leocad/common/camera.h
2012-08-23 18:47:37 +00:00

183 lines
4.5 KiB
C++

#ifndef _CAMERA_H_
#define _CAMERA_H_
#include "object.h"
#include "lc_math.h"
#include "array.h"
#define LC_CAMERA_HIDDEN 0x01
#define LC_CAMERA_SELECTED 0x02
#define LC_CAMERA_FOCUSED 0x04
#define LC_CAMERA_TARGET_SELECTED 0x08
#define LC_CAMERA_TARGET_FOCUSED 0x10
#define LC_CAMERA_SIMPLE 0x20
class Camera;
class CameraTarget;
class TiledRender;
class View;
enum LC_VIEWPOINT
{
LC_VIEWPOINT_FRONT,
LC_VIEWPOINT_BACK,
LC_VIEWPOINT_TOP,
LC_VIEWPOINT_BOTTOM,
LC_VIEWPOINT_LEFT,
LC_VIEWPOINT_RIGHT,
LC_VIEWPOINT_HOME
};
typedef enum
{
LC_CAMERA_FRONT,LC_CAMERA_BACK,
LC_CAMERA_TOP, LC_CAMERA_UNDER,
LC_CAMERA_LEFT, LC_CAMERA_RIGHT,
LC_CAMERA_MAIN, LC_CAMERA_USER
} LC_CAMERA_TYPES;
enum LC_CK_TYPES
{
LC_CK_EYE,
LC_CK_TARGET,
LC_CK_UP,
LC_CK_COUNT
};
class CameraTarget : public Object
{
public:
CameraTarget(Camera *pParent);
virtual ~CameraTarget();
public:
virtual void MinIntersectDist(lcClickLine* ClickLine);
virtual bool IntersectsVolume(const lcVector4 Planes[6]) const;
void Select(bool bSelecting, bool bFocus, bool bMultiple);
void Move(unsigned short nTime, bool bAnimation, bool bAddKey, float x, float y, float z)
{
// FIXME: move the position handling to the camera target
}
const char* GetName() const;
Camera* GetParent() const
{ return m_pParent; }
protected:
Camera* m_pParent;
};
class Camera : public Object
{
public:
Camera(bool Simple);
Camera(float ex, float ey, float ez, float tx, float ty, float tz);
virtual ~Camera();
const char* GetName() const
{
return m_strName;
}
void CreateName(const PtrArray<Camera>& Cameras);
CameraTarget* GetTarget() const
{
return m_pTarget;
}
bool IsSimple() const
{
return (m_nState & LC_CAMERA_SIMPLE) != 0;
}
public:
void Hide()
{ m_nState = LC_CAMERA_HIDDEN; }
void UnHide()
{ m_nState &= ~LC_CAMERA_HIDDEN; }
char* GetName()
{ return m_strName; }
bool IsSide()
{ return m_nType < LC_CAMERA_MAIN; }
bool IsVisible()
{ return (m_nState & LC_CAMERA_HIDDEN) == 0; }
bool IsSelected()
{ return (m_nState & (LC_CAMERA_SELECTED|LC_CAMERA_TARGET_SELECTED)) != 0; }
bool IsEyeSelected()
{ return (m_nState & LC_CAMERA_SELECTED) != 0; }
bool IsTargetSelected()
{ return (m_nState & LC_CAMERA_TARGET_SELECTED) != 0; }
bool IsEyeFocused()
{ return (m_nState & LC_CAMERA_FOCUSED) != 0; }
bool IsTargetFocused()
{ return (m_nState & LC_CAMERA_TARGET_FOCUSED) != 0; }
/*
void Select()
{ m_nState |= (LC_CAMERA_SELECTED|LC_CAMERA_TARGET_SELECTED); }
void UnSelect()
{ m_nState &= ~(LC_CAMERA_SELECTED|LC_CAMERA_FOCUSED|LC_CAMERA_TARGET_SELECTED|LC_CAMERA_TARGET_FOCUSED); }
void UnFocus()
{ m_nState &= ~(LC_CAMERA_FOCUSED|LC_CAMERA_TARGET_FOCUSED); }
void FocusEye()
{ m_nState |= (LC_CAMERA_FOCUSED|LC_CAMERA_SELECTED); }
void FocusTarget()
{ m_nState |= (LC_CAMERA_TARGET_FOCUSED|LC_CAMERA_TARGET_SELECTED); }
*/
void SelectTarget(bool bSelecting, bool bFocus, bool bMultiple);
public:
bool FileLoad(lcFile& file);
void FileSave(lcFile& file) const;
virtual void MinIntersectDist(lcClickLine* ClickLine);
virtual bool IntersectsVolume(const lcVector4 Planes[6]) const;
void Select(bool bSelecting, bool bFocus, bool bMultiple);
void UpdatePosition(unsigned short nTime, bool bAnimation);
void CopyPosition(const Camera* camera);
void Render(float fLineWidth);
void LoadProjection(float fAspect);
void ZoomExtents(View* view, const lcVector3& Center, const lcVector3* Points, int NumPoints, unsigned short nTime, bool bAnimation, bool bAddKey);
void DoZoom(int dy, int mouse, unsigned short nTime, bool bAnimation, bool bAddKey);
void DoPan(int dx, int dy, int mouse, unsigned short nTime, bool bAnimation, bool bAddKey);
void DoRotate(int dx, int dy, int mouse, unsigned short nTime, bool bAnimation, bool bAddKey, float* center);
void DoRoll(int dx, int mouse, unsigned short nTime, bool bAnimation, bool bAddKey);
void Move(unsigned short nTime, bool bAnimation, bool bAddKey, float x, float y, float z);
void SetViewpoint(LC_VIEWPOINT Viewpoint, unsigned short nTime, bool bAnimation, bool bAddKey);
void StartTiledRendering(int tw, int th, int iw, int ih, float fAspect);
void GetTileInfo(int* row, int* col, int* width, int* height);
bool EndTile();
float m_fovy;
float m_zNear;
float m_zFar;
lcMatrix44 mWorldView;
lcVector3 mPosition;
lcVector3 mTargetPosition;
lcVector3 mUpVector;
protected:
void Initialize();
// Camera target
CameraTarget* m_pTarget;
// Attributes
char m_strName[81];
unsigned char m_nState;
unsigned char m_nType;
TiledRender* m_pTR;
};
#endif // _CAMERA_H_