Flash Point (segas16b.c)
2008-02-09 03:54:41 +00:00
Brian Troha
7cd1907b5c
adds Williams Electronics Games, Inc 2 player simultaneous version of Outzone
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Changed several ports to port_include & port_modify
2008-02-08 22:40:25 +00:00
stephh
67b072a84f
Changed the GAME definitions to reflect how many players and how many buttons there are for each game.
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Rewrote the INPUT_PORTS definitions to use PORT_INCLUDE, PORT_MODIFY and PORT_CUSTOM macros.
Added a few notes about the inputs when I thought they were needed to avoid wrong bug reports.
Started to clean the driver (but unfortunately, I can't go further because I don't understand everything).
Please have a look as there are things which still need to be done (such as getting only one memory map).
2008-02-08 01:31:00 +00:00
stephh
25f753aa76
Fixed some small errors I made in revision 630.
2008-02-07 19:36:43 +00:00
stephh
7a1667ef5e
Used PORT_SERVICE and PORT_SERVICE_NO_TOGGLE macros when this was possible.
2008-02-07 18:39:54 +00:00
Zsolt Vasvari
04a60aa692
- Switched driver to use the artwork system. Mr. Do will be creating some basic artwork for it.
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- Set GAME_IMPERFECT_GRAPHICS until then, so we don't get bug reports on the missing lasers, or whatever...
2008-02-07 15:23:03 +00:00
davidhay
a1b265dc14
Adds wpksocv2, non-working due to the custom IO board, what are the inputs meant to be?
2008-02-07 12:50:58 +00:00
Zsolt Vasvari
b6fd15b735
Changed incorrect use of TRANSPARENCY_COLOR
2008-02-07 11:58:03 +00:00
Mirko Buffoni
d3189ebbef
Added sound support to Champion Skill.
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Removed GAME_NO_SOUND flags.
Increased interrupts per frame, music was too slow.
Minor comments adjustment.
2008-02-07 09:26:51 +00:00
Zsolt Vasvari
f125cd2fab
Unified memory map
2008-02-07 09:15:50 +00:00
Zsolt Vasvari
24848d7222
- Centered crosshair
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- Uses real game orientation
- Minor clean-ups
2008-02-07 07:37:26 +00:00
Zsolt Vasvari
56f0f0671e
- More accurate emulation of the priority system and the beam logic
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- No more color table
2008-02-07 04:52:57 +00:00
Brian Troha
30470dcbb9
Credit: Arzeno Fabrice
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adds House of the Dead 2 specific NAOMI BIOS's
2008-02-06 19:40:38 +00:00
stephh
16aec4afce
Fixed Dip Switches and Inputs for all games.
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Bugs fixed :
- goldbug0105u4gra (MAME Testers) / ID 00009 (Mantis)
Zsolt, now that player 2 inputs are mapped, I let you fix the screen flipping for "cocktail" mode and remove the GAME_NO_COCKTAIL in the driver ;)
2008-02-06 16:49:03 +00:00
stephh
58980ac2c7
Fixed some clones INPUT_PORTS definitions that were curiously using PORT_START_TAG("DSW") instead of PORT_MODIFY("DSW").
2008-02-06 16:26:31 +00:00
Aaron Giles
abdb58671b
Split timer_adjust() into timer_adjust_oneshot() and timer_adjust_periodic().
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Updated all call sites.
Fixed recent build breaks.
2008-02-06 15:33:04 +00:00
Zsolt Vasvari
e18344a0e7
- Scooter Shooter -- color table removal
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- Unified transparency handling in these games running on very similar hardware
2008-02-06 11:37:51 +00:00
Zsolt Vasvari
897ea4b0b5
- Color table removal
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- resnet conversion
2008-02-06 11:18:03 +00:00
Zsolt Vasvari
8a723628c1
- Color table removal
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- resnet conversion
2008-02-06 11:05:22 +00:00
Zsolt Vasvari
304b3ffe43
- Color table removal
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- Uses resnet.c where schematics was conclusive
2008-02-06 10:16:03 +00:00
Brian Troha
12d4c9438d
creates new US set as roms came from an original PCB
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readds bootleg graphics roms to the 2 bootleg sets
renamed 1 rom as per info from Patrik Styrnell
2008-02-06 04:38:06 +00:00
Zsolt Vasvari
4fd4ebeb64
Just checking in my very latest. Not sure how to proceed -- should the 6844 DMA chip hooked up as:
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a) a CPU core
b) a custom sound chip that just toggles the MC3417/3418 clocks?
c) just use a high frequency timer
2008-02-06 01:35:34 +00:00
Zsolt Vasvari
805ca86884
- Removed color tables
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- Simplfied Mag Max background drawing code
2008-02-06 01:31:17 +00:00
Couriersud
17d5bc279b
png2bdc.c:
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* remove osdcore.h
build.mak:
* remove expat from libs
2008-02-05 23:18:52 +00:00
Couriersud
2c6acf1988
src/build:
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* removes osdcore.h from file2str.c and verinfo.c
* removes LIBOCORE from link stage for file2str and verinfo
2008-02-05 23:05:55 +00:00
Couriersud
88940550a1
makefiles:
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* move verinfo.c to src/build
* move rules for verinfo to src/build/build.mak
2008-02-05 22:32:11 +00:00
Luca Elia
c96f0df8fa
Promoted "Galaxy Games (BIOS v1.90)" to working
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(moved to tmaster.c)
2008-02-05 17:48:27 +00:00
Aaron Giles
72dbde5ef6
From: Barry Rodewald [mailto:bsr@xnet.co.nz]
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Subject: INP fix for 0.123
Hi,
Here's a quick fix for MAME 0.123, correcting the initial detection of
extended INP files.
Thanks,
Barry Rodewald
2008-02-05 17:23:24 +00:00
Aaron Giles
aebd83fb6e
From: RansAckeR [mailto:RansAckeR@pandora.be]
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Subject: 'fix' for jantouki0121u3gra, mcnpshnt0120u3gra & mjdialq2_0120u3gra
Bug reports about some dynax.c DIP fixes.
--
From: RansAckeR [mailto:RansAckeR@pandora.be]
Subject: 'fix' for mjifb0111u2gra
"royalmah.c mjifb: Usages of the unknown dip swithces:
3-2: enable/disable F-RATE
3-4: enable/disable BYE-BYTE Bonus
3-6: enable/disable Auto mode after reached
3-7: on - Background blue, off - Background black
4-3: 192 - disable Flip-flop, 212 - enable Flip-flop
4-6: enable/disable Animation"
2008-02-05 17:22:45 +00:00
Aaron Giles
4db5afa87e
From: Atari Ace [mailto:atari_ace@verizon.net]
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Subject: [patch] CPU/SOUND independence fixes
Hi mamedev,
Here's some updates to the CPU/SOUND cores to improve build
independence. While I was at it, I rescued the M65CE02 core from
bitrot hell (perhaps m65ce02.[ch] should just be deleted), and fixed
some MESS cores that were broken by the deprecat.h changes.
2008-02-05 17:21:27 +00:00
Aaron Giles
ec872c6178
From: Corrado Tomaselli [mailto:corrado.to@tiscali.it]
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Subject: Frequencies verifications
I corrected the clocks on the following pcbs: Formation Z, MagMax,
SlapFight and Tiger Heli
Changed Oki m6295 pin 7 to "high" on Toki and Blood Bros
2008-02-05 17:04:29 +00:00
Zsolt Vasvari
ee4c9c4c24
Changed the use of machine->remapped_colortable to machine->pens where the drivers weren't using color tables
2008-02-05 13:06:32 +00:00
Aaron Giles
85038b85d2
Last minute minor tweaks from 0.123 tag.
2008-02-05 09:33:35 +00:00
Couriersud
7bc6dac05e
audio/dkong.c:
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* fix dkong audio over-modulation issue with DAC sound
* surround the fix with a DK_REVIEW define for later review.
2008-02-05 09:12:14 +00:00
Zsolt Vasvari
79605aa3da
Removed 'type' parameter from tilemap_create
2008-02-05 08:20:52 +00:00
davidhay
820644b604
adds Brand New Stars (MS32 version)
2008-02-05 08:12:22 +00:00
Aaron Giles
1b35fe1925
Fixed incorrect default screen size computations.
2008-02-05 07:57:36 +00:00
Aaron Giles
37c6be050d
Fix sprite placement again in chinagat drivers.
2008-02-05 07:50:37 +00:00
Aaron Giles
72fbb6a0c4
Fixed watchdogs when not explicitly specified.
2008-02-05 07:45:17 +00:00
Andrew Gardner
7765adf61b
Added skeleton driver for two Kyle Hodgetts games, Virtual Combat and Shadow Fighters. Each running on the same hardware.
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Each game has 2 68000's, and one unemulated Intel i860XR CPU. I couldn't find docs for the i860 anywhere!
Virtual Combat is a stereoscopic game using an additional i860 to drive the second eye.
The ROMs all seem to check out as valid, with human-readable strings throughout.
The sound program is extremely simple for each, and the sound data ROMs are simply Creative Labs VOC files concatenated to eachother.
A MC6845P lives by the edge connector.
Additional notes in the driver.
Roms uploaded to /roms/current/v & /roms/current/s.
Wiki updated with skeleton driver status.
2008-02-05 06:12:47 +00:00
Zsolt Vasvari
662f44ede3
Removed TILEMAP_TRANSPARENT_COLOR tilemap type. The tilemap type is no longer used for anything.
2008-02-05 05:31:23 +00:00
Zsolt Vasvari
11b06e94a5
- Color table removal
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- Renames skychut to m10
2008-02-05 05:17:17 +00:00
Zsolt Vasvari
f32808362d
Color table removal
2008-02-04 12:42:11 +00:00
Zsolt Vasvari
190247c1fb
Removes no longer neccessary check as drawgfxzoom support all remaining transparency modes
2008-02-04 09:33:16 +00:00
Zsolt Vasvari
1426e5865f
Removed TRANSPARENCY_BLEND_RAW transparancy mode. Needs a recompile just to be on the safe side.
2008-02-04 09:27:44 +00:00
Zsolt Vasvari
4ba36433ee
- Reworked/refactored S2636 emulator
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- Updated all S2636 users for the new interface
- Removed color tables from all games
2008-02-04 08:44:24 +00:00