Small doc update.

This commit is contained in:
Robbbert 2015-07-18 11:42:30 +10:00
parent 3aa7f65e7c
commit 7822e262fe

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@ -105,7 +105,7 @@ disable hardware stretching, otherwise you won't get that "perfect"
So, I recommend starting with these initial options and then tweaking
from there. One additional option you might want to try in
combination with the above is the -prescale option. -prescale takes
an integer parameter from 1 to 8, and specifies a magnification
an integer parameter from 1 to 3, and specifies a magnification
amount by which the screen pixels are expanded before they are drawn
to the screen. Why is this useful? And how much of a performance
impact does it have? Well, that depends on the mode you are running
@ -117,7 +117,7 @@ them to the screen. Depending on the video card, this is usually a
small performance hit, but not too significant. The benefit is that
each prescale factor reduces the blurriness of the pixels.
-prescale 1 is the default, which does no scaling. -prescale 2 will
double each pixel, -prescale 3 will triple each pixel, etc. For my
double each pixel, and -prescale 3 will triple each pixel. For my
money, -prescale 2 is sufficient, but people with super high
resolution displays claim that larger -prescale factors work even
better.