mame/3rdparty/sol2/tests.cpp

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#define CATCH_CONFIG_MAIN
#define SOL_CHECK_ARGUMENTS
#include <catch.hpp>
#include <sol.hpp>
#include <fstream>
#include <iostream>
#include <map>
#include <unordered_map>
#include <vector>
#include "test_stack_guard.hpp"
bool func_opt_ret_bool(sol::optional<int> i) {
if (i)
{
INFO(i.value());
}
else
{
INFO("optional isn't set");
}
return true;
}
TEST_CASE("table/traversal", "ensure that we can chain requests and tunnel down into a value if we desire") {
sol::state lua;
int begintop = 0, endtop = 0;
sol::function scriptload = lua.load("t1 = {t2 = {t3 = 24}};");
scriptload();
{
test_stack_guard g(lua.lua_state(), begintop, endtop);
int traversex24 = lua.traverse_get<int>("t1", "t2", "t3");
REQUIRE(traversex24 == 24);
} REQUIRE(begintop == endtop);
{
test_stack_guard g(lua.lua_state(), begintop, endtop);
int x24 = lua["t1"]["t2"]["t3"];
REQUIRE(x24 == 24);
} REQUIRE(begintop == endtop);
{
test_stack_guard g(lua.lua_state(), begintop, endtop);
lua["t1"]["t2"]["t3"] = 64;
int traversex64 = lua.traverse_get<int>("t1", "t2", "t3");
REQUIRE(traversex64 == 64);
} REQUIRE(begintop == endtop);
{
test_stack_guard g(lua.lua_state(), begintop, endtop);
int x64 = lua["t1"]["t2"]["t3"];
REQUIRE(x64 == 64);
} REQUIRE(begintop == endtop);
{
test_stack_guard g(lua.lua_state(), begintop, endtop);
lua.traverse_set("t1", "t2", "t3", 13);
int traversex13 = lua.traverse_get<int>("t1", "t2", "t3");
REQUIRE(traversex13 == 13);
} REQUIRE(begintop == endtop);
{
test_stack_guard g(lua.lua_state(), begintop, endtop);
int x13 = lua["t1"]["t2"]["t3"];
REQUIRE(x13 == 13);
} REQUIRE(begintop == endtop);
}
TEST_CASE("simple/set", "Check if the set works properly.") {
sol::state lua;
int begintop = 0, endtop = 0;
{
test_stack_guard g(lua.lua_state(), begintop, endtop);
lua.set("a", 9);
} REQUIRE(begintop == endtop);
REQUIRE_NOTHROW(lua.script("if a ~= 9 then error('wrong value') end"));
{
test_stack_guard g(lua.lua_state(), begintop, endtop);
lua.set("d", "hello");
} REQUIRE(begintop == endtop);
REQUIRE_NOTHROW(lua.script("if d ~= 'hello' then error('expected \\'hello\\', got '.. tostring(d)) end"));
{
test_stack_guard g(lua.lua_state(), begintop, endtop);
lua.set("e", std::string("hello"), "f", true);
} REQUIRE(begintop == endtop);
REQUIRE_NOTHROW(lua.script("if d ~= 'hello' then error('expected \\'hello\\', got '.. tostring(d)) end"));
REQUIRE_NOTHROW(lua.script("if f ~= true then error('wrong value') end"));
}
TEST_CASE("simple/get", "Tests if the get function works properly.") {
sol::state lua;
int begintop = 0, endtop = 0;
lua.script("a = 9");
{
test_stack_guard g(lua.lua_state(), begintop, endtop);
auto a = lua.get<int>("a");
REQUIRE(a == 9.0);
} REQUIRE(begintop == endtop);
lua.script("b = nil");
{
test_stack_guard g(lua.lua_state(), begintop, endtop);
REQUIRE_NOTHROW(lua.get<sol::nil_t>("b"));
} REQUIRE(begintop == endtop);
lua.script("d = 'hello'");
lua.script("e = true");
{
test_stack_guard g(lua.lua_state(), begintop, endtop);
std::string d;
bool e;
std::tie(d, e) = lua.get<std::string, bool>("d", "e");
REQUIRE(d == "hello");
REQUIRE(e == true);
} REQUIRE(begintop == endtop);
}
TEST_CASE("simple/set-get-global-integer", "Tests if the get function works properly with global integers") {
sol::state lua;
lua[1] = 25.4;
lua.script("b = 1");
double a = lua.get<double>(1);
double b = lua.get<double>("b");
REQUIRE(a == 25.4);
REQUIRE(b == 1);
}
TEST_CASE("simple/get_or", "check if table.get_or works correctly") {
sol::state lua;
auto bob_table = lua.create_table("bob");
bob_table.set("is_set", 42);
int is_set = bob_table.get_or("is_set", 3);
int is_not_set = bob_table.get_or("is_not_set", 22);
REQUIRE(is_set == 42);
REQUIRE(is_not_set == 22);
lua["joe"] = 55.6;
double bark = lua.get_or<double>("joe", 60);
REQUIRE(bark == 55.6);
}
TEST_CASE("simple/proxy_get_or", "check if proxy.get_or works correctly") {
sol::state lua;
auto bob_table = lua.create_table("bob");
bob_table.set("is_set", 42);
int is_set = bob_table["is_set"].get_or(3);
int is_not_set = bob_table["is_not_set"].get_or(22);
REQUIRE(is_set == 42);
REQUIRE(is_not_set == 22);
lua["joe"] = 55.6;
double bark = lua["joe"].get_or<double>(60);
REQUIRE(bark == 55.6);
}
TEST_CASE("simple/addition", "check if addition works and can be gotten through lua.get and lua.set") {
sol::state lua;
lua.set("b", 0.2);
lua.script("c = 9 + b");
auto c = lua.get<double>("c");
REQUIRE(c == 9.2);
}
TEST_CASE("simple/if", "check if if statements work through lua") {
sol::state lua;
std::string program = "if true then f = 0.1 else f = 'test' end";
lua.script(program);
auto f = lua.get<double>("f");
REQUIRE(f == 0.1);
REQUIRE((f == lua["f"]));
}
TEST_CASE("negative/basic_errors", "Check if error handling works correctly") {
sol::state lua;
REQUIRE_THROWS(lua.script("nil[5]"));
}
TEST_CASE("libraries", "Check if we can open libraries") {
sol::state lua;
REQUIRE_NOTHROW(lua.open_libraries(sol::lib::base, sol::lib::os));
}
TEST_CASE("libraries2", "Check if we can open ALL the libraries") {
sol::state lua;
REQUIRE_NOTHROW(lua.open_libraries(sol::lib::base,
sol::lib::bit32,
sol::lib::coroutine,
sol::lib::debug,
sol::lib::ffi,
sol::lib::jit,
sol::lib::math,
sol::lib::os,
sol::lib::package,
sol::lib::string,
sol::lib::table));
}
TEST_CASE("interop/null-to-nil-and-back", "nil should be the given type when a pointer from C++ is returned as nullptr, and nil should result in nullptr in connected C++ code") {
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.set_function("lol", []() -> int* {
return nullptr;
});
lua.set_function("rofl", [](int* x) {
INFO(x);
});
REQUIRE_NOTHROW(lua.script("x = lol()\n"
"rofl(x)\n"
"assert(x == nil)"));
}
TEST_CASE("utilities/this_state", "Ensure this_state argument can be gotten anywhere in the function.") {
struct bark {
int with_state(sol::this_state l, int a, int b) {
lua_State* L = l;
int c = lua_gettop(L);
return a + b + (c - c);
}
static int with_state_2(int a, sol::this_state l, int b) {
INFO("inside with_state_2");
lua_State* L = l;
INFO("L is" << (void*)L);
int c = lua_gettop(L);
return a * b + (c - c);
}
};
sol::state lua;
INFO("created lua state");
lua.open_libraries(sol::lib::base);
lua.new_usertype<bark>("bark",
"with_state", &bark::with_state
);
INFO("setting b and with_state_2");
bark b;
lua.set("b", &b);
lua.set("with_state_2", bark::with_state_2);
INFO("finished setting");
INFO("getting fx");
sol::function fx = lua["with_state_2"];
INFO("calling fx");
int a = fx(25, 25);
INFO("finished setting fx");
INFO("calling a script");
lua.script("a = with_state_2(25, 25)");
INFO("calling c script");
lua.script("c = b:with_state(25, 25)");
INFO("getting a");
int la = lua["a"];
INFO("getting b");
int lc = lua["c"];
REQUIRE(lc == 50);
REQUIRE(a == 625);
REQUIRE(la == 625);
}
TEST_CASE("object/conversions", "make sure all basic reference types can be made into objects") {
sol::state lua;
lua.open_libraries(sol::lib::base);
struct d {};
lua.script("function f () print('bark') end");
lua["d"] = d{};
lua["l"] = static_cast<void*>(nullptr);
sol::table t = lua.create_table();
sol::thread th = sol::thread::create(lua);
sol::function f = lua["f"];
sol::protected_function pf = lua["f"];
sol::userdata ud = lua["d"];
sol::lightuserdata lud = lua["l"];
sol::object ot(t);
sol::object ot2 = ot;
sol::object oth(th);
sol::object of(f);
sol::object opf(pf);
sol::object od(ud);
sol::object ol(lud);
auto oni = sol::make_object(lua, 50);
auto ond = sol::make_object(lua, 50.0);
std::string somestring = "look at this text isn't it nice";
auto osl = sol::make_object(lua, "Bark bark bark");
auto os = sol::make_object(lua, somestring);
auto omn = sol::make_object(lua, sol::nil);
REQUIRE(ot.get_type() == sol::type::table);
REQUIRE(ot2.get_type() == sol::type::table);
REQUIRE(oth.get_type() == sol::type::thread);
REQUIRE(of.get_type() == sol::type::function);
REQUIRE(opf.get_type() == sol::type::function);
REQUIRE(od.get_type() == sol::type::userdata);
REQUIRE(ol.get_type() == sol::type::lightuserdata);
REQUIRE(oni.get_type() == sol::type::number);
REQUIRE(ond.get_type() == sol::type::number);
REQUIRE(osl.get_type() == sol::type::string);
REQUIRE(os.get_type() == sol::type::string);
REQUIRE(omn.get_type() == sol::type::nil);
}
TEST_CASE("state/require_file", "opening files as 'requires'") {
static const char FILE_NAME[] = "./tmp_thingy.lua";
std::fstream file(FILE_NAME, std::ios::out);
sol::state lua;
lua.open_libraries(sol::lib::base);
SECTION("with usertypes")
{
struct foo {
foo(int bar) : bar(bar) {}
const int bar;
};
lua.new_usertype<foo>("foo",
sol::constructors<sol::types<int>>{},
"bar", &foo::bar
);
file << "return { modfunc = function () return foo.new(221) end }" << std::endl;
file.close();
const sol::table thingy1 = lua.require_file("thingy", FILE_NAME);
CHECK(thingy1.valid());
const foo foo_v = thingy1["modfunc"]();
int val1 = foo_v.bar;
CHECK(val1 == 221);
}
SECTION("simple")
{
file << "return { modfunc = function () return 221 end }" << std::endl;
file.close();
const sol::table thingy1 = lua.require_file("thingy", FILE_NAME);
const sol::table thingy2 = lua.require_file("thingy", FILE_NAME);
CHECK(thingy1.valid());
CHECK(thingy2.valid());
int val1 = thingy1["modfunc"]();
int val2 = thingy2["modfunc"]();
CHECK(val1 == 221);
CHECK(val2 == 221);
// must have loaded the same table
CHECK(thingy1 == thingy2);
}
std::remove(FILE_NAME);
}
TEST_CASE("state/require_script", "opening strings as 'requires' clauses") {
std::string code = "return { modfunc = function () return 221 end }";
sol::state lua;
sol::table thingy1 = lua.require_script("thingy", code);
sol::table thingy2 = lua.require_script("thingy", code);
int val1 = thingy1["modfunc"]();
int val2 = thingy2["modfunc"]();
REQUIRE(val1 == 221);
REQUIRE(val2 == 221);
// must have loaded the same table
REQUIRE(thingy1 == thingy2);
}
TEST_CASE("state/require", "opening using a file") {
struct open {
static int open_func(lua_State* L) {
sol::state_view lua = L;
return sol::stack::push(L, lua.create_table_with("modfunc", sol::as_function([]() { return 221; })));
}
};
sol::state lua;
sol::table thingy1 = lua.require("thingy", open::open_func);
sol::table thingy2 = lua.require("thingy", open::open_func);
int val1 = thingy1["modfunc"]();
int val2 = thingy2["modfunc"]();
REQUIRE(val1 == 221);
REQUIRE(val2 == 221);
// THIS IS ONLY REQUIRED IN LUA 5.3, FOR SOME REASON
// must have loaded the same table
// REQUIRE(thingy1 == thingy2);
}
TEST_CASE("state/multi-require", "make sure that requires transfers across hand-rolled script implementation and standard requiref") {
struct open {
static int open_func(lua_State* L) {
sol::state_view lua = L;
return sol::stack::push(L, lua.create_table_with("modfunc", sol::as_function([]() { return 221; })));
}
};
std::string code = "return { modfunc = function () return 221 end }";
sol::state lua;
sol::table thingy1 = lua.require("thingy", open::open_func);
sol::table thingy2 = lua.require("thingy", open::open_func);
sol::table thingy3 = lua.require_script("thingy", code);
int val1 = thingy1["modfunc"]();
int val2 = thingy2["modfunc"]();
int val3 = thingy3["modfunc"]();
REQUIRE(val1 == 221);
REQUIRE(val2 == 221);
REQUIRE(val3 == 221);
// must have loaded the same table
// Lua is not obliged to give a shit. Thanks, Lua
//REQUIRE(thingy1 == thingy2);
// But we care, thankfully
//REQUIRE(thingy1 == thingy3);
REQUIRE(thingy2 == thingy3);
}
TEST_CASE("feature/indexing-overrides", "make sure index functions can be overridden on types") {
struct PropertySet {
sol::object get_property_lua(const char* name, sol::this_state s)
{
auto& var = props[name];
return sol::make_object(s, var);
}
void set_property_lua(const char* name, sol::stack_object object)
{
props[name] = object.as<std::string>();
}
std::unordered_map<std::string, std::string> props;
};
struct DynamicObject {
PropertySet& get_dynamic_props() {
return dynamic_props;
}
PropertySet dynamic_props;
};
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.new_usertype<PropertySet>("PropertySet"
, sol::meta_function::new_index, &PropertySet::set_property_lua
, sol::meta_function::index, &PropertySet::get_property_lua
);
lua.new_usertype<DynamicObject>("DynamicObject"
, "props", sol::property(&DynamicObject::get_dynamic_props)
);
lua.script(R"__(
obj = DynamicObject:new()
obj.props.name = 'test name'
print('name = ' .. obj.props.name)
)__");
std::string name = lua["obj"]["props"]["name"];
REQUIRE(name == "test name");
}
TEST_CASE("features/indexing-numbers", "make sure indexing functions can be override on usertypes") {
class vector {
public:
double data[3];
vector() : data{ 0,0,0 } {}
double& operator[](int i)
{
return data[i];
}
static double my_index(vector& v, int i)
{
return v[i];
}
static void my_new_index(vector& v, int i, double x)
{
v[i] = x;
}
};
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.new_usertype<vector>("vector", sol::constructors<sol::types<>>(),
sol::meta_function::index, &vector::my_index,
sol::meta_function::new_index, &vector::my_new_index);
lua.script("v = vector.new()\n"
"print(v[1])\n"
"v[2] = 3\n"
"print(v[2])\n"
);
vector& v = lua["v"];
REQUIRE(v[0] == 0.0);
REQUIRE(v[1] == 0.0);
REQUIRE(v[2] == 3.0);
}
TEST_CASE("features/multiple-inheritance", "Ensure that multiple inheritance works as advertised") {
struct base1 {
int a1 = 250;
};
struct base2 {
int a2 = 500;
};
struct simple : base1 {
};
struct complex : base1, base2 {
};
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.new_usertype<base1>("base1",
"a1", &base1::a1
);
lua.new_usertype<base2>("base2",
"a2", &base2::a2
);
lua.new_usertype<simple>("simple",
"a1", &simple::a1,
sol::base_classes, sol::bases<base1>()
);
lua.new_usertype<complex>("complex",
"a1", &complex::a1,
"a2", &complex::a2,
sol::base_classes, sol::bases<base1, base2>()
);
lua.script("c = complex.new()\n"
"s = simple.new()\n"
"b1 = base1.new()\n"
"b2 = base1.new()\n"
);
base1* sb1 = lua["s"];
REQUIRE(sb1 != nullptr);
REQUIRE(sb1->a1 == 250);
base1* cb1 = lua["c"];
base2* cb2 = lua["c"];
REQUIRE(cb1 != nullptr);
REQUIRE(cb2 != nullptr);
REQUIRE(cb1->a1 == 250);
REQUIRE(cb2->a2 == 500);
}
TEST_CASE("regressions/std::ref", "Ensure that std::reference_wrapper<> isn't considered as a function by using unwrap_unqualified_t trait") {
struct base1 {
int a1 = 250;
};
sol::state lua;
base1 v;
lua["vp"] = &v;
lua["vr"] = std::ref(v);
base1* vp = lua["vp"];
base1& vr = lua["vr"];
REQUIRE(vp != nullptr);
REQUIRE(vp == &v);
REQUIRE(vp->a1 == 250);
REQUIRE(vr.a1 == 250);
v.a1 = 568;
REQUIRE(vp->a1 == 568);
REQUIRE(vr.a1 == 568);
}
TEST_CASE("optional/left-out-args", "Make sure arguments can be left out of optional without tanking miserably") {
sol::state lua;
lua.open_libraries(sol::lib::base);
// sol::optional needs an argument no matter what?
lua.set_function("func_opt_ret_bool", func_opt_ret_bool);
REQUIRE_NOTHROW(
lua.script(R"(
func_opt_ret_bool(42)
func_opt_ret_bool()
print('ok')
)");
);
}
TEST_CASE("pusher/constness", "Make sure more types can handle being const and junk") {
struct Foo {
Foo(const sol::function& f) : _f(f) {}
const sol::function& _f;
const sol::function& f() const { return _f; }
};
sol::state lua;
lua.new_usertype<Foo>("Foo",
sol::call_constructor, sol::no_constructor,
"f", &Foo::f
);
lua["func"] = []() { return 20; };
sol::function f = lua["func"];
lua["foo"] = Foo(f);
Foo& foo = lua["foo"];
int x = foo.f()();
REQUIRE(x == 20);
}
TEST_CASE("proxy/proper-pushing", "allow proxies to reference other proxies and be serialized as the proxy itself and not a function or something") {
sol::state lua;
lua.open_libraries(sol::lib::base, sol::lib::io);
class T {};
lua.new_usertype<T>("T");
T t;
lua["t1"] = &t;
lua["t2"] = lua["t1"];
lua.script("b = t1 == t2");
bool b = lua["b"];
REQUIRE(b);
}
TEST_CASE("proxy/equality", "check to make sure equality tests work") {
sol::state lua;
REQUIRE((lua["a"] == sol::nil));
REQUIRE_FALSE((lua["a"] == nullptr));
REQUIRE_FALSE((lua["a"] == 0));
REQUIRE_FALSE((lua["a"] == 2));
lua["a"] = 2;
REQUIRE_FALSE((lua["a"] == sol::nil)); //0
REQUIRE_FALSE((lua["a"] == nullptr)); //0
REQUIRE_FALSE((lua["a"] == 0)); //0
REQUIRE((lua["a"] == 2)); //1
}
TEST_CASE("compilation/const-regression", "make sure constness in tables is respected all the way down") {
struct State {
public:
State() {
this->state_.registry()["state"] = this;
}
sol::state state_;
};
State state;
State* s = state.state_.registry()["state"];
REQUIRE(s == &state);
}
TEST_CASE("numbers/integers", "make sure integers are detectable on most platforms") {
sol::state lua;
lua["a"] = 50; // int
lua["b"] = 50.5; // double
sol::object a = lua["a"];
sol::object b = lua["b"];
bool a_is_int = a.is<int>();
bool a_is_double = a.is<double>();
bool b_is_int = b.is<int>();
bool b_is_double = b.is<double>();
REQUIRE(a_is_int);
REQUIRE(a_is_double);
// TODO: will this fail on certain lower Lua versions?
REQUIRE_FALSE(b_is_int);
REQUIRE(b_is_double);
}
TEST_CASE("state/script-returns", "make sure script returns are done properly") {
std::string script =
R"(
local example =
{
str = "this is a string",
num = 1234,
func = function(self)
print(self.str)
return "fstr"
end
}
return example;
)";
auto bar = [&script](sol::this_state l) {
sol::state_view lua = l;
sol::table data = lua.script(script);
std::string str = data["str"];
int num = data["num"];
std::string fstr = data["func"](data);
REQUIRE(str == "this is a string");
REQUIRE(fstr == "fstr");
REQUIRE(num == 1234);
};
auto foo = [&script](int, sol::this_state l) {
sol::state_view lua = l;
sol::table data = lua.script(script);
std::string str = data["str"];
int num = data["num"];
std::string fstr = data["func"](data);
REQUIRE(str == "this is a string");
REQUIRE(fstr == "fstr");
REQUIRE(num == 1234);
};
auto bar2 = [&script](sol::this_state l) {
sol::state_view lua = l;
sol::table data = lua.do_string(script);
std::string str = data["str"];
int num = data["num"];
std::string fstr = data["func"](data);
REQUIRE(str == "this is a string");
REQUIRE(fstr == "fstr");
REQUIRE(num == 1234);
};
auto foo2 = [&script](int, sol::this_state l) {
sol::state_view lua = l;
sol::table data = lua.do_string(script);
std::string str = data["str"];
int num = data["num"];
std::string fstr = data["func"](data);
REQUIRE(str == "this is a string");
REQUIRE(fstr == "fstr");
REQUIRE(num == 1234);
};
sol::state lua;
lua.open_libraries();
lua.set_function("foo", foo);
lua.set_function("foo2", foo2);
lua.set_function("bar", bar);
lua.set_function("bar2", bar2);
lua.script("bar() bar2() foo(1) foo2(1)");
}