Subject: 'fix' for cmv801_0116gra
"cherrym.c cmv801: I've found a dipswitch listing for cherry master. I've
tested a few of them and believe it to be correct.
I having problems figuring out the games inputs so i'm posting the
dipswitches here in case someone else can figure out how the game works and
would be willing to add them."
Improved DIP switches and added DIP locations.
Subject: [patch] Fix some comments
Hi mamedev,
The following patch updates the initialization comments at the top of
mame.c and corrects/adds a few filename declarations at the top of a
handful of files.
~aa
Added AM_WRITEONLY as a shortcut for AM_WRITE(MWAx_RAM).
Cleaned up Kangaroo driver:
* documented MB8841 (needs to be decapped to get code)
* proper video timing
* full memory maps
* simplified and more accurate video logic
- Added some instructions to the H8/30xx CPU:
or.l ERs, ERd
rotl/shal.l ERd
not.l/neg.l ERd
exts.w Rd
sub/or/xor.l #Imm:32, ERd
bset/bnot/bclr.b Rn, @ERd
bst/bist.b #Imm:3, @ERd
bnot.b #Imm:3, @ERd
- Added H8/3007 & H8/3044 variants with their memory maps.
Preliminary implementation of the H8/3007 timers.
(a make clean is required)
P.S.
I've moved the docs we have in docs/cpu/H8-30xx and added a couple more.
Roms are in roms/current/p/puzzlet.zip
Nothing too noteworthy about the addition - just a few new question sets.
Softwarethis.com does, however, have some screen shots of a board running. These show that the palette in MAME is slightly off (blue->green, magenta->yellow, etc). The palette code is currently using naughtyb's PALETTE_INIT which I'm a little chicken to play with at the moment. I have therefore posted a message on MAMEtesters for the addition of this bug to the database.
ROMs are uploaded to /roms/p/promutrc.zip.
a new compile-time define (ENABLE_DEBUGGER). This means that MAME_DEBUG no longer means
"enable debugger", it simply enables debugging features such as assertions and debug code
in drivers.
Also removed the various levels of opbase protection in memory.h and always just turned
on full bounds checking.
Fixed build break due to missing ampoker.lay -> ampoker2.lay renaming.
- Fixed ancient cloud layer transparency glitch in 1943
- Corrected colors in Gyruss and Got-Ya. Neither had a pure white and Gyruss was missing a pull-down resistor as well
Fixed Dip Switches for all games. Inputs might be checked for 'fantasy*' and 'pballoon' to see if there are no debug buttons. as for 'nibbler'.
Added notes about some games at the top of the file. They aren't complete, but it's enough to be included in next release.
It's almost my first attempt to look at M6502 games, so I hope I haven't made too many mistakes ...
- Hooked up palette bank selector from schematics, though I am not sure if it is actually used by the code
- Changed set names to match title screen, which is why baseball is spelt as "Base Ball"
Added #include "deprecat.h" where necessary to make this happen.
Cleaned up cpuexec.c/.h to latest core style.
Cleaned up implementation of extended INP header in inptport.c.
Removed external access to cycles_currently_ran().
Replaced use of cycles_currently_ran() in v9938 code with mame_rand(), since that is effectively the same thing. :)