Fully set fen attributes

This commit is contained in:
Alex Clink 2021-09-19 21:11:48 -04:00
parent 3db239099f
commit ccd3e93460
4 changed files with 93 additions and 44 deletions

View file

@ -4,11 +4,27 @@ require "../../src/lx_chess/piece"
require "../../src/lx_chess/move_set"
require "../../src/lx_chess/game"
require "../../src/lx_chess/term_board"
require "../../src/lx_chess/player"
include LxChess
describe Game do
describe "#castling=" do
it "sets the castling from a string" do
player_white = Player.new
player_black = Player.new
game = Game.new(players: [player_white, player_black])
game.castling = "kQ"
player_white.castle_king.should be_true
player_white.castle_queen.should be_false
player_black.castle_king.should be_false
player_black.castle_queen.should be_true
end
end
describe LxChess::Game do
describe "#find_king" do
it "finds the black king" do
game = LxChess::Game.new
game = Game.new
place(game.board, { "e1" => 'K', "e8" => 'k' })
black_king = game.find_king(1)
black_king.should_not be(nil)
@ -16,7 +32,7 @@ describe LxChess::Game do
end
it "finds the white king" do
game = LxChess::Game.new
game = Game.new
place(game.board, { "e1" => 'K', "e8" => 'k' })
white_king = game.find_king(0)
white_king.should_not be(nil)
@ -26,8 +42,8 @@ describe LxChess::Game do
describe "#moves" do
it "correctly generates white pawn moves from the initial rank" do
game = LxChess::Game.new
game.board["e2"] = LxChess::Piece.from_fen('P')
game = Game.new
game.board["e2"] = Piece.from_fen('P')
if move_set = game.moves("e2")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[e3 e4])
@ -37,8 +53,8 @@ describe LxChess::Game do
end
it "correctly generates black pawn moves from the initial rank" do
game = LxChess::Game.new
game.board["e7"] = LxChess::Piece.from_fen('p')
game = Game.new
game.board["e7"] = Piece.from_fen('p')
if move_set = game.moves("e7")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[e6 e5])
@ -48,8 +64,8 @@ describe LxChess::Game do
end
it "correctly generates single white pawn moves" do
game = LxChess::Game.new
game.board["e3"] = LxChess::Piece.from_fen('P')
game = Game.new
game.board["e3"] = Piece.from_fen('P')
if move_set = game.moves("e3")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[e4])
@ -59,8 +75,8 @@ describe LxChess::Game do
end
it "correctly generates black pawn moves" do
game = LxChess::Game.new
game.board["e6"] = LxChess::Piece.from_fen('p')
game = Game.new
game.board["e6"] = Piece.from_fen('p')
if move_set = game.moves("e6")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[e5])
@ -70,10 +86,10 @@ describe LxChess::Game do
end
it "generates captures for white pawns" do
game = LxChess::Game.new
game.board["e4"] = LxChess::Piece.from_fen('P')
game.board["f5"] = LxChess::Piece.from_fen('p')
game.board["d5"] = LxChess::Piece.from_fen('p')
game = Game.new
game.board["e4"] = Piece.from_fen('P')
game.board["f5"] = Piece.from_fen('p')
game.board["d5"] = Piece.from_fen('p')
if move_set = game.moves("e4")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[e5 d5 f5])
@ -83,10 +99,10 @@ describe LxChess::Game do
end
it "does not generates captures pawns capturing own pieces" do
game = LxChess::Game.new
game.board["e4"] = LxChess::Piece.from_fen('P')
game.board["f5"] = LxChess::Piece.from_fen('P')
game.board["d5"] = LxChess::Piece.from_fen('P')
game = Game.new
game.board["e4"] = Piece.from_fen('P')
game.board["f5"] = Piece.from_fen('P')
game.board["d5"] = Piece.from_fen('P')
if move_set = game.moves("e4")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[e5])
@ -96,9 +112,9 @@ describe LxChess::Game do
end
it "generates captures for en passant targets" do
game = LxChess::Game.new
game.board["e5"] = LxChess::Piece.from_fen('P')
game.board["d5"] = LxChess::Piece.from_fen('p')
game = Game.new
game.board["e5"] = Piece.from_fen('P')
game.board["d5"] = Piece.from_fen('p')
game.en_passant_target = "d6"
if move_set = game.moves("e5")
debug_board(game, move_set.moves)
@ -109,8 +125,8 @@ describe LxChess::Game do
end
it "correctly generates knight moves" do
game = LxChess::Game.new
game.board["c3"] = LxChess::Piece.from_fen('N')
game = Game.new
game.board["c3"] = Piece.from_fen('N')
if move_set = game.moves("c3")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[a4 b5 d5 e4 e2 d1 b1 a2])
@ -120,8 +136,8 @@ describe LxChess::Game do
end
it "does not generate knight moves that cross the left border edge" do
game = LxChess::Game.new
game.board["a1"] = LxChess::Piece.from_fen('N')
game = Game.new
game.board["a1"] = Piece.from_fen('N')
if move_set = game.moves("a1")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[b3 c2])
@ -131,8 +147,8 @@ describe LxChess::Game do
end
it "does not generate knight moves that cross the right border edge" do
game = LxChess::Game.new
game.board["h1"] = LxChess::Piece.from_fen('N')
game = Game.new
game.board["h1"] = Piece.from_fen('N')
if move_set = game.moves("h1")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[f2 g3])
@ -142,8 +158,8 @@ describe LxChess::Game do
end
it "correctly generates rook moves" do
game = LxChess::Game.new
game.board["e4"] = LxChess::Piece.from_fen('R')
game = Game.new
game.board["e4"] = Piece.from_fen('R')
if move_set = game.moves("e4")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[
@ -158,8 +174,8 @@ describe LxChess::Game do
end
it "correctly generates bishop moves" do
game = LxChess::Game.new
game.board["e4"] = LxChess::Piece.from_fen('B')
game = Game.new
game.board["e4"] = Piece.from_fen('B')
if move_set = game.moves("e4")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[
@ -174,8 +190,8 @@ describe LxChess::Game do
end
it "correctly generates king moves" do
game = LxChess::Game.new
game.board["e4"] = LxChess::Piece.from_fen('K')
game = Game.new
game.board["e4"] = Piece.from_fen('K')
if move_set = game.moves("e4")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[
@ -187,8 +203,8 @@ describe LxChess::Game do
end
it "does not generate king moves crossing the right border" do
game = LxChess::Game.new
game.board["h4"] = LxChess::Piece.from_fen('K')
game = Game.new
game.board["h4"] = Piece.from_fen('K')
if move_set = game.moves("h4")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[
@ -200,8 +216,8 @@ describe LxChess::Game do
end
it "correctly generates queen moves" do
game = LxChess::Game.new
game.board["e4"] = LxChess::Piece.from_fen('Q')
game = Game.new
game.board["e4"] = Piece.from_fen('Q')
if move_set = game.moves("e4")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[
@ -220,9 +236,9 @@ describe LxChess::Game do
end
it "blocks moves when a piece is in the way" do
game = LxChess::Game.new
game.board["e4"] = LxChess::Piece.from_fen('B')
game.board["f5"] = LxChess::Piece.from_fen('P')
game = Game.new
game.board["e4"] = Piece.from_fen('B')
game.board["f5"] = Piece.from_fen('P')
if move_set = game.moves("e4")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[
@ -236,9 +252,9 @@ describe LxChess::Game do
end
it "adds captures before blocking further moves" do
game = LxChess::Game.new
game.board["e4"] = LxChess::Piece.from_fen('B')
game.board["f5"] = LxChess::Piece.from_fen('p')
game = Game.new
game.board["e4"] = Piece.from_fen('B')
game.board["f5"] = Piece.from_fen('p')
if move_set = game.moves("e4")
debug_board(game, move_set.moves)
move_set.moves.map { |m| game.board.cord(m) }.should eq(%w[

View file

@ -40,9 +40,13 @@ end
log = [] of String
fen = LxChess::Fen.parse(options["fen_string"]? || "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
player_white = LxChess::Player.new
player_black = LxChess::Player.new
game = LxChess::Game.new(board: fen.board, players: [player_white, player_black])
game.set_fen_attributes(fen)
gb = LxChess::TermBoard.new(game.board)
if theme = options["theme"]?

View file

@ -1,6 +1,7 @@
require "./board"
require "./piece"
require "./error"
require "./player"
module LxChess
# Forsyth-Edwards Notation parser and converter

View file

@ -4,6 +4,7 @@ require "./notation"
require "./move_set"
require "./error"
require "./pgn"
require "./fen"
module LxChess
# Represents a standard game of Chess
@ -32,6 +33,33 @@ module LxChess
c_stirng.size == 0 ? "-" : c_stirng
end
def castling=(string : String)
chars = string.chars
return false unless @players.size == 2
player_white, player_black = @players
player_white.castle_king = chars.includes?('k')
player_white.castle_queen = chars.includes?('q')
player_black.castle_king = chars.includes?('K')
player_black.castle_queen = chars.includes?('Q')
end
def set_fen_attributes(fen : Fen)
@turn = (fen.turn == "w" ? 0 : 1).to_i8
castling = fen.castling
en_passant_target = fen.en_passant
@fifty_move_rule = fen.halfmove_clock
@move_clock = fen.fullmove_counter * 2
@move_clock += 1 if fen.turn == "b"
end
def en_passant_target=(cord : String)
if cord =~ /[a-z]+\d+/
@en_passant_target = @board.index(cord)
else
@en_passant_target = nil
end
end
def current_player
@players[@turn]
end