2021-09-10 05:59:31 +02:00
|
|
|
require "../spec_helper"
|
|
|
|
require "../../src/lx_chess/board"
|
|
|
|
require "../../src/lx_chess/piece"
|
|
|
|
require "../../src/lx_chess/move_set"
|
|
|
|
require "../../src/lx_chess/game"
|
2021-09-11 06:07:22 +02:00
|
|
|
require "../../src/lx_chess/term_board"
|
2021-09-20 03:11:48 +02:00
|
|
|
require "../../src/lx_chess/player"
|
|
|
|
|
|
|
|
include LxChess
|
|
|
|
|
|
|
|
describe Game do
|
|
|
|
describe "#castling=" do
|
|
|
|
it "sets the castling from a string" do
|
|
|
|
player_white = Player.new
|
|
|
|
player_black = Player.new
|
|
|
|
game = Game.new(players: [player_white, player_black])
|
|
|
|
game.castling = "kQ"
|
|
|
|
player_white.castle_king.should be_true
|
|
|
|
player_white.castle_queen.should be_false
|
|
|
|
player_black.castle_king.should be_false
|
|
|
|
player_black.castle_queen.should be_true
|
|
|
|
end
|
|
|
|
end
|
2021-09-11 06:07:22 +02:00
|
|
|
|
2021-09-20 00:48:22 +02:00
|
|
|
describe "#find_king" do
|
|
|
|
it "finds the black king" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
2021-09-20 00:48:22 +02:00
|
|
|
place(game.board, { "e1" => 'K', "e8" => 'k' })
|
|
|
|
black_king = game.find_king(1)
|
|
|
|
black_king.should_not be(nil)
|
|
|
|
black_king.try { |k| k.fen_symbol.should eq('k') }
|
|
|
|
end
|
|
|
|
|
|
|
|
it "finds the white king" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
2021-09-20 00:48:22 +02:00
|
|
|
place(game.board, { "e1" => 'K', "e8" => 'k' })
|
|
|
|
white_king = game.find_king(0)
|
|
|
|
white_king.should_not be(nil)
|
|
|
|
white_king.try { |k| k.fen_symbol.should eq('K') }
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2021-09-10 05:59:31 +02:00
|
|
|
describe "#moves" do
|
|
|
|
it "correctly generates white pawn moves from the initial rank" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["e2"] = Piece.from_fen('P')
|
2021-09-11 06:07:22 +02:00
|
|
|
if move_set = game.moves("e2")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[e3 e4])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
2021-09-10 05:59:31 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
it "correctly generates black pawn moves from the initial rank" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["e7"] = Piece.from_fen('p')
|
2021-09-11 06:07:22 +02:00
|
|
|
if move_set = game.moves("e7")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[e6 e5])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
2021-09-10 05:59:31 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
it "correctly generates single white pawn moves" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["e3"] = Piece.from_fen('P')
|
2021-09-11 06:07:22 +02:00
|
|
|
if move_set = game.moves("e3")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[e4])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
2021-09-10 05:59:31 +02:00
|
|
|
end
|
|
|
|
|
2021-09-12 05:20:00 +02:00
|
|
|
it "correctly generates black pawn moves" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["e6"] = Piece.from_fen('p')
|
2021-09-11 06:07:22 +02:00
|
|
|
if move_set = game.moves("e6")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[e5])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
2021-09-10 05:59:31 +02:00
|
|
|
end
|
|
|
|
|
2021-09-12 05:20:00 +02:00
|
|
|
it "generates captures for white pawns" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["e4"] = Piece.from_fen('P')
|
|
|
|
game.board["f5"] = Piece.from_fen('p')
|
|
|
|
game.board["d5"] = Piece.from_fen('p')
|
2021-09-12 05:20:00 +02:00
|
|
|
if move_set = game.moves("e4")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[e5 d5 f5])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
it "does not generates captures pawns capturing own pieces" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["e4"] = Piece.from_fen('P')
|
|
|
|
game.board["f5"] = Piece.from_fen('P')
|
|
|
|
game.board["d5"] = Piece.from_fen('P')
|
2021-09-12 05:20:00 +02:00
|
|
|
if move_set = game.moves("e4")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[e5])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2021-09-12 21:49:19 +02:00
|
|
|
it "generates captures for en passant targets" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["e5"] = Piece.from_fen('P')
|
|
|
|
game.board["d5"] = Piece.from_fen('p')
|
2021-09-12 21:49:19 +02:00
|
|
|
game.en_passant_target = "d6"
|
|
|
|
if move_set = game.moves("e5")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[e6 d6])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2021-09-10 05:59:31 +02:00
|
|
|
it "correctly generates knight moves" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["c3"] = Piece.from_fen('N')
|
2021-09-11 06:07:22 +02:00
|
|
|
if move_set = game.moves("c3")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[a4 b5 d5 e4 e2 d1 b1 a2])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
it "does not generate knight moves that cross the left border edge" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["a1"] = Piece.from_fen('N')
|
2021-09-11 06:07:22 +02:00
|
|
|
if move_set = game.moves("a1")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[b3 c2])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
it "does not generate knight moves that cross the right border edge" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["h1"] = Piece.from_fen('N')
|
2021-09-11 06:07:22 +02:00
|
|
|
if move_set = game.moves("h1")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[f2 g3])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
2021-09-10 05:59:31 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
it "correctly generates rook moves" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["e4"] = Piece.from_fen('R')
|
2021-09-11 06:07:22 +02:00
|
|
|
if move_set = game.moves("e4")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[
|
|
|
|
d4 c4 b4 a4
|
|
|
|
e5 e6 e7 e8
|
|
|
|
f4 g4 h4
|
|
|
|
e3 e2 e1
|
|
|
|
])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
2021-09-10 05:59:31 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
it "correctly generates bishop moves" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["e4"] = Piece.from_fen('B')
|
2021-09-11 06:07:22 +02:00
|
|
|
if move_set = game.moves("e4")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[
|
|
|
|
d5 c6 b7 a8
|
|
|
|
f5 g6 h7
|
|
|
|
f3 g2 h1
|
|
|
|
d3 c2 b1
|
|
|
|
])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
it "correctly generates king moves" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["e4"] = Piece.from_fen('K')
|
2021-09-11 06:07:22 +02:00
|
|
|
if move_set = game.moves("e4")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[
|
|
|
|
d4 d5 e5 f5 f4 f3 e3 d3
|
|
|
|
])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
it "does not generate king moves crossing the right border" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["h4"] = Piece.from_fen('K')
|
2021-09-11 06:07:22 +02:00
|
|
|
if move_set = game.moves("h4")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[
|
|
|
|
g4 g5 h5 h3 g3
|
|
|
|
])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
it "correctly generates queen moves" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["e4"] = Piece.from_fen('Q')
|
2021-09-11 06:07:22 +02:00
|
|
|
if move_set = game.moves("e4")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[
|
|
|
|
d5 c6 b7 a8
|
|
|
|
f5 g6 h7
|
|
|
|
f3 g2 h1
|
|
|
|
d3 c2 b1
|
|
|
|
d4 c4 b4 a4
|
|
|
|
e5 e6 e7 e8
|
|
|
|
f4 g4 h4
|
|
|
|
e3 e2 e1
|
|
|
|
])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
it "blocks moves when a piece is in the way" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["e4"] = Piece.from_fen('B')
|
|
|
|
game.board["f5"] = Piece.from_fen('P')
|
2021-09-11 06:07:22 +02:00
|
|
|
if move_set = game.moves("e4")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[
|
|
|
|
d5 c6 b7 a8
|
|
|
|
f3 g2 h1
|
|
|
|
d3 c2 b1
|
|
|
|
])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
it "adds captures before blocking further moves" do
|
2021-09-20 03:11:48 +02:00
|
|
|
game = Game.new
|
|
|
|
game.board["e4"] = Piece.from_fen('B')
|
|
|
|
game.board["f5"] = Piece.from_fen('p')
|
2021-09-11 06:07:22 +02:00
|
|
|
if move_set = game.moves("e4")
|
|
|
|
debug_board(game, move_set.moves)
|
|
|
|
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[
|
|
|
|
d5 c6 b7 a8
|
|
|
|
f5
|
|
|
|
f3 g2 h1
|
|
|
|
d3 c2 b1
|
|
|
|
])
|
|
|
|
else
|
|
|
|
raise "no moves"
|
|
|
|
end
|
2021-09-10 05:59:31 +02:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|