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default
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bgfx: Add data-driven render target clearing [Ryan Holtz]
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2016-04-14 17:22:24 +02:00 |
hlsl
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bgfx: Add data-driven render target clearing [Ryan Holtz]
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2016-04-14 17:22:24 +02:00 |
pillarbox_left_horizontal
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Add pillarboxing shaders and layout for bgfx, nw
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2016-04-16 15:30:40 +02:00 |
pillarbox_left_vertical
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Add pillarboxing shaders and layout for bgfx, nw
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2016-04-16 15:30:40 +02:00 |
pillarbox_right_horizontal
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Add pillarboxing shaders and layout for bgfx, nw
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2016-04-16 15:30:40 +02:00 |
pillarbox_right_vertical
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Add pillarboxing shaders and layout for bgfx, nw
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2016-04-16 15:30:40 +02:00 |
unfiltered
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bgfx: Add data-driven render target clearing [Ryan Holtz]
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2016-04-14 17:22:24 +02:00 |
gui_add.json
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Cleanup in the bgfx aisle, nw
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2016-03-25 18:44:46 +01:00 |
gui_blend.json
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Cleanup in the bgfx aisle, nw
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2016-03-25 18:44:46 +01:00 |
gui_multiply.json
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Cleanup in the bgfx aisle, nw
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2016-03-25 18:44:46 +01:00 |
gui_opaque.json
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Cleanup in the bgfx aisle, nw
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2016-03-25 18:44:46 +01:00 |
LICENSE
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Polishing up BGFX shader system, nw
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2016-03-18 03:21:34 +01:00 |
README.md
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Update text (nw)
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2016-03-24 08:20:18 +01:00 |
screen_add.json
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Cleanup in the bgfx aisle, nw
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2016-03-25 18:44:46 +01:00 |
screen_blend.json
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Cleanup in the bgfx aisle, nw
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2016-03-25 18:44:46 +01:00 |
screen_multiply.json
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Cleanup in the bgfx aisle, nw
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2016-03-25 18:44:46 +01:00 |
screen_opaque.json
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Cleanup in the bgfx aisle, nw
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2016-03-25 18:44:46 +01:00 |