MAME
Find a file
David Haywood e87c66cc41
new WORKING machines (#6867)
new WORKING machines
----
- Millennium Arcade 101 (M489) (Game Station 2 101-in-1) [TeamEurope, David Haywood]

new NOT WORKING machines
-----
- Hannah Montana G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
- High School Musical G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]

new NOT WORKING software list entries
----
- tvgogo.xml: basketbal: Basketball (EU) [ClawGrip, TeamEurope]

new NOT WORKING machines
-----
- Millennium Arcade 250 (M527) [TeamEurope, David Haywood]
2020-06-28 13:10:50 -04:00
3rdparty asmjit: sync with upstream (nw) 2020-06-18 18:26:21 +07:00
android-project version bump (nw) 2020-06-26 15:55:07 +10:00
artwork rendlay: render 7seg off-segments and background with alpha, this allows lcd 7segs (nw) 2019-07-26 16:48:06 +02:00
benchmarks use C++ library includes (nw) 2020-01-22 13:31:52 +01:00
bgfx -bgfx: Corrected hlsl.json to apply the intended screen tint. [Ryan Holtz] 2020-06-20 15:42:50 +02:00
ctrlr move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
docs First completed pass of commandline parameters. (nw) (#6711) 2020-06-12 14:26:28 +10:00
doxygen (nw) misc stuff: 2019-10-09 02:26:45 +11:00
hash new WORKING machines (#6867) 2020-06-28 13:10:50 -04:00
hlsl HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
ini HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
keymaps (nw) More license shuffling 2020-03-07 22:02:56 +11:00
language a few translations... 2019-06-26 13:14:53 +03:00
plugins hiscore.dat: updates [Leezer] 2020-04-22 09:51:57 -05:00
projects
regtests jedutil updates: [keshbach] 2020-05-19 20:42:50 -04:00
roms Restore this, it's used when building packages (nw) 2017-10-25 01:34:02 +11:00
samples move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
scripts Only build asmjit on x86 and x86_64 2020-06-27 15:42:47 +02:00
src new WORKING machines (#6867) 2020-06-28 13:10:50 -04:00
tests Happy New Year 2020 (nw) (#6128) 2020-01-04 01:13:50 -05:00
web Happy New Year 2020 (nw) (#6128) 2020-01-04 01:13:50 -05:00
.appveyor.yml Continuous integration improvements (#5703) 2019-10-18 10:30:48 -04:00
.drone.sec
.drone.yml
.gitattributes move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
.gitignore Revert "Modifiy .gitignore to ignore mk68kmake executable and object files (nw)" 2020-05-21 20:49:34 +02:00
.travis.yml Add arm64 and s390x to travis CI 2020-06-28 14:56:32 +10:00
COPYING cleanup and loose ends: 2020-06-26 04:41:42 +10:00
dist.mak Maintenance: 2020-03-04 22:41:15 +11:00
makefile version bump (nw) 2020-06-26 15:55:07 +10:00
README.md (nw) More license shuffling 2020-03-07 22:02:56 +11:00
uismall.bdf Happy New Year 2020 (nw) (#6128) 2020-01-04 01:13:50 -05:00

MAME

Join the chat at https://gitter.im/mamedev/mame

Build status for tiny build only, containing just core parts of project:

OS/Compiler Status
Linux GCC / OSX Clang Build Status
Windows MinGW Build Status
Windows MSVC Build status

Static analysis status for entire build (except for third-party parts of project):

Coverity Scan Status

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a *NIX or OSX system, it could be as easy as typing

make

for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for MESS build.

See the Compiling MAME page on our documentation site for more information, including prerequisites for Mac OS X and popular Linux distributions.

For recent versions of OSX you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2017

or use this command to build it directly using msbuild

make vs2017 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

License

The MAME project as a whole is made available under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of the source files (over 90% including core files) are made available under the terms of the 3-clause BSD License, and we would encourage new contributors to make their contributions available under the terms of this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2020  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2, as provided in
docs/legal/GPL-2.0.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

Please see COPYING for more details.