Commit graph

519 commits

Author SHA1 Message Date
Zsolt Vasvari
2df389a77d Added missing Lock-On crystal 2008-02-02 04:03:37 +00:00
Zsolt Vasvari
03510c0a11 - Removed color table
- Renamed driver to ampoker.c
- Removed cubeqst.o from makefile.  Not sure what it is, but there is so such driver
2008-02-02 04:02:42 +00:00
Zsolt Vasvari
e52902f9ea Color table removal 2008-02-02 03:39:19 +00:00
Phil Bennett
6696fe197c * Improved Lock-On by a fair bit and added an alternate set.
* Added POLL input handling to the NEC V20/V30 core.
2008-02-02 02:19:24 +00:00
Brian Troha
2466ba64fe minor clean up / info correction
added dip locations to Tetris Plus 2 (both sets)
2008-02-01 23:08:12 +00:00
Brian Troha
8aa3bc2674 WIP name change... fixes issue with CAPs in the rom name 2008-02-01 22:00:20 +00:00
Aaron Giles
174ae58559 yard -> m58 2008-02-01 15:44:19 +00:00
Aaron Giles
b8997f5e04 A little more cleaning in the irem games. 2008-02-01 15:42:55 +00:00
Zsolt Vasvari
7d30fb91df This wasn't ready yet. Reversing 2008-02-01 15:07:12 +00:00
Zsolt Vasvari
dea8c5257d Another batch of drivers getting their colortable removed 2008-02-01 15:06:05 +00:00
Aaron Giles
a1e1f436b4 Updated mpatrol to use resnet for colors. 2008-02-01 06:30:30 +00:00
Zsolt Vasvari
7f838521bf - Converted all games to use the colortable table
- Fixed ancient cloud layer transparency glitch in 1943
- Corrected colors in Gyruss and Got-Ya.  Neither had a pure white and Gyruss was missing a pull-down resistor as well
2008-02-01 02:16:45 +00:00
stephh
80e066940c Added a few more notes about some games. 2008-02-01 01:52:19 +00:00
Zsolt Vasvari
75e7fdd1af - Circus Charlie, Champion Base Ball and Fire Battle use the colortable object to get rid of TRANSPARENT_COLOR
- resnet usage in Circus Charlie and Champion Base Ball. Finally a pure white in circusc, after all these years
2008-02-01 01:05:23 +00:00
davidhay
e7a2e72273 now loads (hopefully) correct gfx / sound roms -- will check + add ms32 version to ms32 driver soon. 2008-02-01 01:04:51 +00:00
Brian Troha
5f55ac631b Corrected rom names and added some info from an old zip I found :-P 2008-01-31 22:02:32 +00:00
Aaron Giles
63eae52c38 Updated williams driver to use VIDEO_UPDATE_SCANLINE.
(Most bitmap-based drivers should.)
Converted to 32bpp to catch mid-screen palette tweaks.
Removed some unnecessary read/write handlers.
2008-01-31 17:52:36 +00:00
Zsolt Vasvari
7489a81c2f Emulates the 3 vs 4-bit difference between the MC3417 and MC3418 variants 2008-01-31 10:22:30 +00:00
Zsolt Vasvari
8ec0aae886 - Source code reorganization to make it easier to add MC3417/18 audio chips
- Made some unneccassarily public functions static
2008-01-31 09:47:37 +00:00
stephh
9eec539323 Tried to clean the rockola.c driver "a la Aaron" (please have a look and feel free to rename it now).
Fixed Dip Switches for all games. Inputs might be checked for 'fantasy*' and 'pballoon' to see if there are no debug buttons. as for 'nibbler'.
Added notes about some games at the top of the file. They aren't complete, but it's enough to be included in next release.

It's almost my first attempt to look at M6502 games, so I hope I haven't made too many mistakes ...
2008-01-31 07:17:17 +00:00
Zsolt Vasvari
2595e5758a - Correct colors in Birdie King 3 -- just needed a new dump from the Guru
- Fixed incorrect ROM name
- Switched color decoding to use the resnet code
2008-01-31 06:39:35 +00:00
Zsolt Vasvari
043af3f608 Removed no longer applicable to-do item 2008-01-31 02:53:01 +00:00
Zsolt Vasvari
f65f3077b0 - Fixes reset crashes in all Z180 games. Not sure if there is a bug ID for this
- Removed the various busy loop and non-exact optimzations from the Z180 core
2008-01-31 02:27:44 +00:00
Zsolt Vasvari
242b08c930 Readded accidentaly deleted line -- sorry about that 2008-01-31 01:00:45 +00:00
Zsolt Vasvari
887823ae97 - Added 73.728MHz crystal to xtal.h
- Added clock #define's to 20pacgal.c
- Minor formatting clean-up
2008-01-31 00:50:52 +00:00
Brian Troha
3a5232a03c added a port locations to a few more games.
fixed a few other minor things.
2008-01-30 23:38:40 +00:00
Brian Troha
5a9be1f90f Note about the CPU & OSC used _NO_ other changes 2008-01-30 22:24:30 +00:00
Aaron Giles
ebb34351e4 Take advantage of attotime_div. 2008-01-30 17:44:14 +00:00
Aaron Giles
d90d36b49f Added stream_get_sample_rate(), stream_get_time(), and stream_get_sample_period().
These functions are not really tested yet -- make sure they give reasonable results when first used!
Updated streams.h header to latest core style.
2008-01-30 17:18:29 +00:00
Aaron Giles
18241e1a36 Oops, forgot to remove static variable. 2008-01-30 16:48:23 +00:00
Aaron Giles
4a312b9176 Added new option VIDEO_UPDATE_SCANLINE, which cases VIDEO_UPDATE to be called for every visible scanline.
Removed manual implementation of this in timeplt, in favor of using the new flag.
There are probably many more drivers that can leverage this.
2008-01-30 16:34:29 +00:00
Aaron Giles
052a638e8f Minor cleanup, merging of memory maps. What a disaster. 2008-01-30 15:55:57 +00:00
Zsolt Vasvari
f56ae95d27 - Removed color PROM -- uses TRANSPARENCY_PENS instead of TRANSPARENCY_COLOR as per Aaron's instruction
- Hooked up palette bank selector from schematics, though I am not sure if it is actually used by the code
- Changed set names to match title screen, which is why baseball is spelt as "Base Ball"
2008-01-30 00:47:51 +00:00
Brian Troha
bc0696ade1 Added dip locations to about half the games... will finish the rest soonish
corrected recent submission for dip locs as well
2008-01-30 00:10:58 +00:00
Brian Troha
745f556cf2 fix minor issue with dip locations for unused dips. 2008-01-29 23:35:30 +00:00
Aaron Giles
19dc5dba41 Moved cpu_getiloops() and cpu_scalebyfcount() to deprecat.h.
Added #include "deprecat.h" where necessary to make this happen.
Cleaned up cpuexec.c/.h to latest core style.
Cleaned up implementation of extended INP header in inptport.c.
Removed external access to cycles_currently_ran().
Replaced use of cycles_currently_ran() in v9938 code with mame_rand(), since that is effectively the same thing. :)
2008-01-29 23:27:24 +00:00
Zsolt Vasvari
ef7452b852 Removed memory_region[]() construct 2008-01-29 23:22:53 +00:00
R. Belmont
dfccbbc479 Further improvements to SCSP FM (kingshriek). 2008-01-29 21:36:02 +00:00
Aaron Giles
dbf80b011c Removed distinction between *_gettotalcycles() and *_gettotalcycles64().
All functions now return 64-bit results.
Updated all call sites appropriately.
2008-01-29 19:35:27 +00:00
Aaron Giles
acd05b666f From: RansAckeR [mailto:RansAckeR@pandora.be]
Subject: 1942.c 1943.c segas16a.c segas16b.c system16.c DIPs

Made some minor improvements to 1942.c & 1943.c DIPs.
Improved segas16a.c, segas16b.c & system16.c DIPs and added DIP
locations from manuals.
2008-01-29 19:34:43 +00:00
stephh
c3527446e4 Fixed some games descriptions (mainly when "set 1" was missing).
Aligned some GAME definitions.
2008-01-29 19:19:55 +00:00
Aaron Giles
dc7e9bba99 Further code cleanup.
Flipped Pooyan so it behaves more like Time Pilot.
Fixed Time Pilot sprite offset.
Changed tutankhm video rendering to be destination-based.
2008-01-29 18:47:28 +00:00
Aaron Giles
b7c8c89e4e From: Mamesick [mailto:mamesick@libero.it]
Subject: Fixed MAME Testers bug STRAHL0122u6YEL

Hello. Attached diff fixes the bug STRAHL0122u6YEL. Sprites are simply 
allocated in a different memory range from all other nmk16 games.
Regards.
2008-01-29 16:44:47 +00:00
Aaron Giles
4fca4e6535 From: Luis Faria [mailto:luis.faria@gmail.com]
Subject: Update for galpani2 driver

Hi,
Here's a small update for gals panic 2, the diff is made against 122u7.
I've resolved all unknown dips according to kaneko's docs, unified
memory maps of both CPUs and repositioned a pair of graphic ROMS.
Regards,
LFaria
2008-01-29 16:43:01 +00:00
Aaron Giles
381fe1f9b8 From: JEA Wallace [mailto:jeaw100@york.ac.uk]
Subject: AGEMAME upstream patches for u8/0.123

I thought I'd push a few minor coding improvements in now, while I still

have something resembling free time.

Firstly, I've made a few changes to the 6840 interrupt handling, to be 
more like that in the 6821 driver, and to hopefully reduce the IRQ 
swamping that could occur using the old setup. In the process, I've 
added the 6840 IRQ handler to the wire-OR in the MPU4 driver, as that's 
what the schematic shows (there's just one track for each interrupt 
class, all the way down the PCB to the cartridge loading point). Since I

was looking at that, I made MPU4 games that didn't use a CRT as 
screenless as they can get at present, and altered the logging options 
to avoid a redefinition issue if you wanted the core and driver portions

to log at different levels.

Scorpion 2 has also been altered to match the MPU4 coding style, where 
proper handlers re now included for the stepper motor data, which can 
then be expanded on in AGEMAME.
2008-01-29 16:40:41 +00:00
Aaron Giles
839029d302 From: Dirk Best
the latest changes in MAME 0.122u7 broke the screenless systems in
MESS. The attached patch fixes this.
2008-01-29 16:37:58 +00:00
Zsolt Vasvari
bd18da7d71 Removes color table from Centipede and related games 2008-01-29 13:50:12 +00:00
Zsolt Vasvari
faa995111f Color table removal -- a couple of more involved ones 2008-01-29 06:41:04 +00:00
Aaron Giles
05da1d9ec9 Cleaned up pooyan driver. Save states, full memory maps, proper NMI generation, etc.
Also added proper NMI generation to Time Pilot.
2008-01-29 05:58:38 +00:00
Zsolt Vasvari
274235aef1 - Removed color table from a couple of games
- Renamed bking2 to bking
2008-01-29 02:50:12 +00:00