2016-03-25 18:44:18 +01:00
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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//============================================================
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//
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// screen_multiply.json: Shader used when drawing a final
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// post-processed screen image to the output window with
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// multiply blending.
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//
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//============================================================
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2016-02-18 15:57:34 +01:00
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{
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"blend": {
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"equation": "add",
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2016-03-25 18:44:18 +01:00
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"srcColor": "dstcolor",
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2016-02-18 15:57:34 +01:00
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"dstColor": "0",
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2016-03-25 18:44:18 +01:00
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"srcAlpha": "dstalpha",
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2016-02-18 15:57:34 +01:00
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"dstAlpha": "0"
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},
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"depth": {
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"function": "always"
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},
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"cull": { "mode": "none" },
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"write": {
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2016-03-25 18:44:18 +01:00
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"rgb": true,
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"alpha": true
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2016-02-18 15:57:34 +01:00
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},
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"vertex": "vs_screen",
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"fragment": "fs_screen",
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"uniforms": [
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{ "name": "s_tex", "type": "int", "values": [ 1.0 ] },
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{ "name": "u_tint", "type": "vec4", "values": [ 1.0, 1.0, 1.0, 1.0 ] }
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]
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}
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