mirror of
https://github.com/leozide/leocad
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11 lines
279 B
GLSL
11 lines
279 B
GLSL
LC_PIXEL_INPUT vec2 PixelTexCoord;
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LC_PIXEL_OUTPUT
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uniform mediump vec4 MaterialColor;
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uniform sampler2D Texture;
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void main()
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{
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LC_SHADER_PRECISION vec4 TexelColor = texture2D(Texture, PixelTexCoord);
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gl_FragColor = vec4(MaterialColor.rgb, TexelColor.a * MaterialColor.a);
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}
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