Commit graph

111 commits

Author SHA1 Message Date
Dan Amador
3a43ec44cc Update luaengine.rst 2017-05-22 18:08:28 -05:00
Stiletto
4803de2501 (nw)
(nw)
2017-05-10 14:38:31 -04:00
Stiletto
80b155c290 (nw)
(nw)
2017-05-10 10:49:13 -04:00
Stiletto
847e0a1d14 update edit docs link (nw)
update edit docs link (nw)
2017-05-10 10:41:29 -04:00
Prayag Verma
eb7b1f3d20 Fix typos
slighly → slightly
transistion → transition
2017-03-24 23:26:03 +05:30
Stiletto
9db7b63e9a Updates "2016" strings to "2017 where relevant.
Updates "2016" strings to "2017 where relevant.
2017-01-24 17:29:49 -05:00
Vas Crabb
66f1cb5f3a srcclean again (nw) 2016-11-30 07:04:04 +11:00
Olivier Galibert
0136468462 dirom: Document the interface evalution [O. Galibert] 2016-11-28 19:16:39 +01:00
ImJezze
e6580c50a2 Corrected HLSL documentation
- removed -antialias option (does not exist anymore)
- added missing -vector_beam_smooth option
- fixed suggested default values for -bloom_lvl_weights options (were messed up in the last update)
2016-11-14 15:59:15 +01:00
Firehawke
ce943bd45b NW - More documentation updates..
* Fix a few 'mess' references.
* Add important note for -listslots
* FAQ: Wouldn't MAME be faster if X?
2016-10-29 23:32:36 -07:00
Tomer Verona
845b36dae2 Adding id() property to input_device
This change adds id() property to input_device, which represents the
unique device id. This allows the osd layer when creating a device to
pass a friendly display name along with a unique identifier.

Currently the device id is only used to map a physical controller device
to controller id, but can be used more generally in the future. For raw
input devices, we use the full raw input name as the device id. For all
other devices, we fall back to device name as the device id. The
"uniqueness" of the device id is not currently enforced in code.
2016-09-20 12:19:58 -07:00
Tomer Verona
32ea8266a3 A couple of fixes
- Fix null-reference exception when mapping device to unused (null)
controller index
- Restrict device map to controller configs
2016-09-20 01:24:36 -07:00
Tomer Verona
0ed1ce5663 Tweak info message 2016-09-14 17:53:34 -07:00
Tomer Verona
2bd18d5fea Support for configuring device to conrtoller id
This change adds support for configuring device to conrtoller id. This
allows for stable controller ids even if USB devices are plugged /
unplugged, system is rebooted, etc.

See documentation for additional context.
2016-09-12 18:35:36 -07:00
Olivier Galibert
a2c306e923 dimemory, dirom: Add some documentation [O. Galibert] 2016-09-06 12:47:20 +02:00
Firehawke
9d93c07c66 First draft on ROM management for newbies, FAQ entry on common problems with unofficial builds 2016-09-05 00:21:23 -07:00
Miodrag Milanovic
d5c646b336 Update permissions (nw) 2016-08-24 15:30:19 +02:00
Miodrag Milanovic
cb30b9d307 Added documentation to main tree (nw) 2016-08-24 15:16:43 +02:00
Miodrag Milanovic
a86a53fb64 remove old doc content (nw) 2016-08-24 15:16:43 +02:00
Cesare Falco
8fe3ae2cef Updated *nix man pages. 2016-07-21 19:08:08 +02:00
ImJezze
6ea15072a7 Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
2016-06-05 23:50:44 +02:00
ImJezze
92c2bdf917 Normalized vector attenuation settings
- vector_length_ratio is now independent from screen size
- changed vector_length_ratio range from [0.0, 1000.0] to [0.0, 1.0]
- updated display name and description of vector_length_scale vector_length_ratio
2016-05-22 20:54:30 +02:00
Jordi Mallach
6a0754a3e4 Remove testkeys.1 and all references to it. 2016-04-30 01:17:47 +02:00
ImJezze
8ed3a7d94a Refactored distortion pass
- separated curvature parameter into distortion, cubic_distortion and distort_corner
- distortion and cubic_distortion can be negative, to compensate each other
- distort_corner is intependent from the image distortion
2016-04-19 21:13:20 +02:00
Jordi Mallach
81751745c1 Get rid of some options that no longer exist. 2016-04-14 22:51:12 +02:00
Miodrag Milanovic
528a39fc54 moved man files to proper location (nw) 2016-04-03 17:19:41 +02:00
Scott Stone
28c9be35ea Change INIPATH default to cover new HLSL presets (ini/presets) (nw) 2016-03-30 00:38:08 -04:00
ImJezze
19bbdaac35 Moved presets to subfolder (nw)
- added lcd-matrix.ini and vector-mono.ini
2016-03-28 21:58:17 +02:00
ImJezze
fe9dfdbf99 Refactored Bloom
- reduced raster bloom level to 8
- extended vector bloom level to 15
- changed vector bloom to be less blocky
- removed bloom_lvl9_weight and bloom_lvl10_weight options
2016-03-28 20:19:01 +02:00
ImJezze
41595c05c4 Change vector and gameboy preset (nw) 2016-03-26 11:18:08 +01:00
ImJezze
c731b59cbe Added oversampling option
- and some cleanup
2016-03-25 16:40:32 +01:00
ImJezze
c2d4e3c018 Cleanup (nw)
- options are reset to loaded preset when game is closed
- changed default values of options to result in no effects activated
- init_slider_list() does not returns but sets g_slider_list directly
- removed unnecessary oriented_vector_texcoords
2016-03-13 17:11:08 +01:00
ImJezze
a026a582f1 Merge pull request #15 from mamedev/master
Sync to base master
2016-03-12 12:31:13 +01:00
Miodrag Milanovic
d4fe78a48a Added README and LICENSE files (CC0) to folders containing meta-data or documentation (nw) 2016-03-05 10:31:41 +01:00
jbu
8bb033276a mame.txt: remove surplus "under" 2016-03-04 17:49:15 +01:00
balr0g
aa2d32e426 proofreading (nw) 2016-03-04 10:07:37 -05:00
Miodrag Milanovic
1b7317f004 typos, thanks Logan (nw) 2016-03-04 13:30:03 +01:00
Vas Crabb
f6d0dc13ee More doc updates/clarifications 2016-03-04 22:15:05 +11:00
Vas Crabb
1f4f10f1c5 Clean up, update to reflect inclusion of more systems 2016-03-04 21:36:19 +11:00
Miodrag Milanovic
35ccf865aa deleted old license and restrictions mentioned in mame.txt (nw) 2016-03-04 11:04:29 +01:00
ImJezze
cc24a339d8 Merge remote-tracking branch 'refs/remotes/mamedev/master'
Second attempt
2016-02-21 11:48:45 +01:00
ImJezze
e57c90084c Quality and Performance improvements
- HLSL now uses NPOT sized target surfaces (breaks compatibility with
graphics cards based on R300/R400/NV30 and older)
- HLSL target surfaces now have the size of the screen canvas
- removed HLSL pre-scale factor
- HLSL now uses a sharp bilinear interpolation to pre-scale textures to
screen canvas size, based on [Themaister's] implementation
- improved overall performance (based on the previously required
pre-scale factor, you might notice a 5-50% speed-up depending on your
graphics card, more if you used a higher pre-scale factor)
- improved shadow mask quality (pixel-perfect) in screen-mode
- fixed half source texel offset of bloom level alignment
- removed ./hlsl/artwork_support folder
- all shaders after pre-scale are now based on screen coordinate
(workaground, till both raster and vector pass can work on texture
coordinates)
- disabled distortion shader for more than one screen and for artworks
in full mode, does not affect artworks in copped mode (workaground, till
both raster and vector pass can work on texture coordinates)
- moved compute_texture_size() from texture_info to texture_manager (nw)
2016-02-20 21:58:56 +01:00
Jeffrey Clark
bacced3c81 lua api: cleanup options handling and fix cheat state return value (nw) 2016-02-16 15:28:46 -06:00
Jeffrey Clark
6db430bafc Extend mame LUA api (nw) 2016-02-14 19:30:37 -06:00
Justin Kerk
99d0ae34cc Add a document with Emscripten build instructions 2016-02-04 20:37:36 -08:00
ImJezze
d516871e6f NTSC Refactoring and Options
- merged YIQ encode and decode pass into one NTSC pass
- added options for most NTSC settings
- reduced sample count to 64
- changed default O value to 0
- fit NTSC signal jitter between a reasonable limit of 0 and 1
- fit A and B value between a reasonable limit of -1 and 1
- fit scanline jitter between a reasonable limit of 0 and 1
- added hum bar simulation based on [MooglyGuy's] GLSL port of the mame
shader pipeline
- added monochrome-chessboard.png
- added slot-mask-aligned.png (to simulate a TFT LCD)
2016-01-25 22:02:24 +01:00
ImJezze
ff77b7897b Cleanup (nw)
- renamed shadow_mask_type to shadow_mask_tile_mode
- renamed bloom_type to bloom_blend_mode
- implemented "Source" shadow mask tile mode for artwork_support/post.fx
2015-12-26 12:27:07 +01:00
ImJezze
1b373eb812 Extended Shadow Mask and Bloom functionality
- added shadow mask type option to choose between "Screen" and "Source"
tile mode ("Screen" is the default as before)
- added bloom type option to choose between "Addition" and "Darken"
blend mode ("Addition" is the default as before)
- the alpha channel of a shadow mask is now filled with the background
color of the screen by the amount of the inverted alpha value
- added monochrome-matrix.png which can be used in combination with
"Source" tile mode and "Darken" blend mode to simulate a STN LCD, for
example
2015-12-25 20:02:47 +01:00
ImJezze
b06d506fd5 Fixed reset of HLSL settings
- fixed bug that resets the HLSL settings when the screen size has
changed
- removed hardcoded HLSL presets
- updates HLSL readme
2015-11-08 22:46:08 +01:00
Robbbert
7822e262fe Small doc update. 2015-07-18 11:42:30 +10:00