- Added cards ETI Real Time Clock, ETI Sound Card, Microtanic Real Time Clock, TUG Combo Card, and TUG EPROM Storage Card.
mt6809: Fixed keyboard input, RALBUG commands now work, and promoted to working.
- Added support for FLEX and BBC Micro floppy formats.
spinveti: Replaced incorrect ROM to load at &F800.
mdconsole.cpp: Got rid of EXP port from Mega Drive II, Mega Jet and
Nomad configurations, and made built-in Nomad controller fixed.
puckpkmn.cpp: Cleaned up code, register local class member for save
states, suppress side effects for debugger.
New working software list additions
--------------------------------------------
ACE 2088 (MCM) [spectrumcomputing.co.uk]
Adidas Championship Football (Erbe) [spectrumcomputing.co.uk]
Adidas Championship Tie Break (Musical 1) [spectrumcomputing.co.uk]
Remove
--------------------------------------------
Agent - X 2 (Dro Soft) [duplicated entry]
metadata cleanups: Corrected parent/cloneof relationships, publishers, release years (based on the info provided by spectrumcomputing.co.uk)
sega/puckpkmn.cpp: Eliminated dependency on other Mega Drive arcade
bootlegs.
sega/megadriv_acbl.cpp: Use more derived memory maps, and fewer driver
init functions.
Adapted all Mega Drive hardware drivers to work with the new I/O port
device, and moved based Mega Drive 68k peripherals to a common address
map function.
sega/megadriv_acbl.cpp: Added base machine configuration to attach an
optional I/O port to the EXP port, and moved some stuff to derived
classes.
sega/megadriv_rad.cpp: Simplified code.
bus/sms_ctrl: Added an RS-232 adapter. Only sending from the console to
the attached device works so far, reception will have to wait.
* Added duty effects to layouts for fruit machines using ROC10937 and clones.
* bfm/bfm_bd1.cpp: Added flash mode, corrected character table.
* bfm/bfm_bda.cpp: Added brightness and flash controls.
* jpm/jpmimpct.cpp: Registered variables for state saving.
* machine/roc10937.cpp: Preserve internal data buffers on POR - fixes blanked display in JPM IMPACT.
* Made VFD fading effect mroe realistic for JPM IMPACT games.
* Corrected VFD type to 16-segment for JPM System 5 games.
No ROM dump is available, so CoCo 2B ROMs are loaded for now.
New clones marked not working
-----------------------
Tandy Radio Shack Deluxe Color Computer [Tim Lindner]
New working software list additions (coleco.xml)
-----------------------------------
Frogger II: Threedeep! (prototype, 19840615) [Ed Semrad, Hidden Palace, VGHF]
Star Wars: The Arcade Game (prototype, 19840412) [Ed Semrad, Hidden Palace, VGHF]
- Make CC 90-232 serial/parallel interface an extension device
- Eliminate spurious custom Centronics interface from MO5NR (CC 90-232 is used with this model instead)
- Make RF 57-932 serial interface an extension device
- Make MD 90-120 modem interface an extension device (emulation still needs work)
- Make Midipak an extension device and completely rewrite emulation
- Make MEA8000-based speech interface an extension device
- Configure 1 MHz E clock for extension bus
- Add FIRQ & IRQ outputs from extension bus
- Expand extension I/O address range from $x7D0-$x7DF to $x7C0-$x7FF
- Clean up various bits of driver code
* Affects hogalley, smgolf, suprmrio, vsbball, vsgradus, vsgshoe, vssoccera and any clones.
* Made separate DIP switch settings for vssoccer and smgolfj, as their starting point values differ from other sets.
- Revisit all of the supported="partial" / "no" flags, promote or demote depending on observations.
* Software list items promoted to working
---------------------------------------
ibm5150.xml: Ancient Land of Ys [Angelo Salese]